blender/release/scripts/modules/rigify
Campbell Barton 65edb7341f split up metarig hierarchy evaluation and modifying the metarig into 2 steps,
original bone names cant be changed anymore but this means the bones can be re-parented without confusing scripts that run after the rig is modified.
support for defining a bone to have multiple types and  automatically blending between 2 generated rigs
2009-12-05 19:26:28 +00:00
..
__init__.py split up metarig hierarchy evaluation and modifying the metarig into 2 steps, 2009-12-05 19:26:28 +00:00
arm.py split up metarig hierarchy evaluation and modifying the metarig into 2 steps, 2009-12-05 19:26:28 +00:00
delta.py split up metarig hierarchy evaluation and modifying the metarig into 2 steps, 2009-12-05 19:26:28 +00:00
finger.py split up metarig hierarchy evaluation and modifying the metarig into 2 steps, 2009-12-05 19:26:28 +00:00
leg.py split up metarig hierarchy evaluation and modifying the metarig into 2 steps, 2009-12-05 19:26:28 +00:00
neck.py split up metarig hierarchy evaluation and modifying the metarig into 2 steps, 2009-12-05 19:26:28 +00:00
palm.py split up metarig hierarchy evaluation and modifying the metarig into 2 steps, 2009-12-05 19:26:28 +00:00
spine.py split up metarig hierarchy evaluation and modifying the metarig into 2 steps, 2009-12-05 19:26:28 +00:00