blender/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp
2004-04-10 21:32:35 +00:00

207 lines
5.8 KiB
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# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SoundSystem - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "SoundSystem.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "SoundSystem - Win32 Release"
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# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# Begin Special Build Tool
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# End Special Build Tool
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# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE BSC32 /nologo
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# Begin Special Build Tool
SOURCE="$(InputPath)"
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# End Special Build Tool
!ENDIF
# Begin Target
# Name "SoundSystem - Win32 Release"
# Name "SoundSystem - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\intern\SND_AudioDevice.cpp
# End Source File
# Begin Source File
SOURCE="..\..\intern\SND_C-api.cpp"
# End Source File
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SOURCE=..\..\intern\SND_CDObject.cpp
# End Source File
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SOURCE=..\..\intern\SND_DeviceManager.cpp
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SOURCE=..\..\intern\SND_SoundListener.cpp
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# End Source File
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# End Source File
# Begin Source File
SOURCE=..\..\SND_IAudioDevice.h
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# End Project