blender/release/scripts/startup/bl_ui/space_console.py
2011-08-22 09:01:49 +00:00

166 lines
4.7 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Operator
from bpy.props import StringProperty
class CONSOLE_HT_header(Header):
bl_space_type = 'CONSOLE'
def draw(self, context):
layout = self.layout.row(align=True)
layout.template_header()
if context.area.show_menus:
layout.menu("CONSOLE_MT_console")
layout.operator("console.autocomplete", text="Autocomplete")
class CONSOLE_MT_console(Menu):
bl_label = "Console"
def draw(self, context):
layout = self.layout
layout.operator("console.clear")
layout.operator("console.copy")
layout.operator("console.paste")
layout.menu("CONSOLE_MT_language")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class CONSOLE_MT_language(Menu):
bl_label = "Languages..."
def draw(self, context):
import sys
layout = self.layout
layout.column()
# Collect modules with 'console_*.execute'
languages = []
for modname, mod in sys.modules.items():
if modname.startswith("console_") and hasattr(mod, "execute"):
languages.append(modname.split('_', 1)[-1])
languages.sort()
for language in languages:
layout.operator("console.language", text=language[0].upper() + language[1:]).language = language
def add_scrollback(text, text_type):
for l in text.split('\n'):
bpy.ops.console.scrollback_append(text=l.replace('\t', ' '),
type=text_type)
class ConsoleExec(Operator):
'''Execute the current console line as a python expression'''
bl_idname = "console.execute"
bl_label = "Console Execute"
def execute(self, context):
sc = context.space_data
module = __import__("console_" + sc.language)
execute = getattr(module, "execute", None)
if execute:
return execute(context)
else:
print("Error: bpy.ops.console.execute_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleAutocomplete(Operator):
'''Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one'''
bl_idname = "console.autocomplete"
bl_label = "Console Autocomplete"
def execute(self, context):
sc = context.space_data
module = __import__("console_" + sc.language)
autocomplete = getattr(module, "autocomplete", None)
if autocomplete:
return autocomplete(context)
else:
print("Error: bpy.ops.console.autocomplete_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleBanner(Operator):
'''Print a message whem the terminal initializes'''
bl_idname = "console.banner"
bl_label = "Console Banner"
def execute(self, context):
sc = context.space_data
# default to python
if not sc.language:
sc.language = 'python'
module = __import__("console_" + sc.language)
banner = getattr(module, "banner", None)
if banner:
return banner(context)
else:
print("Error: bpy.ops.console.banner_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleLanguage(Operator):
'''Set the current language for this console'''
bl_idname = "console.language"
bl_label = "Console Language"
language = StringProperty(
name="Language",
maxlen=32,
)
def execute(self, context):
sc = context.space_data
# defailt to python
sc.language = self.language
bpy.ops.console.banner()
# insert a new blank line
bpy.ops.console.history_append(text="", current_character=0,
remove_duplicates=True)
return {'FINISHED'}
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)