blender/intern/cycles/app
Brecht Van Lommel adea12cb01 Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.

Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture

Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/

Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
2012-09-04 13:29:07 +00:00
..
CMakeLists.txt edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
cycles_server.cpp Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
cycles_test.cpp Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
cycles_xml.cpp Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
cycles_xml.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
io_export_cycles_xml.py Code Cleanup: check is / is not when comparing singletons. 2012-02-02 21:07:56 +00:00