.. |
KXNetwork
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Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
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2008-07-01 16:43:46 +00:00 |
BL_BlenderShader.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_BlenderShader.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_Material.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_Material.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_Shader.cpp
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Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
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2008-07-01 16:43:46 +00:00 |
BL_Shader.h
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applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
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2006-04-11 05:57:30 +00:00 |
BL_Texture.cpp
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |
BL_Texture.h
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First commit! Small bug fix for cube map crashing in the player.
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2007-01-13 08:30:08 +00:00 |
CMakeLists.txt
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |
KX_BlenderMaterial.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
KX_BlenderMaterial.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
KX_BulletPhysicsController.cpp
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BGE patch: Add damping and clamping option to motion actuator.
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2008-06-24 19:37:43 +00:00 |
KX_BulletPhysicsController.h
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BGE patch: Add damping and clamping option to motion actuator.
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2008-06-24 19:37:43 +00:00 |
KX_Camera.cpp
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Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
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2008-07-01 16:43:46 +00:00 |
KX_Camera.h
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fix BGE bug #8646: unusable anaglyph settings
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2008-05-24 08:34:04 +00:00 |
KX_CameraActuator.cpp
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Fix BGE bug #6054: Camera actuator crashes Blender. The crash occurs when min,max << height (bad practice anyway).
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2008-05-07 22:32:45 +00:00 |
KX_CameraActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CameraIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CameraIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ClientObjectInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConstraintActuator.cpp
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BGE logic update: new servo control motion actuator, new distance constraint actuator, new orientation constraint actuator, new actuator sensor.
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2008-07-04 08:14:50 +00:00 |
KX_ConstraintActuator.h
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BGE logic update: new servo control motion actuator, new distance constraint actuator, new orientation constraint actuator, new actuator sensor.
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2008-07-04 08:14:50 +00:00 |
KX_ConstraintWrapper.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConstraintWrapper.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertPhysicsObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertPhysicsObjects.cpp
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Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game.
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2008-05-01 16:00:59 +00:00 |
KX_EmptyObject.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_EmptyObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameObject.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
KX_GameObject.h
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BGE patch: DUPLIGROUP option supported in BGE.
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2008-07-15 20:05:23 +00:00 |
KX_IInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.h
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BGE patch: Add damping and clamping option to motion actuator.
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2008-06-24 19:37:43 +00:00 |
KX_IPO_SGController.cpp
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BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
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2008-07-08 12:18:43 +00:00 |
KX_IPO_SGController.h
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BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
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2008-07-08 12:18:43 +00:00 |
KX_IpoActuator.cpp
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BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
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2008-07-08 12:18:43 +00:00 |
KX_IpoActuator.h
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BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
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2008-07-08 12:18:43 +00:00 |
KX_IPOTransform.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ISceneConverter.h
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |
KX_ISystem.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_KetsjiEngine.cpp
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importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
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2008-07-14 00:47:07 +00:00 |
KX_KetsjiEngine.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
KX_Light.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
KX_Light.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
KX_LightIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_LightIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MaterialIpoController.cpp
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changed the size of some local vars for 64bit linux.
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2006-01-06 15:29:11 +00:00 |
KX_MaterialIpoController.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
KX_MeshProxy.cpp
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Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
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2008-07-01 16:43:46 +00:00 |
KX_MeshProxy.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MotionState.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MotionState.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MouseFocusSensor.cpp
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BGE logic update: new servo control motion actuator, new distance constraint actuator, new orientation constraint actuator, new actuator sensor.
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2008-07-04 08:14:50 +00:00 |
KX_MouseFocusSensor.h
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BGE patch: add state engine support in the logic bricks.
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2008-06-22 14:23:57 +00:00 |
KX_NearSensor.cpp
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BGE bug fix (good for 2.47): radar and near sensor did not filter correctly the collisioning objects based on ACTOR flag when the parent object was added dynamically. This could result in a very big performance decrease.
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2008-07-15 18:57:10 +00:00 |
KX_NearSensor.h
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fix BGE bug #8094: Collision sensor on child object makes the object rotate or move very fast. Collision sensor can now be set on child object without side effect.
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2008-04-19 21:09:40 +00:00 |
KX_ObColorIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObColorIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObjectActuator.cpp
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BGE logic update: new servo control motion actuator, new distance constraint actuator, new orientation constraint actuator, new actuator sensor.
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2008-07-04 08:14:50 +00:00 |
KX_ObjectActuator.h
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BGE logic update: new servo control motion actuator, new distance constraint actuator, new orientation constraint actuator, new actuator sensor.
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2008-07-04 08:14:50 +00:00 |
KX_OdePhysicsController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_OdePhysicsController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_OrientationInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_OrientationInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ParentActuator.cpp
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BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
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2008-07-08 12:18:43 +00:00 |
KX_ParentActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsEngineEnums.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsObjectWrapper.cpp
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Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
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2008-07-01 16:43:46 +00:00 |
KX_PhysicsObjectWrapper.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PolygonMaterial.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PolygonMaterial.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PositionInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PositionInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyConstraintBinding.cpp
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Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
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2008-07-01 16:43:46 +00:00 |
KX_PyConstraintBinding.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PythonInit.cpp
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importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
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2008-07-14 00:47:07 +00:00 |
KX_PythonInit.h
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importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
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2008-07-14 00:47:07 +00:00 |
KX_RadarSensor.cpp
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BGE patch: DUPLIGROUP option supported in BGE.
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2008-07-15 20:05:23 +00:00 |
KX_RadarSensor.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_RayCast.cpp
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bugfix, BGE, use vec.safe_normalized() rather then vec.normalized() because in some cases the ray_cast sensor could crash blender.
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2008-06-18 09:06:51 +00:00 |
KX_RayCast.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_RayEventManager.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_RayEventManager.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_RaySensor.cpp
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BGE logic update: new servo control motion actuator, new distance constraint actuator, new orientation constraint actuator, new actuator sensor.
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2008-07-04 08:14:50 +00:00 |
KX_RaySensor.h
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BGE patch: add state engine support in the logic bricks.
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2008-06-22 14:23:57 +00:00 |
KX_SCA_AddObjectActuator.cpp
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BGE bug fix (good for 2.47): automatic detection that target object of AddObject actuator is being deleted to avoid crash (bad game design anyway)
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2008-07-12 12:10:27 +00:00 |
KX_SCA_AddObjectActuator.h
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BGE bug fix (good for 2.47): automatic detection that target object of AddObject actuator is being deleted to avoid crash (bad game design anyway)
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2008-07-12 12:10:27 +00:00 |
KX_SCA_DynamicActuator.cpp
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BGE patch 15044 approved: Edit Object Dynamics Actuator.
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2008-06-25 14:09:15 +00:00 |
KX_SCA_DynamicActuator.h
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BGE patch 15044 approved: Edit Object Dynamics Actuator.
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2008-06-25 14:09:15 +00:00 |
KX_SCA_EndObjectActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SCA_EndObjectActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_Scene.cpp
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BGE patch: use the Blender convention to duplicate groups in the BGE so that the objects will be created with the location and orientation as in Blender. Note that the BGE handles scaling in a parent tree differently than Blender. To avoid discrepencies between the 3D view and the BGE, use only isotropic scaling on all your objects except the leaf objects (i.e. without children) that can have anisotropic scaling
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2008-07-17 15:33:27 +00:00 |
KX_Scene.h
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BGE patch: DUPLIGROUP option supported in BGE.
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2008-07-15 20:05:23 +00:00 |
KX_SceneActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SceneActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SG_BoneParentNodeRelationship.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SG_NodeRelationships.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SG_NodeRelationships.h
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Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls)
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2008-06-14 17:12:49 +00:00 |
KX_SoundActuator.cpp
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importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
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2008-07-14 00:47:07 +00:00 |
KX_SoundActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_StateActuator.cpp
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BGE patch: add state engine support in the logic bricks.
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2008-06-22 14:23:57 +00:00 |
KX_StateActuator.h
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BGE patch: add state engine support in the logic bricks.
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2008-06-22 14:23:57 +00:00 |
KX_SumoPhysicsController.cpp
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Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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2006-11-21 00:53:40 +00:00 |
KX_SumoPhysicsController.h
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BGE patch: Add damping and clamping option to motion actuator.
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2008-06-24 19:37:43 +00:00 |
KX_TimeCategoryLogger.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeCategoryLogger.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_TouchEventManager.cpp
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fix for crasher with touch sensor, ben you may want to look at this, should be ok since the ray sensor does NULL checks in for getNewClientInfo in a similar area.
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2008-07-08 22:43:44 +00:00 |
KX_TouchEventManager.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_TouchSensor.cpp
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BGE logic update: new servo control motion actuator, new distance constraint actuator, new orientation constraint actuator, new actuator sensor.
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2008-07-04 08:14:50 +00:00 |
KX_TouchSensor.h
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BGE patch: add state engine support in the logic bricks.
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2008-06-22 14:23:57 +00:00 |
KX_TrackToActuator.cpp
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track to would crash (with a C++ assert) if the source and target are in the same location, which I have had happen a few times while testing.
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2008-07-01 05:16:08 +00:00 |
KX_TrackToActuator.h
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BGE bug: crash when an object being tracked-to is deleted (bad practice anyway). Fix by creating a generic cross reference between actuators (only TrackTo uses it at the moment) and objects so that the actuator is informed when the target object is deleted
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2008-04-26 20:41:25 +00:00 |
KX_VehicleWrapper.cpp
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Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
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2008-07-01 16:43:46 +00:00 |
KX_VehicleWrapper.h
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exposed a few more tuning paramters
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2006-02-21 07:08:23 +00:00 |
KX_VertexProxy.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_VertexProxy.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_VisibilityActuator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_VisibilityActuator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
Makefile
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |
SConscript
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |