blender/source/gameengine/Converter/CMakeLists.txt
Jörg Müller a0cbebf404 Audaspace: fixing problems for the merge to master suggested by Campbell and Sergey.
- rename WITH_EXTERNAL_AUDASPACE to WITH_SYSTEM_AUDASPACE.
- rename C/PYAUDASPACE to AUDASPACE_C/PY
- simplifying cmake defines and includes.
- fixing include paths and enabling WITH_SYSTEM_AUDASPACE for windows.
- fixing scons building.
- other minor build system fixes.
2015-07-28 14:01:53 +02:00

124 lines
2.9 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../BlenderRoutines
../Expressions
../GameLogic
../Ketsji
../Ketsji/KXNetwork
../Network
../Network/LoopBackNetwork
../Physics/Bullet
../Physics/Dummy
../Physics/common
../Rasterizer
../Rasterizer/RAS_OpenGLRasterizer
../SceneGraph
../../blender
../../blender/blenkernel
../../blender/blenlib
../../blender/blenloader
../../blender/gpu
../../blender/ikplugin
../../blender/imbuf
../../blender/makesdna
../../blender/makesrna
../../blender/windowmanager
../../../intern/container
../../../intern/guardedalloc
../../../intern/string
)
set(INC_SYS
../../../intern/moto/include
../../../extern/recastnavigation/Detour/Include
${EIGEN3_INCLUDE_DIRS}
${PTHREADS_INCLUDE_DIRS}
${BOOST_INCLUDE_DIR}
)
set(SRC
BL_ActionActuator.cpp
BL_ArmatureActuator.cpp
BL_ArmatureChannel.cpp
BL_ArmatureConstraint.cpp
BL_ArmatureObject.cpp
BL_BlenderDataConversion.cpp
BL_DeformableGameObject.cpp
BL_MeshDeformer.cpp
BL_ModifierDeformer.cpp
BL_ShapeActionActuator.cpp
BL_ShapeDeformer.cpp
BL_SkinDeformer.cpp
KX_BlenderScalarInterpolator.cpp
KX_BlenderSceneConverter.cpp
KX_ConvertActuators.cpp
KX_ConvertControllers.cpp
KX_ConvertProperties.cpp
KX_ConvertSensors.cpp
KX_LibLoadStatus.cpp
KX_SoftBodyDeformer.cpp
BL_ActionActuator.h
BL_ArmatureActuator.h
BL_ArmatureChannel.h
BL_ArmatureConstraint.h
BL_ArmatureObject.h
BL_BlenderDataConversion.h
BL_DeformableGameObject.h
BL_MeshDeformer.h
BL_ModifierDeformer.h
BL_ShapeActionActuator.h
BL_ShapeDeformer.h
BL_SkinDeformer.h
KX_BlenderScalarInterpolator.h
KX_BlenderSceneConverter.h
KX_ConvertActuators.h
KX_ConvertControllers.h
KX_ConvertProperties.h
KX_ConvertSensors.h
KX_LibLoadStatus.h
KX_SoftBodyDeformer.h
)
if(WITH_BULLET)
list(APPEND INC_SYS
${BULLET_INCLUDE_DIRS}
)
add_definitions(-DWITH_BULLET)
endif()
if(WITH_AUDASPACE)
add_definitions(${AUDASPACE_DEFINITIONS})
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
)
endif()
blender_add_lib(ge_converter "${SRC}" "${INC}" "${INC_SYS}")