blender/intern/cycles/device/device_task.h
Brecht Van Lommel 29f6616d60 Cycles: viewport render now takes scene color management settings into account,
except for curves, that's still missing from the OpenColorIO GLSL shader.

The pixels are stored in a half float texture, converterd from full float with
native GPU instructions and SIMD on the CPU, so it should be pretty quick.
Using a GLSL shader is useful for GPU render because it avoids a copy through
CPU memory.
2013-08-30 23:49:38 +00:00

76 lines
1.8 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#ifndef __DEVICE_TASK_H__
#define __DEVICE_TASK_H__
#include "device_memory.h"
#include "util_function.h"
#include "util_list.h"
#include "util_task.h"
CCL_NAMESPACE_BEGIN
/* Device Task */
class Device;
class RenderBuffers;
class RenderTile;
class Tile;
class DeviceTask : public Task {
public:
typedef enum { PATH_TRACE, FILM_CONVERT, SHADER } Type;
Type type;
int x, y, w, h;
device_ptr rgba_byte;
device_ptr rgba_half;
device_ptr buffer;
int sample;
int num_samples;
int offset, stride;
device_ptr shader_input;
device_ptr shader_output;
int shader_eval_type;
int shader_x, shader_w;
DeviceTask(Type type = PATH_TRACE);
void split(list<DeviceTask>& tasks, int num);
void split_max_size(list<DeviceTask>& tasks, int max_size);
void update_progress(RenderTile &rtile);
boost::function<bool(Device *device, RenderTile&)> acquire_tile;
boost::function<void(void)> update_progress_sample;
boost::function<void(RenderTile&)> update_tile_sample;
boost::function<void(RenderTile&)> release_tile;
boost::function<bool(void)> get_cancel;
bool need_finish_queue;
bool integrator_branched;
protected:
double last_update_time;
};
CCL_NAMESPACE_END
#endif /* __DEVICE_TASK_H__ */