forked from bartvdbraak/blender
92 lines
2.3 KiB
Plaintext
92 lines
2.3 KiB
Plaintext
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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#include "stdosl.h"
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shader node_texture_coordinate(
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normal NormalIn = N,
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int is_background = 0,
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int is_volume = 0,
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int from_dupli = 0,
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string bump_offset = "center",
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output point Generated = point(0.0, 0.0, 0.0),
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output point UV = point(0.0, 0.0, 0.0),
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output point Object = point(0.0, 0.0, 0.0),
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output point Camera = point(0.0, 0.0, 0.0),
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output point Window = point(0.0, 0.0, 0.0),
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output normal Normal = normal(0.0, 0.0, 0.0),
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output point Reflection = point(0.0, 0.0, 0.0))
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{
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if (is_background) {
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Generated = P;
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UV = point(0.0, 0.0, 0.0);
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Object = P;
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point Pcam = transform("camera", "world", point(0, 0, 0));
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Camera = transform("camera", P + Pcam);
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getattribute("NDC", Window);
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Normal = NormalIn;
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Reflection = I;
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}
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else {
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if (from_dupli) {
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getattribute("geom:dupli_generated", Generated);
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getattribute("geom:dupli_uv", UV);
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}
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else if (is_volume) {
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Generated = transform("object", P);
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matrix tfm;
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if (getattribute("geom:generated_transform", tfm))
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Generated = transform(tfm, Generated);
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getattribute("geom:uv", UV);
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}
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else {
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getattribute("geom:generated", Generated);
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getattribute("geom:uv", UV);
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}
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Object = transform("object", P);
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Camera = transform("camera", P);
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Window = transform("NDC", P);
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Normal = transform("world", "object", NormalIn);
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Reflection = -reflect(I, NormalIn);
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}
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if (bump_offset == "dx") {
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if (!from_dupli) {
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Generated += Dx(Generated);
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UV += Dx(UV);
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}
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Object += Dx(Object);
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Camera += Dx(Camera);
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Window += Dx(Window);
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}
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else if (bump_offset == "dy") {
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if (!from_dupli) {
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Generated += Dy(Generated);
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UV += Dy(UV);
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}
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Object += Dy(Object);
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Camera += Dy(Camera);
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Window += Dy(Window);
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}
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Window[2] = 0.0;
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}
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