forked from bartvdbraak/blender
1c49eb0072
Reviewed By: brecht Differential Revision: https://developer.blender.org/D215
310 lines
7.1 KiB
C
310 lines
7.1 KiB
C
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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CCL_NAMESPACE_BEGIN
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ccl_device float3 svm_mix_blend(float t, float3 col1, float3 col2)
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{
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return interp(col1, col2, t);
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}
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ccl_device float3 svm_mix_add(float t, float3 col1, float3 col2)
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{
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return interp(col1, col1 + col2, t);
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}
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ccl_device float3 svm_mix_mul(float t, float3 col1, float3 col2)
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{
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return interp(col1, col1 * col2, t);
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}
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ccl_device float3 svm_mix_screen(float t, float3 col1, float3 col2)
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{
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float tm = 1.0f - t;
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float3 one = make_float3(1.0f, 1.0f, 1.0f);
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float3 tm3 = make_float3(tm, tm, tm);
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return one - (tm3 + t*(one - col2))*(one - col1);
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}
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ccl_device float3 svm_mix_overlay(float t, float3 col1, float3 col2)
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{
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float tm = 1.0f - t;
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float3 outcol = col1;
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if(outcol.x < 0.5f)
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outcol.x *= tm + 2.0f*t*col2.x;
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else
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outcol.x = 1.0f - (tm + 2.0f*t*(1.0f - col2.x))*(1.0f - outcol.x);
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if(outcol.y < 0.5f)
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outcol.y *= tm + 2.0f*t*col2.y;
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else
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outcol.y = 1.0f - (tm + 2.0f*t*(1.0f - col2.y))*(1.0f - outcol.y);
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if(outcol.z < 0.5f)
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outcol.z *= tm + 2.0f*t*col2.z;
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else
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outcol.z = 1.0f - (tm + 2.0f*t*(1.0f - col2.z))*(1.0f - outcol.z);
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return outcol;
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}
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ccl_device float3 svm_mix_sub(float t, float3 col1, float3 col2)
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{
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return interp(col1, col1 - col2, t);
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}
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ccl_device float3 svm_mix_div(float t, float3 col1, float3 col2)
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{
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float tm = 1.0f - t;
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float3 outcol = col1;
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if(col2.x != 0.0f) outcol.x = tm*outcol.x + t*outcol.x/col2.x;
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if(col2.y != 0.0f) outcol.y = tm*outcol.y + t*outcol.y/col2.y;
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if(col2.z != 0.0f) outcol.z = tm*outcol.z + t*outcol.z/col2.z;
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return outcol;
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}
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ccl_device float3 svm_mix_diff(float t, float3 col1, float3 col2)
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{
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return interp(col1, fabs(col1 - col2), t);
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}
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ccl_device float3 svm_mix_dark(float t, float3 col1, float3 col2)
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{
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return min(col1, col2*t);
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}
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ccl_device float3 svm_mix_light(float t, float3 col1, float3 col2)
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{
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return max(col1, col2*t);
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}
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ccl_device float3 svm_mix_dodge(float t, float3 col1, float3 col2)
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{
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float3 outcol = col1;
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if(outcol.x != 0.0f) {
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float tmp = 1.0f - t*col2.x;
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if(tmp <= 0.0f)
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outcol.x = 1.0f;
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else if((tmp = outcol.x/tmp) > 1.0f)
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outcol.x = 1.0f;
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else
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outcol.x = tmp;
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}
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if(outcol.y != 0.0f) {
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float tmp = 1.0f - t*col2.y;
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if(tmp <= 0.0f)
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outcol.y = 1.0f;
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else if((tmp = outcol.y/tmp) > 1.0f)
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outcol.y = 1.0f;
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else
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outcol.y = tmp;
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}
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if(outcol.z != 0.0f) {
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float tmp = 1.0f - t*col2.z;
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if(tmp <= 0.0f)
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outcol.z = 1.0f;
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else if((tmp = outcol.z/tmp) > 1.0f)
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outcol.z = 1.0f;
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else
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outcol.z = tmp;
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}
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return outcol;
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}
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ccl_device float3 svm_mix_burn(float t, float3 col1, float3 col2)
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{
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float tmp, tm = 1.0f - t;
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float3 outcol = col1;
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tmp = tm + t*col2.x;
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if(tmp <= 0.0f)
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outcol.x = 0.0f;
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else if((tmp = (1.0f - (1.0f - outcol.x)/tmp)) < 0.0f)
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outcol.x = 0.0f;
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else if(tmp > 1.0f)
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outcol.x = 1.0f;
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else
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outcol.x = tmp;
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tmp = tm + t*col2.y;
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if(tmp <= 0.0f)
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outcol.y = 0.0f;
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else if((tmp = (1.0f - (1.0f - outcol.y)/tmp)) < 0.0f)
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outcol.y = 0.0f;
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else if(tmp > 1.0f)
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outcol.y = 1.0f;
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else
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outcol.y = tmp;
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tmp = tm + t*col2.z;
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if(tmp <= 0.0f)
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outcol.z = 0.0f;
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else if((tmp = (1.0f - (1.0f - outcol.z)/tmp)) < 0.0f)
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outcol.z = 0.0f;
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else if(tmp > 1.0f)
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outcol.z = 1.0f;
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else
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outcol.z = tmp;
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return outcol;
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}
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ccl_device float3 svm_mix_hue(float t, float3 col1, float3 col2)
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{
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float3 outcol = col1;
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float3 hsv2 = rgb_to_hsv(col2);
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if(hsv2.y != 0.0f) {
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float3 hsv = rgb_to_hsv(outcol);
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hsv.x = hsv2.x;
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float3 tmp = hsv_to_rgb(hsv);
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outcol = interp(outcol, tmp, t);
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}
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return outcol;
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}
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ccl_device float3 svm_mix_sat(float t, float3 col1, float3 col2)
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{
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float tm = 1.0f - t;
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float3 outcol = col1;
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float3 hsv = rgb_to_hsv(outcol);
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if(hsv.y != 0.0f) {
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float3 hsv2 = rgb_to_hsv(col2);
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hsv.y = tm*hsv.y + t*hsv2.y;
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outcol = hsv_to_rgb(hsv);
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}
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return outcol;
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}
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ccl_device float3 svm_mix_val(float t, float3 col1, float3 col2)
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{
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float tm = 1.0f - t;
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float3 hsv = rgb_to_hsv(col1);
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float3 hsv2 = rgb_to_hsv(col2);
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hsv.z = tm*hsv.z + t*hsv2.z;
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return hsv_to_rgb(hsv);
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}
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ccl_device float3 svm_mix_color(float t, float3 col1, float3 col2)
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{
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float3 outcol = col1;
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float3 hsv2 = rgb_to_hsv(col2);
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if(hsv2.y != 0.0f) {
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float3 hsv = rgb_to_hsv(outcol);
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hsv.x = hsv2.x;
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hsv.y = hsv2.y;
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float3 tmp = hsv_to_rgb(hsv);
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outcol = interp(outcol, tmp, t);
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}
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return outcol;
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}
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ccl_device float3 svm_mix_soft(float t, float3 col1, float3 col2)
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{
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float tm = 1.0f - t;
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float3 one = make_float3(1.0f, 1.0f, 1.0f);
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float3 scr = one - (one - col2)*(one - col1);
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return tm*col1 + t*((one - col1)*col2*col1 + col1*scr);
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}
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ccl_device float3 svm_mix_linear(float t, float3 col1, float3 col2)
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{
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return col1 + t*(2.0f*col2 + make_float3(-1.0f, -1.0f, -1.0f));
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}
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ccl_device float3 svm_mix_clamp(float3 col)
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{
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float3 outcol = col;
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outcol.x = clamp(col.x, 0.0f, 1.0f);
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outcol.y = clamp(col.y, 0.0f, 1.0f);
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outcol.z = clamp(col.z, 0.0f, 1.0f);
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return outcol;
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}
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ccl_device float3 svm_mix(NodeMix type, float fac, float3 c1, float3 c2)
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{
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float t = clamp(fac, 0.0f, 1.0f);
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switch(type) {
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case NODE_MIX_BLEND: return svm_mix_blend(t, c1, c2);
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case NODE_MIX_ADD: return svm_mix_add(t, c1, c2);
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case NODE_MIX_MUL: return svm_mix_mul(t, c1, c2);
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case NODE_MIX_SCREEN: return svm_mix_screen(t, c1, c2);
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case NODE_MIX_OVERLAY: return svm_mix_overlay(t, c1, c2);
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case NODE_MIX_SUB: return svm_mix_sub(t, c1, c2);
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case NODE_MIX_DIV: return svm_mix_div(t, c1, c2);
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case NODE_MIX_DIFF: return svm_mix_diff(t, c1, c2);
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case NODE_MIX_DARK: return svm_mix_dark(t, c1, c2);
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case NODE_MIX_LIGHT: return svm_mix_light(t, c1, c2);
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case NODE_MIX_DODGE: return svm_mix_dodge(t, c1, c2);
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case NODE_MIX_BURN: return svm_mix_burn(t, c1, c2);
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case NODE_MIX_HUE: return svm_mix_hue(t, c1, c2);
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case NODE_MIX_SAT: return svm_mix_sat(t, c1, c2);
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case NODE_MIX_VAL: return svm_mix_val (t, c1, c2);
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case NODE_MIX_COLOR: return svm_mix_color(t, c1, c2);
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case NODE_MIX_SOFT: return svm_mix_soft(t, c1, c2);
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case NODE_MIX_LINEAR: return svm_mix_linear(t, c1, c2);
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case NODE_MIX_CLAMP: return svm_mix_clamp(c1);
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}
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return make_float3(0.0f, 0.0f, 0.0f);
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}
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/* Node */
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ccl_device void svm_node_mix(KernelGlobals *kg, ShaderData *sd, float *stack, uint fac_offset, uint c1_offset, uint c2_offset, int *offset)
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{
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/* read extra data */
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uint4 node1 = read_node(kg, offset);
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float fac = stack_load_float(stack, fac_offset);
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float3 c1 = stack_load_float3(stack, c1_offset);
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float3 c2 = stack_load_float3(stack, c2_offset);
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float3 result = svm_mix((NodeMix)node1.y, fac, c1, c2);
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stack_store_float3(stack, node1.z, result);
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}
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CCL_NAMESPACE_END
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