blender/source
Ton Roosendaal 692aa18b76 Additional fix in glsl shaders: "Darken" was using different formula as render.
"Divide" still differs too for division by zero - cannot find this yet...
2012-12-21 18:10:01 +00:00
..
blender Additional fix in glsl shaders: "Darken" was using different formula as render. 2012-12-21 18:10:01 +00:00
blenderplayer Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
creator Holiday coding log :) 2012-12-12 18:58:11 +00:00
gameengine BGE: Adding a Python interface for handling joysticks without needing logic bricks. These new SCA_PythonJoystick objects can be accessed using bge.logic.joysticks, which is a list of joysticks. The length of the list is the number of maximum supported joysticks, and indexes that do not have a joystick available are set to None. This means joysticks can be checked for using something like: 2012-12-21 02:28:59 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests add a test to the addons loaded that tries to load all addons then lists addons that fail. 2012-12-20 03:10:30 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00