forked from bartvdbraak/blender
eb87529e23
Documentation here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/OSL http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/Cycles These changes require an OSL build from this repository: https://github.com/DingTo/OpenShadingLanguage The lib/ OSL has not been updated yet, so you might want to keep OSL disabled until that is done. Still todo: * Auto update for external .osl files not working currently, press update manually * Node could indicate better when a refresh is needed * Attributes like UV or generated coordinates may be missing when requested from an OSL shader, need a way to request them to be loaded by cycles * Expose string, enum and other non-socket parameters * Scons build support Thanks to Thomas, Lukas and Dalai for the implementation.
58 lines
2.0 KiB
C
58 lines
2.0 KiB
C
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __UTIL_PATH_H__
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#define __UTIL_PATH_H__
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/* Utility functions to get paths to files distributed with the program. For
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* the standalone apps, paths are relative to the executable, for dynamically
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* linked libraries, the path to the library may be set with path_init, which
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* then makes all paths relative to that. */
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#include "util_string.h"
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#include "util_types.h"
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#include "util_vector.h"
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CCL_NAMESPACE_BEGIN
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void path_init(const string& path = "", const string& user_path = "");
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string path_get(const string& sub = "");
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string path_user_get(const string& sub = "");
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string path_filename(const string& path);
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string path_dirname(const string& path);
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string path_join(const string& dir, const string& file);
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string path_escape(const string& path);
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bool path_exists(const string& path);
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string path_files_md5_hash(const string& dir);
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void path_create_directories(const string& path);
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bool path_write_binary(const string& path, const vector<uint8_t>& binary);
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bool path_read_binary(const string& path, vector<uint8_t>& binary);
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bool path_read_text(const string& path, string& text);
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uint64_t path_modified_time(const string& path);
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string path_source_replace_includes(const string& source, const string& path);
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CCL_NAMESPACE_END
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#endif
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