blender/source/gameengine/Ketsji/KX_ParentActuator.h
Brecht Van Lommel c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00

102 lines
2.8 KiB
C++

/**
* Set or remove an objects parent
*
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_PARENTACTUATOR
#define __KX_PARENTACTUATOR
#include "SCA_IActuator.h"
#include "SCA_LogicManager.h"
class KX_ParentActuator : public SCA_IActuator
{
Py_Header;
/** Mode */
int m_mode;
/** option */
bool m_addToCompound;
bool m_ghost;
/** Object to set as parent */
SCA_IObject *m_ob;
public:
enum KX_PARENTACT_MODE
{
KX_PARENT_NODEF = 0,
KX_PARENT_SET,
KX_PARENT_REMOVE,
KX_PARENT_MAX
};
KX_ParentActuator(class SCA_IObject* gameobj,
int mode,
bool addToCompound,
bool ghost,
SCA_IObject *ob,
PyTypeObject* T=&Type);
virtual ~KX_ParentActuator();
virtual bool Update();
virtual CValue* GetReplica();
virtual void ProcessReplica();
virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
virtual bool UnlinkObject(SCA_IObject* clientobj);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* py_getattro(PyObject *attr);
virtual PyObject* py_getattro_dict();
virtual int py_setattro(PyObject *attr, PyObject* value);
/* These are used to get and set m_ob */
static PyObject* pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
// Deprecated ----->
KX_PYMETHOD_DOC_O(KX_ParentActuator,SetObject);
KX_PYMETHOD_DOC_VARARGS(KX_ParentActuator,GetObject);
// <-----
}; /* end of class KX_ParentActuator : public SCA_PropertyActuator */
#endif