forked from bartvdbraak/blender
2e854ec7cf
* ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules.
20 lines
630 B
Python
20 lines
630 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp')
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incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Ketsji'
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incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions'
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incs += ' #source/gameengine/Network #source/gameengine/SceneGraph'
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incs += ' ' + env['BF_PYTHON_INC']
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cxxflags = []
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if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
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cxxflags.append ('/GR')
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cxxflags.append ('/O2')
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cxxflags.append ('/EHsc')
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env.BlenderLib ( 'kx_network', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 145], cxx_compileflags=cxxflags )
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