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KXNetwork
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mathutils: refactor instantiation
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2015-01-04 17:43:57 +11:00 |
BL_Action.cpp
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BGE: Fix T27322: World F-Curve
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2015-03-23 21:43:42 +01:00 |
BL_Action.h
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Fix T39928: Blender crash/freeze when game engine is started with animation played directly on camera object with parents.
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2014-05-04 15:39:15 -07:00 |
BL_ActionManager.cpp
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BGE: Dynamically-allocated action layers
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2014-05-07 20:32:50 -07:00 |
BL_ActionManager.h
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Cleanup: style
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2015-01-21 11:57:11 +11:00 |
BL_BlenderShader.cpp
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Adjust GLSL drawing of window coordinates from camera view (use camera
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2015-02-02 14:26:05 +01:00 |
BL_BlenderShader.h
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Fix a few compiler warnings reported by clang.
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2013-08-18 14:15:51 +00:00 |
BL_Material.cpp
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Fix T33762 - texture fonts were not using the material color (gameengine)
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2015-02-21 12:16:20 +00:00 |
BL_Material.h
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BGE: Adding support for the Cast Only material option.
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2014-03-19 23:57:49 -07:00 |
BL_Shader.cpp
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |
BL_Shader.h
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BL_Texture.cpp
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Get rid og gluBuild2DMipmaps on game engine.
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2015-03-16 16:18:37 +01:00 |
BL_Texture.h
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CMakeLists.txt
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |
KX_ArmatureSensor.cpp
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KX_ArmatureSensor.h
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KX_BlenderMaterial.cpp
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BGE : Fix black material on meshes without materials in blenderplayer.
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2015-05-24 11:46:57 +02:00 |
KX_BlenderMaterial.h
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BGE: Adding material IPO support to GLSL materials
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2015-05-11 23:05:04 -07:00 |
KX_Camera.cpp
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BGE : Fix T43800: getScreenVect()/getScreenPosition()/modelview_matrix returns incorrect results
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2015-04-10 20:20:52 +02:00 |
KX_Camera.h
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BGE : Fix T43800: getScreenVect()/getScreenPosition()/modelview_matrix returns incorrect results
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2015-04-10 20:20:52 +02:00 |
KX_CameraActuator.cpp
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BGE Cleanup: Translation of several comments in Dutch
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2015-06-20 01:19:32 +02:00 |
KX_CameraActuator.h
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KX_CameraIpoSGController.cpp
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KX_CameraIpoSGController.h
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KX_CharacterWrapper.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_CharacterWrapper.h
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KX_ClientObjectInfo.h
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KX_ConstraintActuator.cpp
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BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
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2014-04-30 18:53:32 -07:00 |
KX_ConstraintActuator.h
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KX_ConstraintWrapper.cpp
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BGE: Add missing documentation and attribute constraint_type for ConstraintWrapper
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2014-07-17 22:52:23 -07:00 |
KX_ConstraintWrapper.h
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BGE: Add missing documentation and attribute constraint_type for ConstraintWrapper
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2014-07-17 22:52:23 -07:00 |
KX_Dome.cpp
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Revert "Fix T40257: Frustum culling not working properly"
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2015-01-07 20:38:05 -08:00 |
KX_Dome.h
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |
KX_EmptyObject.cpp
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KX_EmptyObject.h
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KX_FontObject.cpp
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BGE : Fix for T43724 and T41599 addObject() with KX_FontObject and
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2015-03-15 10:50:59 +01:00 |
KX_FontObject.h
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fix D1130 renamed the enum OBJ_FONT to OBJ_TEXT to avoid naming conflicts in Windows
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2015-03-16 18:46:40 +01:00 |
KX_GameActuator.cpp
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BGE: correct ftell use in LoadGlobalDict
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2015-06-05 11:16:46 +10:00 |
KX_GameActuator.h
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KX_GameObject.cpp
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Fix for building without Python
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2015-06-14 04:53:10 +10:00 |
KX_GameObject.h
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BGE: Added 'ghost' arg to KX_GameObject.suspendDynamics() method
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2015-05-04 12:04:09 +08:00 |
KX_IInterpolator.h
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KX_IPO_SGController.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_IPO_SGController.h
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KX_IpoActuator.cpp
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KX_IpoActuator.h
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KX_IpoConvert.cpp
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BGE: Adding material IPO support to GLSL materials
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2015-05-11 23:05:04 -07:00 |
KX_IpoConvert.h
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BGE: Fix T27322: World F-Curve
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2015-03-23 21:43:42 +01:00 |
KX_IPOTransform.h
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KX_IScalarInterpolator.h
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KX_ISceneConverter.h
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gameengine: removing addInitFromFrame hack
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2015-02-21 12:16:20 +00:00 |
KX_ISystem.h
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KX_KetsjiEngine.cpp
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BGE: scene.pre_draw_setup[] callback
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2015-04-21 17:41:23 -03:00 |
KX_KetsjiEngine.h
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BGE: Code clean up for world (mist, background, ambient)
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2015-03-23 22:49:38 +01:00 |
KX_Light.cpp
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BGE : addObject in python without reference object.
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2015-04-26 16:29:58 +02:00 |
KX_Light.h
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BGE : addObject in python without reference object.
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2015-04-26 16:29:58 +02:00 |
KX_LightIpoSGController.cpp
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BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
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2014-03-27 22:32:06 -07:00 |
KX_LightIpoSGController.h
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Code cleanup: RAS_ILightObject is class, not a struct.
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2014-04-12 20:12:07 +02:00 |
KX_MaterialIpoController.cpp
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BGE: Adding material IPO support to GLSL materials
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2015-05-11 23:05:04 -07:00 |
KX_MaterialIpoController.h
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KX_MeshProxy.cpp
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BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
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2014-04-23 19:39:57 -07:00 |
KX_MeshProxy.h
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KX_MotionState.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_MotionState.h
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_MouseActuator.cpp
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Fix for building without Python
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2015-06-14 04:53:10 +10:00 |
KX_MouseActuator.h
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Fix for building without Python
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2015-06-14 04:53:10 +10:00 |
KX_MouseFocusSensor.cpp
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Fix for building without Python
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2015-06-14 04:53:10 +10:00 |
KX_MouseFocusSensor.h
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Cleanup
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2014-07-21 10:53:07 +10:00 |
KX_NavMeshObject.cpp
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BGE: fix a bug causing frequent crash on scene restart with navmesh.
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2014-08-10 00:40:15 +02:00 |
KX_NavMeshObject.h
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KX_NearSensor.cpp
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Fix T38539: Can't set near sensor distance above 100 via python
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2014-02-22 13:57:12 +11:00 |
KX_NearSensor.h
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KX_ObColorIpoSGController.cpp
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KX_ObColorIpoSGController.h
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KX_ObjectActuator.cpp
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Fix T44919: BGE marhutils attrs leak memory
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2015-06-02 11:08:17 +10:00 |
KX_ObjectActuator.h
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BGE: Fix: Double jumps are not working with character motion actuator
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2015-05-14 09:45:51 +02:00 |
KX_ObstacleSimulation.cpp
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fix memory leak in KX_ObstacleSimulation
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2013-08-04 17:20:03 +00:00 |
KX_ObstacleSimulation.h
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KX_OrientationInterpolator.cpp
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KX_OrientationInterpolator.h
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KX_ParentActuator.cpp
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KX_ParentActuator.h
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KX_PhysicsEngineEnums.h
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KX_PolyProxy.cpp
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
KX_PolyProxy.h
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code cleanup: remove unused define, correct header guard mismatch, add NULL check so DM_to_mesh() can have a NULL object passed (currently not used) and remove redundant NULL check.
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2013-08-03 23:58:17 +00:00 |
KX_PositionInterpolator.cpp
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KX_PositionInterpolator.h
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KX_PyConstraintBinding.cpp
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BGE: correct case for createConstraint keyword
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2015-06-16 21:22:41 +10:00 |
KX_PyConstraintBinding.h
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BGE: python API cleanup - bge submodules definitions
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2015-02-03 15:32:54 +00:00 |
KX_PyMath.cpp
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mathutils: refactor instantiation
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2015-01-04 17:43:57 +11:00 |
KX_PyMath.h
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KX_PythonInit.cpp
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BGE: Fix T43918: adding submodule bge.app including attribute version.
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2015-06-15 21:46:56 +02:00 |
KX_PythonInit.h
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BGE: Fix T43918: adding submodule bge.app including attribute version.
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2015-06-15 21:46:56 +02:00 |
KX_PythonInitTypes.cpp
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BGE: Add new world API KX_WorldInfo (KX_Scene)
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2015-03-24 00:23:40 +01:00 |
KX_PythonInitTypes.h
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Recreating bge python modules instead of using existing
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2015-02-09 20:56:38 +00:00 |
KX_PythonMain.cpp
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KX_PythonMain.h
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Fix T37488: Crash with --debug reading userpref.blend
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2013-11-18 18:13:23 +06:00 |
KX_PythonSeq.cpp
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python api internals: no need to set the stop-iter exception string.
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2013-11-17 15:09:57 +11:00 |
KX_PythonSeq.h
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KX_RadarSensor.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_RadarSensor.h
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KX_RayCast.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_RayCast.h
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_RayEventManager.cpp
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KX_RayEventManager.h
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KX_RaySensor.cpp
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BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
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2014-04-30 18:53:32 -07:00 |
KX_RaySensor.h
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Fix T40620: BGE Python - Ray sensor has wrong axis constants
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2014-06-17 22:13:44 +10:00 |
KX_SCA_AddObjectActuator.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_SCA_AddObjectActuator.h
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KX_SCA_DynamicActuator.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_SCA_DynamicActuator.h
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_SCA_EndObjectActuator.cpp
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KX_SCA_EndObjectActuator.h
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KX_SCA_ReplaceMeshActuator.cpp
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KX_SCA_ReplaceMeshActuator.h
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KX_ScalarInterpolator.cpp
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KX_ScalarInterpolator.h
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KX_ScalingInterpolator.cpp
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KX_ScalingInterpolator.h
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KX_Scene.cpp
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BGE: fix use after free
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2015-06-15 20:56:44 +10:00 |
KX_Scene.h
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BGE: scene.pre_draw_setup[] callback
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2015-04-21 17:41:23 -03:00 |
KX_SceneActuator.cpp
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KX_SceneActuator.h
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KX_SG_BoneParentNodeRelationship.cpp
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KX_SG_BoneParentNodeRelationship.h
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KX_SG_NodeRelationships.cpp
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KX_SG_NodeRelationships.h
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KX_SoundActuator.cpp
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Code Cleanup: whitespace / formatting
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2013-11-24 15:23:38 +11:00 |
KX_SoundActuator.h
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KX_StateActuator.cpp
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KX_StateActuator.h
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KX_SteeringActuator.cpp
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Revert part of D1074 related to acceleration taked into account.
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2015-03-21 17:54:49 +01:00 |
KX_SteeringActuator.h
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BGE: Fix T41502 Path following jumping
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2015-02-18 23:24:02 +01:00 |
KX_TimeCategoryLogger.cpp
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KX_TimeCategoryLogger.h
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KX_TimeLogger.cpp
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KX_TimeLogger.h
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KX_TouchEventManager.cpp
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BGE physics: When colliding, report first contact point to Python
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2015-02-08 15:52:13 +01:00 |
KX_TouchEventManager.h
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BGE physics: When colliding, report first contact point to Python
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2015-02-08 15:52:13 +01:00 |
KX_TouchSensor.cpp
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BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
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2014-04-30 18:53:32 -07:00 |
KX_TouchSensor.h
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game engine: implement hitMaterial for collision and ray sensors
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2014-01-24 02:10:45 -02:00 |
KX_TrackToActuator.cpp
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BGE: TrackTo actuator: increasing up & track axis options
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2014-07-14 18:30:27 -07:00 |
KX_TrackToActuator.h
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BGE: TrackTo actuator: increasing up & track axis options
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2014-07-14 18:30:27 -07:00 |
KX_VehicleWrapper.cpp
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BGE: Fix memory leak when unable to add wheel
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2015-05-29 17:03:54 +02:00 |
KX_VehicleWrapper.h
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KX_VertexProxy.cpp
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Revert "BGE : KX_VertexProxy support for more than 2 UV channel."
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2015-06-06 13:12:27 -07:00 |
KX_VertexProxy.h
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Revert "BGE : KX_VertexProxy support for more than 2 UV channel."
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2015-06-06 13:12:27 -07:00 |
KX_VisibilityActuator.cpp
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KX_VisibilityActuator.h
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KX_WorldInfo.cpp
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Fix T44919: BGE marhutils attrs leak memory
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2015-06-02 11:08:17 +10:00 |
KX_WorldInfo.h
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BGE: Fix T43822 Videotexture does not use sky color for off-screen
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2015-05-10 00:56:51 +02:00 |
KX_WorldIpoController.cpp
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BGE: Fix T27322: World F-Curve
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2015-03-23 21:43:42 +01:00 |
KX_WorldIpoController.h
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BGE: Fix T27322: World F-Curve
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2015-03-23 21:43:42 +01:00 |
SConscript
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |