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Brecht Van Lommel 6b600d0793 Blender Internal: optimization to remove sleep() calls from the render threading
code. This gives a speedup up to a couple of seconds based only on the image
resolution and tile size. For complex renders a second or two is not so noticeable
but for quick ones it's nice to save some time. On the default cube this gives me
about half a second speedup.

Patch by Johan Walles, based on the render branch implementation by me.
2013-02-21 18:08:07 +00:00
build_files Cycles GPU rendering: 2013-02-21 17:14:07 +00:00
doc bf-members.txt encoding changed from Mac Roman to UTF-8 so it displays properly 2013-02-21 18:07:59 +00:00
extern Made ldl code a part of extern_ssba library, otherwise gcc fails to 2013-02-20 12:07:27 +00:00
intern style cleanup: 'sizeof foo' --> 'sizeof(foo)', add check in style checking script. 2013-02-21 17:18:27 +00:00
release Enable new bevel tool code in bevel modifier. 2013-02-21 17:29:35 +00:00
source Blender Internal: optimization to remove sleep() calls from the render threading 2013-02-21 18:08:07 +00:00
CMakeLists.txt Cycles GPU rendering: 2013-02-21 17:14:07 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct SCons: install blender thumbnailer next to blender binary. 2013-02-13 08:55:03 +00:00