forked from bartvdbraak/blender
91b23992ce
Older OSX has major issues with sincos() function, it's likely a big in OSL or LLVM. For until we've updated to new versions of this libraries we'll use a workaround to prevent possible crashes on all the platforms. Shouldn't be that bad because it's mainly used for anisotropic shader where angle is usually constant. This fix is safe for inclusion into final Blender 2.75 release. |
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.. | ||
app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
kernel | ||
render | ||
subd | ||
util | ||
CMakeLists.txt | ||
SConscript |