blender/source/gameengine
Brecht Van Lommel eaf354e222 Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, it
seems that somehow not having this is causing keyboard events to be caught by
SDL. This was removed because it broke addons that could use SDL, now set the
environment variable only temporary during SDL initialization.

This may have been causing issues with keyboard events getting missed in the
game engine, but I couldn't confirm the issue here.
2013-09-23 14:48:28 +00:00
..
BlenderRoutines BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a on some ATI cards? 2013-09-11 23:24:45 +00:00
Converter code cleanup: warnings and redundant checks. 2013-09-08 20:25:31 +00:00
Expressions BGE: Fix for [#34398] "«illegal operator» in Expression Controller" reported by Andrey Kashlak (andreymal) 2013-07-22 22:46:17 +00:00
GameLogic Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, it 2013-09-23 14:48:28 +00:00
GamePlayer BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a on some ATI cards? 2013-09-11 23:24:45 +00:00
Ketsji BGE: Fixing a typo in the collision API that was found by agoose77. 2013-09-17 21:00:19 +00:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics BGE fix [#21488] Pumpkin in Gamekit Tutorial flips upside down 2013-07-24 00:32:26 +00:00
Rasterizer BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a on some ATI cards? 2013-09-11 23:24:45 +00:00
SceneGraph BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors. 2013-08-03 05:01:57 +00:00
VideoTexture BGE: Making sure m_objType is initialized in the BlendType (VideoTexture) constructor. 2013-08-03 05:01:50 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00