blender/release/scripts/op
Campbell Barton 6d38010cc5 sunsky presets
* Mountain: low turbidity, well-defined sun, blue-ish (high sun energy)
* Desert: high turbidity (dust), big, diluted sun, red-ish
* Classic: average turbidity (water vapor), small, diluted sun.

also fixed a bug with saving string presets
2010-02-07 13:56:36 +00:00
..
add_armature_human.py rename rig types not to have generic in the name (Cessens decission) 2010-01-10 18:59:32 +00:00
add_mesh_torus.py pep8 changes 2010-01-31 14:46:28 +00:00
console_python.py * register operators like other classes 2009-12-24 19:50:43 +00:00
console_shell.py * register operators like other classes 2009-12-24 19:50:43 +00:00
mesh.py pep8 changes 2010-01-31 14:46:28 +00:00
object_randomize_transform.py Patch/Bugfix #20997: Recent commit to object_randomize_transform.py by Cam added some garbage to a variable name making the script fail 2010-02-07 11:53:00 +00:00
object.py add menus for vertex group and shape key panels, functionality wasnt communicated well with icons and getting cluttered. 2010-02-05 14:29:05 +00:00
presets.py sunsky presets 2010-02-07 13:56:36 +00:00
screen_play_rendered_anim.py pep8 changes 2010-01-31 14:46:28 +00:00
uv.py patch [#20910] Support for exporting UV layouts to EPS files 2010-02-05 15:20:12 +00:00
uvcalc_follow_active.py minor corrections to scripts 2010-01-29 15:20:25 +00:00
uvcalc_smart_project.py Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs) 2010-01-25 09:44:04 +00:00
vertexpaint_dirt.py pep8 edits, removed MakeCursor.py and rna_array.py, not important to make pep8 2009-12-26 09:36:50 +00:00
wm.py subtype support for properties in bpy.props. 2010-02-01 22:04:33 +00:00