forked from bartvdbraak/blender
6d38010cc5
* Mountain: low turbidity, well-defined sun, blue-ish (high sun energy) * Desert: high turbidity (dust), big, diluted sun, red-ish * Classic: average turbidity (water vapor), small, diluted sun. also fixed a bug with saving string presets |
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.. | ||
add_armature_human.py | ||
add_mesh_torus.py | ||
console_python.py | ||
console_shell.py | ||
mesh.py | ||
object_randomize_transform.py | ||
object.py | ||
presets.py | ||
screen_play_rendered_anim.py | ||
uv.py | ||
uvcalc_follow_active.py | ||
uvcalc_smart_project.py | ||
vertexpaint_dirt.py | ||
wm.py |