forked from bartvdbraak/blender
4bdb54a76e
* Support using devices from all OpenCL platforms, so that you can use e.g. both Intel and NVidia OpenCL implementations if you have them installed. * Fix compile error due to missing fmodf after recent math node change. * Enable advanced shading for Intel OpenCL. * CYCLES_OPENCL_DEBUG environment variable for generating debug symbols so you can debug with gdb. This crashes the compiler with Intel OpenCL on Linux though. To make this work the preprocessed kernel source code is written out, as gdb needs this. * Show OpenCL compiler warnings even if the build succeeded. * Some small fixes to initialize cdDevice to NULL, add missing NULL check when creating buffer and add missing space at end of build options for Apple OpenCL. * Fix crash with multi device + opencl, now e.g. CPU + GPU render should work. I did a few tweaks to the code and also: * Fix viewport render failing sometimes with Apple CPU OpenCL, was not taking workgroup size limits into account properly. * Add compile error when advanced shading in the Blender binary and OpenCL kernel are not in sync.
59 lines
2.0 KiB
C
59 lines
2.0 KiB
C
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __UTIL_PATH_H__
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#define __UTIL_PATH_H__
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/* Utility functions to get paths to files distributed with the program. For
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* the standalone apps, paths are relative to the executable, for dynamically
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* linked libraries, the path to the library may be set with path_init, which
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* then makes all paths relative to that. */
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#include "util_string.h"
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#include "util_types.h"
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#include "util_vector.h"
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CCL_NAMESPACE_BEGIN
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void path_init(const string& path = "", const string& user_path = "");
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string path_get(const string& sub = "");
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string path_user_get(const string& sub = "");
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string path_filename(const string& path);
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string path_dirname(const string& path);
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string path_join(const string& dir, const string& file);
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string path_escape(const string& path);
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bool path_exists(const string& path);
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string path_files_md5_hash(const string& dir);
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void path_create_directories(const string& path);
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bool path_write_binary(const string& path, const vector<uint8_t>& binary);
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bool path_write_text(const string& path, string& text);
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bool path_read_binary(const string& path, vector<uint8_t>& binary);
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bool path_read_text(const string& path, string& text);
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uint64_t path_modified_time(const string& path);
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string path_source_replace_includes(const string& source, const string& path);
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CCL_NAMESPACE_END
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#endif
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