blender/release/scripts/op
Daniel Salazar 6d833bced2 Better default resolutions for UV Sphere and Torus primitives (nice square
faces)
Torus is generated flat shaded like the rest of primitives for easier
tweaking of resolution and consistency with the rest of the primitives
2010-02-09 21:05:59 +00:00
..
add_armature_human.py rename rig types not to have generic in the name (Cessens decission) 2010-01-10 18:59:32 +00:00
add_mesh_torus.py Better default resolutions for UV Sphere and Torus primitives (nice square 2010-02-09 21:05:59 +00:00
console_python.py * register operators like other classes 2009-12-24 19:50:43 +00:00
console_shell.py * register operators like other classes 2009-12-24 19:50:43 +00:00
mesh.py pep8 changes 2010-01-31 14:46:28 +00:00
object_randomize_transform.py Patch/Bugfix #20997: Recent commit to object_randomize_transform.py by Cam added some garbage to a variable name making the script fail 2010-02-07 11:53:00 +00:00
object.py add menus for vertex group and shape key panels, functionality wasnt communicated well with icons and getting cluttered. 2010-02-05 14:29:05 +00:00
presets.py Patch #21011: Tweaks to Sky/Atmosphere presets 2010-02-07 22:26:37 +00:00
screen_play_rendered_anim.py pep8 changes 2010-01-31 14:46:28 +00:00
sequencer.py 2.5 Audio: 2010-02-08 14:43:44 +00:00
uv.py patch [#20910] Support for exporting UV layouts to EPS files 2010-02-05 15:20:12 +00:00
uvcalc_follow_active.py minor corrections to scripts 2010-01-29 15:20:25 +00:00
uvcalc_smart_project.py Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs) 2010-01-25 09:44:04 +00:00
vertexpaint_dirt.py pep8 edits, removed MakeCursor.py and rna_array.py, not important to make pep8 2009-12-26 09:36:50 +00:00
wm.py subtype support for properties in bpy.props. 2010-02-01 22:04:33 +00:00