blender/release
Brecht Van Lommel 0aec2dcd3a Cycles: add Principled Volume shader.
Similar to the Principled BSDF, this should make it easier to set up volume
materials. Smoke and fire can be rendererd with just a single principled
volume node, the appropriate attributes will be used when available. The node
also works for simpler homogeneous volumes like water or mist.

Differential Revision: https://developer.blender.org/D3033
2018-02-23 18:57:58 +01:00
..
bin Cleanup: spelling 2017-04-27 21:41:03 +10:00
darwin
datafiles Fix nan problem in previous bevel commit. 2018-01-29 10:01:19 -05:00
freedesktop Linux: Add appdata.xml file for packagers 2018-02-08 15:59:16 +11:00
scripts Cycles: add Principled Volume shader. 2018-02-23 18:57:58 +01:00
text This copyright text (copied to binary distros) had a confusing statement about 2017-08-25 11:11:19 +02:00
windows Build: add scripts to build dependencies for Windows and macOS. 2017-08-07 17:54:26 +02:00