blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Erwin Coumans 411123b250 - added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
2005-07-27 09:30:53 +00:00
..
EXT_separate_specular_color.h Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
Makefile Initial revision 2002-10-12 11:37:38 +00:00
mkglext.py Lighting updates: 2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp (Accidentally sent previous commit without message... is same stuff) 2005-06-08 18:55:49 +00:00
RAS_GLExtensionManager.h OK, the game engine has been un-buildable on irix for long enough 2004-07-16 01:31:25 +00:00
RAS_OpenGLRasterizer.cpp - added debug line drawing in gameengine (handy for debugging physics problems) 2005-07-27 09:30:53 +00:00
RAS_OpenGLRasterizer.h - added debug line drawing in gameengine (handy for debugging physics problems) 2005-07-27 09:30:53 +00:00
RAS_VAOpenGLRasterizer.cpp More warning cleanups... 2005-01-03 18:05:24 +00:00
RAS_VAOpenGLRasterizer.h Fix blenderplayer command line option parsing. 2004-08-10 11:34:12 +00:00
SConscript Joseph Gilbert's fixes for the linux2 build target. 2005-02-15 13:06:08 +00:00