blender/intern/cycles/kernel/kernel.cu
Thomas Dinges ee36e75b85 Cleanup: Fix Cycles Apache header.
This was already mixed a bit, but the dot belongs there.
2014-12-25 02:50:24 +01:00

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* CUDA kernel entry points */
#include "kernel_compat_cuda.h"
#include "kernel_math.h"
#include "kernel_types.h"
#include "kernel_globals.h"
#include "kernel_film.h"
#include "kernel_path.h"
#include "kernel_bake.h"
/* device data taken from CUDA occupancy calculator */
#ifdef __CUDA_ARCH__
/* 2.0 and 2.1 */
#if __CUDA_ARCH__ == 200 || __CUDA_ARCH__ == 210
#define CUDA_MULTIPRESSOR_MAX_REGISTERS 32768
#define CUDA_MULTIPROCESSOR_MAX_BLOCKS 8
#define CUDA_BLOCK_MAX_THREADS 1024
#define CUDA_THREAD_MAX_REGISTERS 63
/* tunable parameters */
#define CUDA_THREADS_BLOCK_WIDTH 16
#define CUDA_KERNEL_MAX_REGISTERS 32
#define CUDA_KERNEL_BRANCHED_MAX_REGISTERS 40
/* 3.0 and 3.5 */
#elif __CUDA_ARCH__ == 300 || __CUDA_ARCH__ == 350
#define CUDA_MULTIPRESSOR_MAX_REGISTERS 65536
#define CUDA_MULTIPROCESSOR_MAX_BLOCKS 16
#define CUDA_BLOCK_MAX_THREADS 1024
#define CUDA_THREAD_MAX_REGISTERS 63
/* tunable parameters */
#define CUDA_THREADS_BLOCK_WIDTH 16
#define CUDA_KERNEL_MAX_REGISTERS 63
#define CUDA_KERNEL_BRANCHED_MAX_REGISTERS 63
/* 3.2 */
#elif __CUDA_ARCH__ == 320
#define CUDA_MULTIPRESSOR_MAX_REGISTERS 32768
#define CUDA_MULTIPROCESSOR_MAX_BLOCKS 16
#define CUDA_BLOCK_MAX_THREADS 1024
#define CUDA_THREAD_MAX_REGISTERS 63
/* tunable parameters */
#define CUDA_THREADS_BLOCK_WIDTH 16
#define CUDA_KERNEL_MAX_REGISTERS 63
#define CUDA_KERNEL_BRANCHED_MAX_REGISTERS 63
/* 5.0 and 5.2 */
#elif __CUDA_ARCH__ == 500 || __CUDA_ARCH__ == 520
#define CUDA_MULTIPRESSOR_MAX_REGISTERS 65536
#define CUDA_MULTIPROCESSOR_MAX_BLOCKS 32
#define CUDA_BLOCK_MAX_THREADS 1024
#define CUDA_THREAD_MAX_REGISTERS 255
/* tunable parameters */
#define CUDA_THREADS_BLOCK_WIDTH 16
#define CUDA_KERNEL_MAX_REGISTERS 40
#define CUDA_KERNEL_BRANCHED_MAX_REGISTERS 63
/* unknown architecture */
#else
#error "Unknown or unsupported CUDA architecture, can't determine launch bounds"
#endif
/* compute number of threads per block and minimum blocks per multiprocessor
* given the maximum number of registers per thread */
#define CUDA_LAUNCH_BOUNDS(threads_block_width, thread_num_registers) \
__launch_bounds__( \
threads_block_width*threads_block_width, \
CUDA_MULTIPRESSOR_MAX_REGISTERS/(threads_block_width*threads_block_width*thread_num_registers) \
)
/* sanity checks */
#if CUDA_THREADS_BLOCK_WIDTH*CUDA_THREADS_BLOCK_WIDTH > CUDA_BLOCK_MAX_THREADS
#error "Maximum number of threads per block exceeded"
#endif
#if CUDA_MULTIPRESSOR_MAX_REGISTERS/(CUDA_THREADS_BLOCK_WIDTH*CUDA_THREADS_BLOCK_WIDTH*CUDA_KERNEL_MAX_REGISTERS) > CUDA_MULTIPROCESSOR_MAX_BLOCKS
#error "Maximum number of blocks per multiprocessor exceeded"
#endif
#if CUDA_KERNEL_MAX_REGISTERS > CUDA_THREAD_MAX_REGISTERS
#error "Maximum number of registers per thread exceeded"
#endif
#if CUDA_KERNEL_BRANCHED_MAX_REGISTERS > CUDA_THREAD_MAX_REGISTERS
#error "Maximum number of registers per thread exceeded"
#endif
/* kernels */
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_path_trace(float *buffer, uint *rng_state, int sample, int sx, int sy, int sw, int sh, int offset, int stride)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
if(x < sx + sw && y < sy + sh)
kernel_path_trace(NULL, buffer, rng_state, sample, x, y, offset, stride);
}
#ifdef __BRANCHED_PATH__
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_BRANCHED_MAX_REGISTERS)
kernel_cuda_branched_path_trace(float *buffer, uint *rng_state, int sample, int sx, int sy, int sw, int sh, int offset, int stride)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
if(x < sx + sw && y < sy + sh)
kernel_branched_path_trace(NULL, buffer, rng_state, sample, x, y, offset, stride);
}
#endif
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_convert_to_byte(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
if(x < sx + sw && y < sy + sh)
kernel_film_convert_to_byte(NULL, rgba, buffer, sample_scale, x, y, offset, stride);
}
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_convert_to_half_float(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
if(x < sx + sw && y < sy + sh)
kernel_film_convert_to_half_float(NULL, rgba, buffer, sample_scale, x, y, offset, stride);
}
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_shader(uint4 *input, float4 *output, int type, int sx, int sw, int offset, int sample)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
if(x < sx + sw)
kernel_shader_evaluate(NULL, input, output, (ShaderEvalType)type, x, sample);
}
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_bake(uint4 *input, float4 *output, int type, int sx, int sw, int offset, int sample)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
if(x < sx + sw)
kernel_bake_evaluate(NULL, input, output, (ShaderEvalType)type, x, offset, sample);
}
#endif