blender/intern/cycles/kernel/osl/emissive.cpp
Brecht Van Lommel 746628e0d0 Cycles OSL: refactoring to remove all dependencies on builtin OSL closures.
These were removed in new OSL versions. We only used these as base classes,
not using them at all simplifies the code a bit.
2013-11-29 04:01:07 +01:00

90 lines
3.0 KiB
C++

/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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#include <OpenImageIO/fmath.h>
#include <OSL/genclosure.h>
#include "osl_closures.h"
#include "kernel_types.h"
#include "closure/emissive.h"
CCL_NAMESPACE_BEGIN
using namespace OSL;
/// Variable cone emissive closure
///
/// This primitive emits in a cone having a configurable
/// penumbra area where the light decays to 0 reaching the
/// outer_angle limit. It can also behave as a lambertian emitter
/// if the provided angles are PI/2, which is the default
///
class GenericEmissiveClosure : public CClosurePrimitive {
public:
GenericEmissiveClosure() : CClosurePrimitive(Emissive) { }
Color3 eval(const Vec3 &Ng, const Vec3 &omega_out) const
{
float3 result = emissive_simple_eval(TO_FLOAT3(Ng), TO_FLOAT3(omega_out));
return TO_COLOR3(result);
}
void sample(const Vec3 &Ng, float randu, float randv,
Vec3 &omega_out, float &pdf) const
{
float3 omega_out_;
emissive_sample(TO_FLOAT3(Ng), randu, randv, &omega_out_, &pdf);
omega_out = TO_VEC3(omega_out_);
}
float pdf(const Vec3 &Ng, const Vec3 &omega_out) const
{
return emissive_pdf(TO_FLOAT3(Ng), TO_FLOAT3(omega_out));
}
};
ClosureParam *closure_emission_params()
{
static ClosureParam params[] = {
CLOSURE_STRING_KEYPARAM("label"),
CLOSURE_FINISH_PARAM(GenericEmissiveClosure)
};
return params;
}
CCLOSURE_PREPARE(closure_emission_prepare, GenericEmissiveClosure)
CCL_NAMESPACE_END