forked from bartvdbraak/blender
6f5f4283fd
Problems was in 0-based numbering vs. 1-based. Fonts are getting converted to displists when they're displaying and here base conversion happens, so no need in conversion when assigning material to selected text. This makes indices more inconsistant, but saves compatibility in both of directions. Maybe in further releases we'll make indices consistent. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
tests | ||
CMakeLists.txt | ||
SConscript |