forked from bartvdbraak/blender
6fa46ad315
On 4k devices the default pixel size leads to tiny OpenGL drawing that is hardly usable without doubling the DPI. The retina system on OSX aims to alleviate this problem by introducing a general 2x pixel size. No equivalent feature exists on other platforms so far. However, to emulate the effect this patch introduces a "virtual" pixel size factor for OpenGL drawing. Note that the user currently has to enable this manually by selecting the "Virtual Pixel Mode" in the user preferences (defaults to native). All windows of a Blender instance share the same virtual pixel size as well. It may be possible to handle this on a per-window basis and automate the selection somewhat (if enabled by the user), so working with multiple screens becomes more convenient, but technical limitations make this a bit difficult (on X11 with nvidia drivers the actual screen size is not reported correctly). Reviewers: ton, campbellbarton Differential Revision: https://developer.blender.org/D669 |
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freedesktop | ||
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environment-unix |