..
RAS_OpenGLFilters
code cleanup: bge warnings
2013-04-04 23:16:23 +00:00
RAS_OpenGLRasterizer
BGE Clean-up: New EXP prefix for the BGE Expression module
2015-07-12 16:58:12 +02:00
CMakeLists.txt
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
RAS_2DFilterManager.cpp
BGE Clean-up: New EXP prefix for the BGE Expression module
2015-07-12 16:58:12 +02:00
RAS_2DFilterManager.h
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
RAS_BucketManager.cpp
Fix T38379: Mesh vertices only update when in cone of last created spotlight
2014-05-12 23:13:27 -07:00
RAS_BucketManager.h
Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer.
2014-05-14 19:11:08 -07:00
RAS_CameraData.h
Fix 73841 : Game Engine - Camera Lens Shift
2015-06-29 10:45:27 -03:00
RAS_Deformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
RAS_FramingManager.cpp
Fix 73841 : Game Engine - Camera Lens Shift
2015-06-29 10:45:27 -03:00
RAS_FramingManager.h
Fix 73841 : Game Engine - Camera Lens Shift
2015-06-29 10:45:27 -03:00
RAS_ICanvas.h
BGE: New API method getDisplayDimensions
2015-04-07 18:32:25 +02:00
RAS_ILightObject.h
Code cleanup: doxy comments
2014-05-14 15:00:47 +10:00
RAS_IPolygonMaterial.cpp
BGE: Adding support for the Cast Only material option.
2014-03-19 23:57:49 -07:00
RAS_IPolygonMaterial.h
BGE: Adding support for the Cast Only material option.
2014-03-19 23:57:49 -07:00
RAS_IRasterizer.h
BGE: Code clean up for world (mist, background, ambient)
2015-03-23 22:49:38 +01:00
RAS_MaterialBucket.cpp
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
2015-06-20 14:21:31 +02:00
RAS_MaterialBucket.h
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
2015-06-20 14:21:31 +02:00
RAS_MeshObject.cpp
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
2015-06-20 14:21:31 +02:00
RAS_MeshObject.h
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
2015-06-20 14:21:31 +02:00
RAS_ObjectColor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_Polygon.cpp
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
2015-06-20 14:21:31 +02:00
RAS_Polygon.h
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
2015-06-20 14:21:31 +02:00
RAS_Rect.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
RAS_TexMatrix.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
RAS_TexVert.h
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
2013-04-05 01:28:38 +00:00
SConscript
Ghost Context Refactor
2014-10-07 15:47:32 -05:00