blender/source/gameengine
Chris Want 0a2b71a3a4 Getting blender to compile for IRIX, in particular:
IK: needed to change abs() to TNT::abs() (thanks brecht!)

Freetype: FT_ENCODING_UNICODE typecast to FT_CharMap (thanks intrr!)

header_image: missing include for liballoc stuff

Ketsji: needed to declare m_hitObject as public in KX_MouseFocusSensor.h.
This is probably the wrong thing to do, but KX_MouseFocusSensor.cpp
compilation fails on line 279 otherwise.
2005-09-14 21:50:37 +00:00
..
BlenderRoutines new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
Converter don't need Object.h 2005-08-23 16:50:53 +00:00
Expressions Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
GameLogic more preparations for bullet physics, and some eol issues with SCA_Joystick* 2005-07-18 05:41:00 +00:00
GamePlayer new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
Ketsji Getting blender to compile for IRIX, in particular: 2005-09-14 21:50:37 +00:00
Network Big patches: 2005-03-25 10:33:39 +00:00
Physics Support for 'Bullet' in the Makefiles. Enable with: 2005-08-18 06:07:02 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) 2005-08-22 15:47:56 +00:00
SceneGraph big warning hunt commit 2005-03-09 19:45:59 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added support for compiling BULLET with scons on windows 2005-08-01 21:19:41 +00:00