blender/extern/verse/dist/vs_node_material.c
Nathan Letwory 16ea7fb353 * sync with verse cvs (for silencing some warnings +
safe to do, since verse is not
 enabled in release).
2007-01-25 07:07:32 +00:00

117 lines
2.9 KiB
C

/*
**
*/
#include <stdio.h>
#include <stdlib.h>
#include "v_cmd_gen.h"
#if !defined V_GENERATE_FUNC_MODE
#include "verse.h"
#include "vs_server.h"
typedef struct {
VNMFragmentType type;
VMatFrag frag;
} VSMatFrag;
typedef struct{
VSNodeHead head;
VSMatFrag *frag;
unsigned int frag_count;
} VSNodeMaterial;
VSNodeMaterial * vs_m_create_node(unsigned int owner)
{
VSNodeMaterial *node;
char name[48];
node = malloc(sizeof *node);
vs_add_new_node(&node->head, V_NT_MATERIAL);
sprintf(name, "Material_Node_%u", node->head.id);
create_node_head(&node->head, name, owner);
node->frag = NULL;
node->frag_count = 0;
return node;
}
void vs_m_destroy_node(VSNodeMaterial *node)
{
destroy_node_head(&node->head);
free(node->frag);
free(node);
}
void vs_m_subscribe(VSNodeMaterial *node)
{
uint16 i;
for(i = 0; i < node->frag_count; i++)
if(node->frag[i].type <= VN_M_FT_OUTPUT)
verse_send_m_fragment_create(node->head.id, (uint16)i, (uint8)node->frag[i].type, &node->frag[i].frag);
}
void vs_m_unsubscribe(VSNodeMaterial *node)
{
}
static void callback_send_m_fragment_create(void *user, VNodeID node_id, VNMFragmentID frag_id, uint8 type, VMatFrag *fragment)
{
unsigned int count;
uint16 i;
VSNodeMaterial *node;
node = (VSNodeMaterial *)vs_get_node(node_id, V_NT_MATERIAL);
if(node == NULL)
return;
if(node->frag_count + 32 < frag_id)
frag_id = (uint16)-1;
if(frag_id == (uint16) ~0u)
for(frag_id = 0; frag_id < node->frag_count && node->frag[frag_id].type < VN_M_FT_OUTPUT + 1; frag_id++)
;
if(frag_id >= node->frag_count)
{
node->frag = realloc(node->frag, (sizeof *node->frag) * (node->frag_count + 32));
for(i = node->frag_count; i < (node->frag_count + 32); i++)
node->frag[i].type = 255;
node->frag_count += 32;
}
node->frag[frag_id].type = type;
node->frag[frag_id].frag = *fragment;
count = vs_get_subscript_count(node->head.subscribers);
for(i = 0; i < count; i++)
{
vs_set_subscript_session(node->head.subscribers, i);
verse_send_m_fragment_create(node_id, frag_id, type, fragment);
}
vs_reset_subscript_session();
}
static void callback_send_m_fragment_destroy(void *user, VNodeID node_id, VNMFragmentID frag_id)
{
unsigned int count, i;
VSNodeMaterial *node;
node = (VSNodeMaterial *)vs_get_node(node_id, V_NT_MATERIAL);
printf("callback_send_m_fragment_destroy %p\n", node);
if(node == NULL)
return;
if(node->frag_count <= frag_id || node->frag[frag_id].type > VN_M_FT_OUTPUT)
return;
node->frag[frag_id].type = 255;
count = vs_get_subscript_count(node->head.subscribers);
for(i = 0; i < count; i++)
{
vs_set_subscript_session(node->head.subscribers, i);
verse_send_m_fragment_destroy(node_id, frag_id);
}
vs_reset_subscript_session();
}
void vs_m_callback_init(void)
{
verse_callback_set(verse_send_m_fragment_create, callback_send_m_fragment_create, NULL);
verse_callback_set(verse_send_m_fragment_destroy, callback_send_m_fragment_destroy, NULL);
}
#endif