forked from bartvdbraak/blender
71a43e2069
http://www.blender.org/development/release-logs/blender-250/sculpt-and-multiresolution/ Release logs are work in progress, also check missing items on that page, there's still a few things that need work. Quick summary of the changes: * Use BVH for optimizing sculpt mode, doing only editing and updates on nearby nodes. * Memory reduction by use of CCG grids for subsurf, own undo stack, no vertex-face map, no origindex, .. . * Multithreading for sculpting, multires, and subsurf. * Optional external file storage for multires displacements. * Various tweaks to brush behavior. |
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freedesktop | ||
irix-6.2-mips | ||
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test | ||
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environment-macosx | ||
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getversion.py | ||
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VERSION |