blender/source/gameengine/VideoTexture/CMakeLists.txt
Brecht Van Lommel d52400bfbd 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
2009-03-17 21:44:58 +00:00

63 lines
2.1 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
FILE(GLOB SRC *.cpp)
SET(INC
.
../../../source/gameengine/Ketsji
../../../source/gameengine/Expressions
../../../source/gameengine/GameLogic
../../../source/gameengine/SceneGraph
../../../source/gameengine/Rasterizer
../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../source/gameengine/BlenderRoutines
../../../source/blender/include
../../../source/blender/blenlib
../../../source/blender/blenkernel
../../../source/blender/makesdna
../../../source/blender/editors/include
../../../source/blender/imbuf
../../../source/blender/python
../../../source/blender/gpu
../../../source/kernel/gen_system
../../../intern/string
../../../intern/moto/include
../../../intern/guardedalloc
../../../intern/SoundSystem
../../../extern/glew/include
${PYTHON_INC}
)
IF(WITH_FFMPEG)
SET(INC ${INC} ${FFMPEG_INC} ${PTHREADS_INC})
ADD_DEFINITIONS(-DWITH_FFMPEG)
ADD_DEFINITIONS(-D__STDC_CONSTANT_MACROS)
ENDIF(WITH_FFMPEG)
BLENDERLIB(bf_videotex "${SRC}" "${INC}")
#env.BlenderLib ( 'bf_videotex', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )