blender/intern/cycles/integrator/CMakeLists.txt
Brecht Van Lommel d7d40745fa Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
  scene and its nodes. The session/ folder contains the render session and
  associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
  kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:36:39 +02:00

83 lines
1.8 KiB
CMake

# Copyright 2011-2021 Blender Foundation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
set(INC
..
)
set(SRC
adaptive_sampling.cpp
denoiser.cpp
denoiser_device.cpp
denoiser_oidn.cpp
denoiser_optix.cpp
path_trace.cpp
tile.cpp
pass_accessor.cpp
pass_accessor_cpu.cpp
pass_accessor_gpu.cpp
path_trace_display.cpp
path_trace_tile.cpp
path_trace_work.cpp
path_trace_work_cpu.cpp
path_trace_work_gpu.cpp
render_scheduler.cpp
shader_eval.cpp
work_balancer.cpp
work_tile_scheduler.cpp
)
set(SRC_HEADERS
adaptive_sampling.h
denoiser.h
denoiser_device.h
denoiser_oidn.h
denoiser_optix.h
path_trace.h
tile.h
pass_accessor.h
pass_accessor_cpu.h
pass_accessor_gpu.h
path_trace_display.h
path_trace_tile.h
path_trace_work.h
path_trace_work_cpu.h
path_trace_work_gpu.h
render_scheduler.h
shader_eval.h
work_balancer.h
work_tile_scheduler.h
)
set(LIB
cycles_device
# NOTE: Is required for RenderBuffers access. Might consider moving files around a bit to
# avoid such cyclic dependency.
cycles_session
cycles_util
)
if(WITH_OPENIMAGEDENOISE)
list(APPEND LIB
${OPENIMAGEDENOISE_LIBRARIES}
)
endif()
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
cycles_add_library(cycles_integrator "${LIB}" ${SRC} ${SRC_HEADERS})