forked from bartvdbraak/blender
35b1e9fc3a
This add support for rendering of the point cloud object in Blender, as a native geometry type in Cycles that is more memory and time efficient than instancing sphere meshes. This can be useful for rendering sand, water splashes, particles, motion graphics, etc. Points are currently always rendered as spheres, with backface culling. More shapes are likely to be added later, but this is the most important one and can be customized with shaders. For CPU rendering the Embree primitive is used, for GPU there is our own intersection code. Motion blur is suppored. Volumes inside points are not currently supported. Implemented with help from: * Kévin Dietrich: Alembic procedural integration * Patrick Mourse: OptiX integration * Josh Whelchel: update for cycles-x changes Ref T92573 Differential Revision: https://developer.blender.org/D9887
166 lines
2.7 KiB
CMake
166 lines
2.7 KiB
CMake
# Copyright 2011-2021 Blender Foundation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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set(INC
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..
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../../sky/include
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)
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set(SRC
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alembic.cpp
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alembic_read.cpp
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attribute.cpp
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background.cpp
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bake.cpp
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camera.cpp
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colorspace.cpp
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constant_fold.cpp
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film.cpp
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geometry.cpp
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hair.cpp
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image.cpp
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image_oiio.cpp
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image_sky.cpp
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image_vdb.cpp
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integrator.cpp
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jitter.cpp
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light.cpp
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mesh.cpp
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mesh_displace.cpp
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mesh_subdivision.cpp
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procedural.cpp
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pointcloud.cpp
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object.cpp
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osl.cpp
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particles.cpp
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pass.cpp
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curves.cpp
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scene.cpp
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shader.cpp
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shader_graph.cpp
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shader_nodes.cpp
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sobol.cpp
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stats.cpp
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svm.cpp
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tables.cpp
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volume.cpp
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)
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set(SRC_HEADERS
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alembic.h
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alembic_read.h
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attribute.h
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bake.h
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background.h
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camera.h
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colorspace.h
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constant_fold.h
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film.h
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geometry.h
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hair.h
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image.h
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image_oiio.h
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image_sky.h
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image_vdb.h
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integrator.h
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light.h
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jitter.h
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mesh.h
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object.h
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osl.h
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particles.h
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pass.h
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procedural.h
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pointcloud.h
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curves.h
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scene.h
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shader.h
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shader_graph.h
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shader_nodes.h
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sobol.h
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stats.h
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svm.h
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tables.h
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volume.h
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)
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set(LIB
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cycles_bvh
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cycles_device
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cycles_integrator
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cycles_subd
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cycles_util
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)
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if(CYCLES_STANDALONE_REPOSITORY)
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list(APPEND LIB extern_sky)
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else()
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list(APPEND LIB bf_intern_sky)
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endif()
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if(WITH_CYCLES_OSL)
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list(APPEND LIB
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cycles_kernel_osl
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)
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SET_PROPERTY(SOURCE osl.cpp PROPERTY COMPILE_FLAGS ${RTTI_DISABLE_FLAGS})
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endif()
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if(WITH_OPENCOLORIO)
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add_definitions(-DWITH_OCIO)
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include_directories(
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SYSTEM
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${OPENCOLORIO_INCLUDE_DIRS}
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)
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list(APPEND LIB
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${OPENCOLORIO_LIBRARIES}
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)
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if(WIN32)
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add_definitions(-DOpenColorIO_SKIP_IMPORTS)
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endif()
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endif()
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if(WITH_OPENVDB)
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add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
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list(APPEND INC_SYS
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${OPENVDB_INCLUDE_DIRS}
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)
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list(APPEND LIB
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${OPENVDB_LIBRARIES}
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)
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endif()
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if(WITH_ALEMBIC)
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add_definitions(-DWITH_ALEMBIC)
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list(APPEND INC_SYS
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${ALEMBIC_INCLUDE_DIRS}
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)
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list(APPEND LIB
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${ALEMBIC_LIBRARIES}
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)
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endif()
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if(WITH_NANOVDB)
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list(APPEND INC_SYS
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${NANOVDB_INCLUDE_DIRS}
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)
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endif()
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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add_definitions(${GL_DEFINITIONS})
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cycles_add_library(cycles_scene "${LIB}" ${SRC} ${SRC_HEADERS})
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