blender/intern/cycles/scene/CMakeLists.txt
Brecht Van Lommel 35b1e9fc3a Cycles: pointcloud rendering
This add support for rendering of the point cloud object in Blender, as a native
geometry type in Cycles that is more memory and time efficient than instancing
sphere meshes. This can be useful for rendering sand, water splashes, particles,
motion graphics, etc.

Points are currently always rendered as spheres, with backface culling. More
shapes are likely to be added later, but this is the most important one and can
be customized with shaders.

For CPU rendering the Embree primitive is used, for GPU there is our own
intersection code. Motion blur is suppored. Volumes inside points are not
currently supported.

Implemented with help from:
* Kévin Dietrich: Alembic procedural integration
* Patrick Mourse: OptiX integration
* Josh Whelchel: update for cycles-x changes

Ref T92573

Differential Revision: https://developer.blender.org/D9887
2021-12-16 20:54:04 +01:00

166 lines
2.7 KiB
CMake

# Copyright 2011-2021 Blender Foundation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
set(INC
..
../../sky/include
)
set(SRC
alembic.cpp
alembic_read.cpp
attribute.cpp
background.cpp
bake.cpp
camera.cpp
colorspace.cpp
constant_fold.cpp
film.cpp
geometry.cpp
hair.cpp
image.cpp
image_oiio.cpp
image_sky.cpp
image_vdb.cpp
integrator.cpp
jitter.cpp
light.cpp
mesh.cpp
mesh_displace.cpp
mesh_subdivision.cpp
procedural.cpp
pointcloud.cpp
object.cpp
osl.cpp
particles.cpp
pass.cpp
curves.cpp
scene.cpp
shader.cpp
shader_graph.cpp
shader_nodes.cpp
sobol.cpp
stats.cpp
svm.cpp
tables.cpp
volume.cpp
)
set(SRC_HEADERS
alembic.h
alembic_read.h
attribute.h
bake.h
background.h
camera.h
colorspace.h
constant_fold.h
film.h
geometry.h
hair.h
image.h
image_oiio.h
image_sky.h
image_vdb.h
integrator.h
light.h
jitter.h
mesh.h
object.h
osl.h
particles.h
pass.h
procedural.h
pointcloud.h
curves.h
scene.h
shader.h
shader_graph.h
shader_nodes.h
sobol.h
stats.h
svm.h
tables.h
volume.h
)
set(LIB
cycles_bvh
cycles_device
cycles_integrator
cycles_subd
cycles_util
)
if(CYCLES_STANDALONE_REPOSITORY)
list(APPEND LIB extern_sky)
else()
list(APPEND LIB bf_intern_sky)
endif()
if(WITH_CYCLES_OSL)
list(APPEND LIB
cycles_kernel_osl
)
SET_PROPERTY(SOURCE osl.cpp PROPERTY COMPILE_FLAGS ${RTTI_DISABLE_FLAGS})
endif()
if(WITH_OPENCOLORIO)
add_definitions(-DWITH_OCIO)
include_directories(
SYSTEM
${OPENCOLORIO_INCLUDE_DIRS}
)
list(APPEND LIB
${OPENCOLORIO_LIBRARIES}
)
if(WIN32)
add_definitions(-DOpenColorIO_SKIP_IMPORTS)
endif()
endif()
if(WITH_OPENVDB)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
list(APPEND INC_SYS
${OPENVDB_INCLUDE_DIRS}
)
list(APPEND LIB
${OPENVDB_LIBRARIES}
)
endif()
if(WITH_ALEMBIC)
add_definitions(-DWITH_ALEMBIC)
list(APPEND INC_SYS
${ALEMBIC_INCLUDE_DIRS}
)
list(APPEND LIB
${ALEMBIC_LIBRARIES}
)
endif()
if(WITH_NANOVDB)
list(APPEND INC_SYS
${NANOVDB_INCLUDE_DIRS}
)
endif()
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
add_definitions(${GL_DEFINITIONS})
cycles_add_library(cycles_scene "${LIB}" ${SRC} ${SRC_HEADERS})