blender/intern/cycles/scene/image_sky.h
Brecht Van Lommel d7d40745fa Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
  scene and its nodes. The session/ folder contains the render session and
  associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
  kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:36:39 +02:00

50 lines
1.4 KiB
C++

/*
* Copyright 2011-2020 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "scene/image.h"
CCL_NAMESPACE_BEGIN
class SkyLoader : public ImageLoader {
private:
float sun_elevation;
float altitude;
float air_density;
float dust_density;
float ozone_density;
public:
SkyLoader(float sun_elevation,
float altitude,
float air_density,
float dust_density,
float ozone_density);
~SkyLoader();
bool load_metadata(const ImageDeviceFeatures &features, ImageMetaData &metadata) override;
bool load_pixels(const ImageMetaData &metadata,
void *pixels,
const size_t /*pixels_size*/,
const bool /*associate_alpha*/) override;
string name() const override;
bool equals(const ImageLoader & /*other*/) const override;
};
CCL_NAMESPACE_END