forked from bartvdbraak/blender
d7d40745fa
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/*
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* Copyright 2011-2020 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "scene/image.h"
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CCL_NAMESPACE_BEGIN
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class SkyLoader : public ImageLoader {
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private:
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float sun_elevation;
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float altitude;
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float air_density;
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float dust_density;
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float ozone_density;
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public:
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SkyLoader(float sun_elevation,
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float altitude,
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float air_density,
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float dust_density,
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float ozone_density);
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~SkyLoader();
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bool load_metadata(const ImageDeviceFeatures &features, ImageMetaData &metadata) override;
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bool load_pixels(const ImageMetaData &metadata,
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void *pixels,
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const size_t /*pixels_size*/,
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const bool /*associate_alpha*/) override;
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string name() const override;
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bool equals(const ImageLoader & /*other*/) const override;
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};
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CCL_NAMESPACE_END
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