blender/release/scripts/startup/bl_operators/object.py
Hans Goudey 8b9a3b94fc Refactor IDProperty UI data storage
The storage of IDProperty UI data (min, max, default value, etc) is
quite complicated. For every property, retrieving a single one of these
values involves three string lookups. First for the "_RNA_UI" group
property, then another for a group with the property's name, then for
the data value name. Not only is this inefficient, it's hard to reason
about, unintuitive, and not at all self-explanatory.

This commit replaces that system with a UI data struct directly in the
IDProperty. If it's not used, the only cost is of a NULL pointer. Beyond
storing the description, name, and RNA subtype, derived structs are used
to store type specific UI data like min and max.

Note that this means that addons using (abusing) the `_RNA_UI` custom
property will have to be changed. A few places in the addons repository
will be changed after this commit with D9919.

**Before**
Before, first the _RNA_UI subgroup is retrieved the _RNA_UI group,
then the subgroup for the original property, then specific UI data
is accessed like any other IDProperty.
```
prop = rna_idprop_ui_prop_get(idproperties_owner, "prop_name", create=True)
prop["min"] = 1.0
```

**After**
After, the `id_properties_ui` function for RNA structs returns a python
object specifically for managing an IDProperty's UI data.
```
ui_data = idproperties_owner.id_properties_ui("prop_name")
ui_data.update(min=1.0)
```
In addition to `update`, there are now other functions:
 - `as_dict`: Returns a dictionary of the property's UI data.
 - `clear`: Removes the property's UI data.
 - `update_from`: Copy UI data between properties,
   even if they have different owners.

Differential Revision: https://developer.blender.org/D9697
2021-08-27 08:27:24 -05:00

1015 lines
35 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
import bpy
from bpy.types import Operator
from bpy.props import (
BoolProperty,
EnumProperty,
IntProperty,
StringProperty,
)
class SelectPattern(Operator):
"""Select objects matching a naming pattern"""
bl_idname = "object.select_pattern"
bl_label = "Select Pattern"
bl_options = {'REGISTER', 'UNDO'}
pattern: StringProperty(
name="Pattern",
description="Name filter using '*', '?' and "
"'[abc]' unix style wildcards",
maxlen=64,
default="*",
)
case_sensitive: BoolProperty(
name="Case Sensitive",
description="Do a case sensitive compare",
default=False,
)
extend: BoolProperty(
name="Extend",
description="Extend the existing selection",
default=True,
)
def execute(self, context):
import fnmatch
if self.case_sensitive:
pattern_match = fnmatch.fnmatchcase
else:
pattern_match = (lambda a, b:
fnmatch.fnmatchcase(a.upper(), b.upper()))
is_ebone = False
is_pbone = False
obj = context.object
if obj and obj.mode == 'POSE':
items = obj.data.bones
if not self.extend:
bpy.ops.pose.select_all(action='DESELECT')
is_pbone = True
elif obj and obj.type == 'ARMATURE' and obj.mode == 'EDIT':
items = obj.data.edit_bones
if not self.extend:
bpy.ops.armature.select_all(action='DESELECT')
is_ebone = True
else:
items = context.visible_objects
if not self.extend:
bpy.ops.object.select_all(action='DESELECT')
# Can be pose bones, edit bones or objects
for item in items:
if pattern_match(item.name, self.pattern):
# hrmf, perhaps there should be a utility function for this.
if is_ebone:
item.select = True
item.select_head = True
item.select_tail = True
if item.use_connect:
item_parent = item.parent
if item_parent is not None:
item_parent.select_tail = True
elif is_pbone:
item.select = True
else:
item.select_set(True)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_popup(self, event)
def draw(self, _context):
layout = self.layout
layout.prop(self, "pattern")
row = layout.row()
row.prop(self, "case_sensitive")
row.prop(self, "extend")
@classmethod
def poll(cls, context):
obj = context.object
return (not obj) or (obj.mode == 'OBJECT') or (obj.type == 'ARMATURE')
class SelectCamera(Operator):
"""Select the active camera"""
bl_idname = "object.select_camera"
bl_label = "Select Camera"
bl_options = {'REGISTER', 'UNDO'}
extend: BoolProperty(
name="Extend",
description="Extend the selection",
default=False,
)
def execute(self, context):
scene = context.scene
view_layer = context.view_layer
view = context.space_data
if view and view.type == 'VIEW_3D' and view.use_local_camera:
camera = view.camera
else:
camera = scene.camera
if camera is None:
self.report({'WARNING'}, "No camera found")
elif camera.name not in scene.objects:
self.report({'WARNING'}, "Active camera is not in this scene")
else:
if not self.extend:
bpy.ops.object.select_all(action='DESELECT')
view_layer.objects.active = camera
# camera.hide = False # XXX TODO where is this now?
camera.select_set(True)
return {'FINISHED'}
return {'CANCELLED'}
class SelectHierarchy(Operator):
"""Select object relative to the active object's position """ \
"""in the hierarchy"""
bl_idname = "object.select_hierarchy"
bl_label = "Select Hierarchy"
bl_options = {'REGISTER', 'UNDO'}
direction: EnumProperty(
items=(
('PARENT', "Parent", ""),
('CHILD', "Child", ""),
),
name="Direction",
description="Direction to select in the hierarchy",
default='PARENT',
)
extend: BoolProperty(
name="Extend",
description="Extend the existing selection",
default=False,
)
@classmethod
def poll(cls, context):
return context.object
def execute(self, context):
view_layer = context.view_layer
select_new = []
act_new = None
selected_objects = context.selected_objects
obj_act = context.object
if context.object not in selected_objects:
selected_objects.append(context.object)
if self.direction == 'PARENT':
for obj in selected_objects:
parent = obj.parent
if parent and parent.visible_get():
if obj_act == obj:
act_new = parent
select_new.append(parent)
else:
for obj in selected_objects:
select_new.extend([child for child in obj.children if child.visible_get()])
if select_new:
select_new.sort(key=lambda obj_iter: obj_iter.name)
act_new = select_new[0]
# don't edit any object settings above this
if select_new:
if not self.extend:
bpy.ops.object.select_all(action='DESELECT')
for obj in select_new:
obj.select_set(True)
view_layer.objects.active = act_new
return {'FINISHED'}
return {'CANCELLED'}
class SubdivisionSet(Operator):
"""Sets a Subdivision Surface level (1 to 5)"""
bl_idname = "object.subdivision_set"
bl_label = "Subdivision Set"
bl_options = {'REGISTER', 'UNDO'}
level: IntProperty(
name="Level",
min=-100, max=100,
soft_min=-6, soft_max=6,
default=1,
)
relative: BoolProperty(
name="Relative",
description=("Apply the subdivision surface level as an offset "
"relative to the current level"),
default=False,
)
@classmethod
def poll(cls, context):
obs = context.selected_editable_objects
return (obs is not None)
def execute(self, context):
level = self.level
relative = self.relative
if relative and level == 0:
return {'CANCELLED'} # nothing to do
if not relative and level < 0:
self.level = level = 0
def set_object_subd(obj):
for mod in obj.modifiers:
if mod.type == 'MULTIRES':
if not relative:
if level > mod.total_levels:
sub = level - mod.total_levels
for _ in range(sub):
bpy.ops.object.multires_subdivide(modifier="Multires")
if obj.mode == 'SCULPT':
if mod.sculpt_levels != level:
mod.sculpt_levels = level
elif obj.mode == 'OBJECT':
if mod.levels != level:
mod.levels = level
return
else:
if obj.mode == 'SCULPT':
if mod.sculpt_levels + level <= mod.total_levels:
mod.sculpt_levels += level
elif obj.mode == 'OBJECT':
if mod.levels + level <= mod.total_levels:
mod.levels += level
return
elif mod.type == 'SUBSURF':
if relative:
mod.levels += level
else:
if mod.levels != level:
mod.levels = level
return
# add a new modifier
try:
if obj.mode == 'SCULPT':
mod = obj.modifiers.new("Multires", 'MULTIRES')
if level > 0:
for _ in range(level):
bpy.ops.object.multires_subdivide(modifier="Multires")
else:
mod = obj.modifiers.new("Subdivision", 'SUBSURF')
mod.levels = level
except:
self.report({'WARNING'},
"Modifiers cannot be added to object: " + obj.name)
for obj in context.selected_editable_objects:
set_object_subd(obj)
return {'FINISHED'}
class ShapeTransfer(Operator):
"""Copy the active shape key of another selected object to this one"""
bl_idname = "object.shape_key_transfer"
bl_label = "Transfer Shape Key"
bl_options = {'REGISTER', 'UNDO'}
mode: EnumProperty(
items=(
('OFFSET',
"Offset",
"Apply the relative positional offset",
),
('RELATIVE_FACE',
"Relative Face",
"Calculate relative position (using faces)",
),
('RELATIVE_EDGE',
"Relative Edge",
"Calculate relative position (using edges)",
),
),
name="Transformation Mode",
description="Relative shape positions to the new shape method",
default='OFFSET',
)
use_clamp: BoolProperty(
name="Clamp Offset",
description=("Clamp the transformation to the distance each "
"vertex moves in the original shape"),
default=False,
)
def _main(self, ob_act, objects, mode='OFFSET', use_clamp=False):
def me_nos(verts):
return [v.normal.copy() for v in verts]
def me_cos(verts):
return [v.co.copy() for v in verts]
def ob_add_shape(ob, name):
me = ob.data
key = ob.shape_key_add(from_mix=False)
if len(me.shape_keys.key_blocks) == 1:
key.name = "Basis"
key = ob.shape_key_add(from_mix=False) # we need a rest
key.name = name
ob.active_shape_key_index = len(me.shape_keys.key_blocks) - 1
ob.show_only_shape_key = True
from mathutils.geometry import barycentric_transform
from mathutils import Vector
if use_clamp and mode == 'OFFSET':
use_clamp = False
me = ob_act.data
orig_key_name = ob_act.active_shape_key.name
orig_shape_coords = me_cos(ob_act.active_shape_key.data)
orig_normals = me_nos(me.vertices)
# actual mesh vertex location isn't as reliable as the base shape :S
# orig_coords = me_cos(me.vertices)
orig_coords = me_cos(me.shape_keys.key_blocks[0].data)
for ob_other in objects:
if ob_other.type != 'MESH':
self.report({'WARNING'},
("Skipping '%s', "
"not a mesh") % ob_other.name)
continue
me_other = ob_other.data
if len(me_other.vertices) != len(me.vertices):
self.report({'WARNING'},
("Skipping '%s', "
"vertex count differs") % ob_other.name)
continue
target_normals = me_nos(me_other.vertices)
if me_other.shape_keys:
target_coords = me_cos(me_other.shape_keys.key_blocks[0].data)
else:
target_coords = me_cos(me_other.vertices)
ob_add_shape(ob_other, orig_key_name)
# editing the final coords, only list that stores wrapped coords
target_shape_coords = [v.co for v in
ob_other.active_shape_key.data]
median_coords = [[] for i in range(len(me.vertices))]
# Method 1, edge
if mode == 'OFFSET':
for i, vert_cos in enumerate(median_coords):
vert_cos.append(target_coords[i] +
(orig_shape_coords[i] - orig_coords[i]))
elif mode == 'RELATIVE_FACE':
for poly in me.polygons:
idxs = poly.vertices[:]
v_before = idxs[-2]
v = idxs[-1]
for v_after in idxs:
pt = barycentric_transform(orig_shape_coords[v],
orig_coords[v_before],
orig_coords[v],
orig_coords[v_after],
target_coords[v_before],
target_coords[v],
target_coords[v_after],
)
median_coords[v].append(pt)
v_before = v
v = v_after
elif mode == 'RELATIVE_EDGE':
for ed in me.edges:
i1, i2 = ed.vertices
v1, v2 = orig_coords[i1], orig_coords[i2]
edge_length = (v1 - v2).length
n1loc = v1 + orig_normals[i1] * edge_length
n2loc = v2 + orig_normals[i2] * edge_length
# now get the target nloc's
v1_to, v2_to = target_coords[i1], target_coords[i2]
edlen_to = (v1_to - v2_to).length
n1loc_to = v1_to + target_normals[i1] * edlen_to
n2loc_to = v2_to + target_normals[i2] * edlen_to
pt = barycentric_transform(orig_shape_coords[i1],
v2, v1, n1loc,
v2_to, v1_to, n1loc_to)
median_coords[i1].append(pt)
pt = barycentric_transform(orig_shape_coords[i2],
v1, v2, n2loc,
v1_to, v2_to, n2loc_to)
median_coords[i2].append(pt)
# apply the offsets to the new shape
from functools import reduce
VectorAdd = Vector.__add__
for i, vert_cos in enumerate(median_coords):
if vert_cos:
co = reduce(VectorAdd, vert_cos) / len(vert_cos)
if use_clamp:
# clamp to the same movement as the original
# breaks copy between different scaled meshes.
len_from = (orig_shape_coords[i] -
orig_coords[i]).length
ofs = co - target_coords[i]
ofs.length = len_from
co = target_coords[i] + ofs
target_shape_coords[i][:] = co
return {'FINISHED'}
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj and obj.mode != 'EDIT')
def execute(self, context):
ob_act = context.active_object
objects = [ob for ob in context.selected_editable_objects
if ob != ob_act]
if 1: # swap from/to, means we can't copy to many at once.
if len(objects) != 1:
self.report({'ERROR'},
("Expected one other selected "
"mesh object to copy from"))
return {'CANCELLED'}
ob_act, objects = objects[0], [ob_act]
if ob_act.type != 'MESH':
self.report({'ERROR'}, "Other object is not a mesh")
return {'CANCELLED'}
if ob_act.active_shape_key is None:
self.report({'ERROR'}, "Other object has no shape key")
return {'CANCELLED'}
return self._main(ob_act, objects, self.mode, self.use_clamp)
class JoinUVs(Operator):
"""Transfer UV Maps from active to selected objects """ \
"""(needs matching geometry)"""
bl_idname = "object.join_uvs"
bl_label = "Transfer UV Maps"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
def _main(self, context):
import array
obj = context.active_object
mesh = obj.data
is_editmode = (obj.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
if not mesh.uv_layers:
self.report({'WARNING'},
"Object: %s, Mesh: '%s' has no UVs"
% (obj.name, mesh.name))
else:
nbr_loops = len(mesh.loops)
# seems to be the fastest way to create an array
uv_array = array.array('f', [0.0] * 2) * nbr_loops
mesh.uv_layers.active.data.foreach_get("uv", uv_array)
objects = context.selected_editable_objects[:]
for obj_other in objects:
if obj_other.type == 'MESH':
obj_other.data.tag = False
for obj_other in objects:
if obj_other != obj and obj_other.type == 'MESH':
mesh_other = obj_other.data
if mesh_other != mesh:
if mesh_other.tag is False:
mesh_other.tag = True
if len(mesh_other.loops) != nbr_loops:
self.report({'WARNING'}, "Object: %s, Mesh: "
"'%s' has %d loops (for %d faces),"
" expected %d\n"
% (obj_other.name,
mesh_other.name,
len(mesh_other.loops),
len(mesh_other.polygons),
nbr_loops,
),
)
else:
uv_other = mesh_other.uv_layers.active
if not uv_other:
mesh_other.uv_layers.new()
uv_other = mesh_other.uv_layers.active
if not uv_other:
self.report({'ERROR'}, "Could not add "
"a new UV map to object "
"'%s' (Mesh '%s')\n"
% (obj_other.name,
mesh_other.name,
),
)
# finally do the copy
uv_other.data.foreach_set("uv", uv_array)
mesh_other.update()
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
def execute(self, context):
self._main(context)
return {'FINISHED'}
class MakeDupliFace(Operator):
"""Convert objects into instanced faces"""
bl_idname = "object.make_dupli_face"
bl_label = "Make Instance Face"
bl_options = {'REGISTER', 'UNDO'}
@staticmethod
def _main(context):
from mathutils import Vector
from collections import defaultdict
SCALE_FAC = 0.01
offset = 0.5 * SCALE_FAC
base_tri = (Vector((-offset, -offset, 0.0)),
Vector((+offset, -offset, 0.0)),
Vector((+offset, +offset, 0.0)),
Vector((-offset, +offset, 0.0)),
)
def matrix_to_quad(matrix):
# scale = matrix.median_scale
trans = matrix.to_translation()
rot = matrix.to_3x3() # also contains scale
return [(rot @ b) + trans for b in base_tri]
linked = defaultdict(list)
for obj in context.selected_objects:
if obj.type == 'MESH':
linked[obj.data].append(obj)
for data, objects in linked.items():
face_verts = [axis for obj in objects
for v in matrix_to_quad(obj.matrix_world)
for axis in v]
nbr_verts = len(face_verts) // 3
nbr_faces = nbr_verts // 4
faces = list(range(nbr_verts))
mesh = bpy.data.meshes.new(data.name + "_dupli")
mesh.vertices.add(nbr_verts)
mesh.loops.add(nbr_faces * 4) # Safer than nbr_verts.
mesh.polygons.add(nbr_faces)
mesh.vertices.foreach_set("co", face_verts)
mesh.loops.foreach_set("vertex_index", faces)
mesh.polygons.foreach_set("loop_start", range(0, nbr_faces * 4, 4))
mesh.polygons.foreach_set("loop_total", (4,) * nbr_faces)
mesh.update() # generates edge data
ob_new = bpy.data.objects.new(mesh.name, mesh)
context.collection.objects.link(ob_new)
ob_inst = bpy.data.objects.new(data.name, data)
context.collection.objects.link(ob_inst)
ob_new.instance_type = 'FACES'
ob_inst.parent = ob_new
ob_new.use_instance_faces_scale = True
ob_new.instance_faces_scale = 1.0 / SCALE_FAC
ob_inst.select_set(True)
ob_new.select_set(True)
for obj in objects:
for collection in obj.users_collection:
collection.objects.unlink(obj)
def execute(self, context):
self._main(context)
return {'FINISHED'}
class IsolateTypeRender(Operator):
"""Hide unselected render objects of same type as active """ \
"""by setting the hide render flag"""
bl_idname = "object.isolate_type_render"
bl_label = "Restrict Render Unselected"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
act_type = context.object.type
for obj in context.visible_objects:
if obj.select_get():
obj.hide_render = False
else:
if obj.type == act_type:
obj.hide_render = True
return {'FINISHED'}
class ClearAllRestrictRender(Operator):
"""Reveal all render objects by setting the hide render flag"""
bl_idname = "object.hide_render_clear_all"
bl_label = "Clear All Restrict Render"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
for obj in context.scene.objects:
obj.hide_render = False
return {'FINISHED'}
class TransformsToDeltas(Operator):
"""Convert normal object transforms to delta transforms, """ \
"""any existing delta transforms will be included as well"""
bl_idname = "object.transforms_to_deltas"
bl_label = "Transforms to Deltas"
bl_options = {'REGISTER', 'UNDO'}
mode: EnumProperty(
items=(
('ALL', "All Transforms", "Transfer location, rotation, and scale transforms"),
('LOC', "Location", "Transfer location transforms only"),
('ROT', "Rotation", "Transfer rotation transforms only"),
('SCALE', "Scale", "Transfer scale transforms only"),
),
name="Mode",
description="Which transforms to transfer",
default='ALL',
)
reset_values: BoolProperty(
name="Reset Values",
description=("Clear transform values after transferring to deltas"),
default=True,
)
@classmethod
def poll(cls, context):
obs = context.selected_editable_objects
return (obs is not None)
def execute(self, context):
for obj in context.selected_editable_objects:
if self.mode in {'ALL', 'LOC'}:
self.transfer_location(obj)
if self.mode in {'ALL', 'ROT'}:
self.transfer_rotation(obj)
if self.mode in {'ALL', 'SCALE'}:
self.transfer_scale(obj)
return {'FINISHED'}
def transfer_location(self, obj):
obj.delta_location += obj.location
if self.reset_values:
obj.location.zero()
def transfer_rotation(self, obj):
# TODO: add transforms together...
if obj.rotation_mode == 'QUATERNION':
delta = obj.delta_rotation_quaternion.copy()
obj.delta_rotation_quaternion = obj.rotation_quaternion
obj.delta_rotation_quaternion.rotate(delta)
if self.reset_values:
obj.rotation_quaternion.identity()
elif obj.rotation_mode == 'AXIS_ANGLE':
pass # Unsupported
else:
delta = obj.delta_rotation_euler.copy()
obj.delta_rotation_euler = obj.rotation_euler
obj.delta_rotation_euler.rotate(delta)
if self.reset_values:
obj.rotation_euler.zero()
def transfer_scale(self, obj):
obj.delta_scale[0] *= obj.scale[0]
obj.delta_scale[1] *= obj.scale[1]
obj.delta_scale[2] *= obj.scale[2]
if self.reset_values:
obj.scale[:] = (1, 1, 1)
class TransformsToDeltasAnim(Operator):
"""Convert object animation for normal transforms to delta transforms"""
bl_idname = "object.anim_transforms_to_deltas"
bl_label = "Animated Transforms to Deltas"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
obs = context.selected_editable_objects
return (obs is not None)
def execute(self, context):
# map from standard transform paths to "new" transform paths
STANDARD_TO_DELTA_PATHS = {
"location": "delta_location",
"rotation_euler": "delta_rotation_euler",
"rotation_quaternion": "delta_rotation_quaternion",
# "rotation_axis_angle" : "delta_rotation_axis_angle",
"scale": "delta_scale"
}
DELTA_PATHS = STANDARD_TO_DELTA_PATHS.values()
# try to apply on each selected object
for obj in context.selected_editable_objects:
adt = obj.animation_data
if (adt is None) or (adt.action is None):
self.report({'WARNING'},
"No animation data to convert on object: %r" %
obj.name)
continue
# first pass over F-Curves: ensure that we don't have conflicting
# transforms already (e.g. if this was applied already) T29110.
existingFCurves = {}
for fcu in adt.action.fcurves:
# get "delta" path - i.e. the final paths which may clash
path = fcu.data_path
if path in STANDARD_TO_DELTA_PATHS:
# to be converted - conflicts may exist...
dpath = STANDARD_TO_DELTA_PATHS[path]
elif path in DELTA_PATHS:
# already delta - check for conflicts...
dpath = path
else:
# non-transform - ignore
continue
# a delta path like this for the same index shouldn't
# exist already, otherwise we've got a conflict
if dpath in existingFCurves:
# ensure that this index hasn't occurred before
if fcu.array_index in existingFCurves[dpath]:
# conflict
self.report({'ERROR'},
"Object '%r' already has '%r' F-Curve(s). "
"Remove these before trying again" %
(obj.name, dpath))
return {'CANCELLED'}
else:
# no conflict here
existingFCurves[dpath] += [fcu.array_index]
else:
# no conflict yet
existingFCurves[dpath] = [fcu.array_index]
# if F-Curve uses standard transform path
# just append "delta_" to this path
for fcu in adt.action.fcurves:
if fcu.data_path == "location":
fcu.data_path = "delta_location"
obj.location.zero()
elif fcu.data_path == "rotation_euler":
fcu.data_path = "delta_rotation_euler"
obj.rotation_euler.zero()
elif fcu.data_path == "rotation_quaternion":
fcu.data_path = "delta_rotation_quaternion"
obj.rotation_quaternion.identity()
# XXX: currently not implemented
# ~ elif fcu.data_path == "rotation_axis_angle":
# ~ fcu.data_path = "delta_rotation_axis_angle"
elif fcu.data_path == "scale":
fcu.data_path = "delta_scale"
obj.scale = 1.0, 1.0, 1.0
# hack: force animsys flush by changing frame, so that deltas get run
context.scene.frame_set(context.scene.frame_current)
return {'FINISHED'}
class DupliOffsetFromCursor(Operator):
"""Set offset used for collection instances based on cursor position"""
bl_idname = "object.instance_offset_from_cursor"
bl_label = "Set Offset from Cursor"
bl_options = {'INTERNAL', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.active_object is not None)
def execute(self, context):
scene = context.scene
collection = context.collection
collection.instance_offset = scene.cursor.location
return {'FINISHED'}
class LoadImageAsEmpty:
bl_options = {'REGISTER', 'UNDO'}
filepath: StringProperty(
subtype='FILE_PATH'
)
filter_image: BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'})
filter_folder: BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'})
view_align: BoolProperty(
name="Align to View",
default=True,
)
@classmethod
def poll(cls, context):
return context.mode == 'OBJECT'
def invoke(self, context, _event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def execute(self, context):
scene = context.scene
cursor = scene.cursor.location
try:
image = bpy.data.images.load(self.filepath, check_existing=True)
except RuntimeError as ex:
self.report({'ERROR'}, str(ex))
return {'CANCELLED'}
bpy.ops.object.empty_add(
'INVOKE_REGION_WIN',
type='IMAGE',
location=cursor,
align=('VIEW' if self.view_align else 'WORLD'),
)
view_layer = context.view_layer
obj = view_layer.objects.active
obj.data = image
obj.empty_display_size = 5.0
self.set_settings(context, obj)
return {'FINISHED'}
def set_settings(self, context, obj):
pass
class LoadBackgroundImage(LoadImageAsEmpty, Operator):
"""Add a reference image into the background behind objects"""
bl_idname = "object.load_background_image"
bl_label = "Load Background Image"
def set_settings(self, context, obj):
obj.empty_image_depth = 'BACK'
obj.empty_image_side = 'FRONT'
if context.space_data.type == 'VIEW_3D':
if not context.space_data.region_3d.is_perspective:
obj.show_empty_image_perspective = False
class LoadReferenceImage(LoadImageAsEmpty, Operator):
"""Add a reference image into the scene between objects"""
bl_idname = "object.load_reference_image"
bl_label = "Load Reference Image"
def set_settings(self, context, obj):
pass
class OBJECT_OT_assign_property_defaults(Operator):
"""Assign the current values of custom properties as their defaults, """ \
"""for use as part of the rest pose state in NLA track mixing"""
bl_idname = "object.assign_property_defaults"
bl_label = "Assign Custom Property Values as Default"
bl_options = {'UNDO', 'REGISTER'}
process_data: BoolProperty(name="Process data properties", default=True)
process_bones: BoolProperty(name="Process bone properties", default=True)
@classmethod
def poll(cls, context):
obj = context.active_object
return obj is not None and obj.library is None and obj.mode in {'POSE', 'OBJECT'}
@staticmethod
def assign_defaults(obj):
from rna_prop_ui import rna_idprop_ui_prop_default_set
rna_properties = {prop.identifier for prop in obj.bl_rna.properties if prop.is_runtime}
for prop, value in obj.items():
if prop not in rna_properties:
rna_idprop_ui_prop_default_set(obj, prop, value)
def execute(self, context):
obj = context.active_object
self.assign_defaults(obj)
if self.process_bones and obj.pose:
for pbone in obj.pose.bones:
self.assign_defaults(pbone)
if self.process_data and obj.data and obj.data.library is None:
self.assign_defaults(obj.data)
if self.process_bones and isinstance(obj.data, bpy.types.Armature):
for bone in obj.data.bones:
self.assign_defaults(bone)
return {'FINISHED'}
classes = (
ClearAllRestrictRender,
DupliOffsetFromCursor,
IsolateTypeRender,
JoinUVs,
LoadBackgroundImage,
LoadReferenceImage,
MakeDupliFace,
SelectCamera,
SelectHierarchy,
SelectPattern,
ShapeTransfer,
SubdivisionSet,
TransformsToDeltas,
TransformsToDeltasAnim,
OBJECT_OT_assign_property_defaults,
)