forked from bartvdbraak/blender
24deeee09e
Accessing data through RNA should never implicitely create it. Objects' and particles' forcefields and collision settings were doing this. Note that UI code also had to be tweaked to properly handle `None` (NULL) cases. Differential Revision: https://developer.blender.org/D11341
2077 lines
68 KiB
Python
2077 lines
68 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel, Menu
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from rna_prop_ui import PropertyPanel
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from bpy.app.translations import pgettext_iface as iface_
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from bpy.app.translations import contexts as i18n_contexts
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from bl_ui.utils import PresetPanel
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from bl_ui.properties_physics_common import (
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point_cache_ui,
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effector_weights_ui,
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basic_force_field_settings_ui,
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basic_force_field_falloff_ui,
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)
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def particle_panel_enabled(context, psys):
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if psys is None:
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return True
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phystype = psys.settings.physics_type
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if psys.settings.type in {'EMITTER', 'REACTOR'} and phystype in {'NO', 'KEYED'}:
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return True
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else:
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return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable)
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def particle_panel_poll(cls, context):
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psys = context.particle_system
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engine = context.engine
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settings = 0
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if psys:
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settings = psys.settings
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elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
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settings = context.space_data.pin_id
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if not settings:
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return False
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return (settings.is_fluid is False) and (engine in cls.COMPAT_ENGINES)
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def particle_get_settings(context):
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if context.particle_system:
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return context.particle_system.settings
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elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
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return context.space_data.pin_id
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return None
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class PARTICLE_MT_context_menu(Menu):
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bl_label = "Particle Specials"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, _context):
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layout = self.layout
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props = layout.operator(
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"particle.copy_particle_systems",
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text="Copy Active to Selected Objects",
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icon='COPYDOWN',
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)
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props.use_active = True
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props.remove_target_particles = False
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props = layout.operator(
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"particle.copy_particle_systems",
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text="Copy All to Selected Objects",
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)
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props.use_active = False
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props.remove_target_particles = True
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layout.separator()
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layout.operator(
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"particle.duplicate_particle_system",
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icon='DUPLICATE',
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)
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class PARTICLE_PT_hair_dynamics_presets(PresetPanel, Panel):
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bl_label = "Hair Dynamics Presets"
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preset_subdir = "hair_dynamics"
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preset_operator = "script.execute_preset"
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preset_add_operator = "particle.hair_dynamics_preset_add"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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class ParticleButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "particle"
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@classmethod
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def poll(cls, context):
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return particle_panel_poll(cls, context)
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def find_modifier(ob, psys):
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for md in ob.modifiers:
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if md.type == 'PARTICLE_SYSTEM':
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if md.particle_system == psys:
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return md
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return None
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class PARTICLE_UL_particle_systems(bpy.types.UIList):
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def draw_item(self, _context, layout, data, item, icon, _active_data, _active_propname, _index, _flt_flag):
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ob = data
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psys = item
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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md = find_modifier(ob, psys)
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row = layout.row(align=True)
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row.prop(psys, "name", text="", emboss=False, icon_value=icon)
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if md:
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row.prop(
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md,
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"show_viewport",
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emboss=False,
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icon_only=True,
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)
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row.prop(
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md,
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"show_render",
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emboss=False,
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icon_only=True,
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)
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elif self.layout_type == 'GRID':
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layout.alignment = 'CENTER'
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layout.label(text="", icon_value=icon)
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class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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engine = context.engine
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return (
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(context.particle_system or context.object or context.space_data.pin_id) and
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(engine in cls.COMPAT_ENGINES)
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)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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psys = context.particle_system
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part = 0
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if ob:
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row = layout.row()
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row.template_list("PARTICLE_UL_particle_systems", "particle_systems", ob, "particle_systems",
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ob.particle_systems, "active_index", rows=3)
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col = row.column(align=True)
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col.operator("object.particle_system_add", icon='ADD', text="")
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col.operator("object.particle_system_remove", icon='REMOVE', text="")
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col.separator()
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col.menu("PARTICLE_MT_context_menu", icon='DOWNARROW_HLT', text="")
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if psys is None:
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part = particle_get_settings(context)
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if part is None:
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return
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layout.template_ID(context.space_data, "pin_id")
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if part.is_fluid:
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layout.label(text="Settings used for fluid")
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return
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layout.prop(part, "type", text="Type")
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elif not psys.settings:
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col.template_ID(psys, "settings", new="particle.new")
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else:
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part = psys.settings
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col = layout.column()
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if (part.is_fluid is False):
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row = col.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.template_ID(psys, "settings", new="particle.new")
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if part.is_fluid:
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layout.label(text=iface_("%d fluid particles for this frame") % part.count, translate=False)
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return
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row = layout.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.prop(part, "type", expand=True)
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if part:
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split = layout.split()
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if part.type == 'HAIR':
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if psys is not None and psys.is_edited:
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split.operator("particle.edited_clear", text="Delete Edit")
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else:
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row = split.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.prop(part, "use_regrow_hair")
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row.prop(part, "use_advanced_hair")
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if psys is not None and psys.is_edited:
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if psys.is_global_hair:
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row = layout.row(align=True)
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row.operator("particle.connect_hair").all = False
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row.operator("particle.connect_hair", text="Connect All").all = True
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else:
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row = layout.row(align=True)
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row.operator("particle.disconnect_hair").all = False
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row.operator("particle.disconnect_hair", text="Disconnect All").all = True
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elif psys is not None and part.type == 'REACTOR':
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split.enabled = particle_panel_enabled(context, psys)
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split.prop(psys, "reactor_target_object")
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split.prop(psys, "reactor_target_particle_system", text="Particle System")
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class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
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bl_label = "Emission"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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psys = context.particle_system
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settings = particle_get_settings(context)
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if settings is None:
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return False
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if settings.is_fluid:
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return False
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if particle_panel_poll(PARTICLE_PT_emission, context):
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return psys is None or not context.particle_system.point_cache.use_external
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return False
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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part = particle_get_settings(context)
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layout.use_property_split = True
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layout.enabled = particle_panel_enabled(context, psys) and (psys is None or not psys.has_multiple_caches)
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col = layout.column()
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col.active = part.emit_from == 'VERT' or part.distribution != 'GRID'
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col.prop(part, "count")
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if psys is not None:
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col.prop(psys, "seed")
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if part.type == 'HAIR':
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col.prop(part, "hair_length")
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col.prop(part, "hair_step")
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if part.type != 'HAIR':
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col = layout.column()
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sub = col.column(align=True)
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sub.prop(part, "frame_start", text="Frame Start")
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sub.prop(part, "frame_end", text="End")
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col.prop(part, "lifetime")
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col.prop(part, "lifetime_random", slider=True, text="Lifetime Randomness")
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class PARTICLE_PT_emission_source(ParticleButtonsPanel, Panel):
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bl_label = "Source"
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bl_parent_id = "PARTICLE_PT_emission"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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part = particle_get_settings(context)
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layout.use_property_split = True
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col = layout.column()
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col.prop(part, "emit_from")
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col.prop(part, "use_modifier_stack")
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if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
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col.prop(part, "distribution")
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if part.emit_from == 'VERT':
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col.prop(part, "use_emit_random", text="Random Order")
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elif part.distribution == 'GRID':
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col.prop(part, "invert_grid")
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col.prop(part, "hexagonal_grid")
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else:
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col.prop(part, "use_emit_random", text="Random Order")
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col.prop(part, "use_even_distribution")
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if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
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if part.distribution == 'JIT':
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col.prop(part, "userjit", text="Particles/Face")
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col.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
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elif part.distribution == 'GRID':
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col.prop(part, "grid_resolution")
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col.prop(part, "grid_random", text="Random", slider=True)
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class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
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bl_label = "Hair Dynamics"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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psys = context.particle_system
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engine = context.engine
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if psys is None:
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return False
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if psys.settings is None:
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return False
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return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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psys = context.particle_system
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self.layout.prop(psys, "use_hair_dynamics", text="")
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def draw_header_preset(self, context):
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psys = context.particle_system
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if not psys.cloth:
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return
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layout = self.layout
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layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
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PARTICLE_PT_hair_dynamics_presets.draw_panel_header(layout)
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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if not psys.cloth:
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layout.label(text="Hair dynamics disabled")
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return
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cloth_md = psys.cloth
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cloth = cloth_md.settings
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result = cloth_md.solver_result
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layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
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layout.use_property_split = True
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layout.separator()
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col = layout.column()
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col.prop(cloth, "quality", text="Quality Steps", slider=True)
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layout.separator()
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col = layout.column()
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col.prop(cloth, "pin_stiffness", text="Pin Goal Strength")
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layout.separator()
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if result:
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box = layout.box()
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if not result.status:
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label = " "
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icon = 'NONE'
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elif result.status == {'SUCCESS'}:
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label = "Success"
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icon = 'NONE'
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elif result.status - {'SUCCESS'} == {'NO_CONVERGENCE'}:
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label = "No Convergence"
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icon = 'ERROR'
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else:
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label = "ERROR"
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icon = 'ERROR'
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box.label(text=label, icon=icon)
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box.label(text="Iterations: %d .. %d (avg. %d)" %
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(result.min_iterations, result.max_iterations, result.avg_iterations))
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box.label(text="Error: %.5f .. %.5f (avg. %.5f)" % (result.min_error, result.max_error, result.avg_error))
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class PARTICLE_PT_hair_dynamics_collision(ParticleButtonsPanel, Panel):
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bl_label = "Collisions"
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bl_parent_id = "PARTICLE_PT_hair_dynamics"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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return context.particle_system.cloth is not None
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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cloth_md = psys.cloth
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cloth_collision = cloth_md.collision_settings
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layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
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layout.use_property_split = True
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col = layout.column()
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col.prop(cloth_collision, "collision_quality", text="Quality")
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layout.separator()
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col = layout.column()
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col.prop(cloth_collision, "distance_min", slider=True, text="Distance")
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col.prop(cloth_collision, "impulse_clamp")
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col.prop(cloth_collision, "collection")
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class PARTICLE_PT_hair_dynamics_structure(ParticleButtonsPanel, Panel):
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bl_label = "Structure"
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bl_parent_id = "PARTICLE_PT_hair_dynamics"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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return context.particle_system.cloth is not None
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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cloth_md = psys.cloth
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cloth = cloth_md.settings
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layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
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layout.use_property_split = True
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col = layout.column()
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col.prop(cloth, "mass")
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sub = col.column(align=True)
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sub.prop(cloth, "bending_stiffness", text="Stiffness")
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sub.prop(psys.settings, "bending_random", text="Random")
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col.prop(cloth, "bending_damping", text="Damping")
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# XXX has no noticeable effect with stiff hair structure springs
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#col.prop(cloth, "spring_damping", text="Damping")
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class PARTICLE_PT_hair_dynamics_volume(ParticleButtonsPanel, Panel):
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bl_label = "Volume"
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bl_parent_id = "PARTICLE_PT_hair_dynamics"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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return context.particle_system.cloth is not None
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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cloth_md = psys.cloth
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cloth = cloth_md.settings
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layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
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layout.use_property_split = True
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col = layout.column()
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col.prop(cloth, "air_damping", text="Air Drag")
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col.prop(cloth, "internal_friction", slider=True)
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col.prop(cloth, "voxel_cell_size")
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col.separator()
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col.prop(cloth, "density_target", text="Density Target")
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col.prop(cloth, "density_strength", slider=True, text="Density Strength")
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class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
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bl_label = "Cache"
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bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
engine = context.engine
|
|
if engine not in cls.COMPAT_ENGINES:
|
|
return False
|
|
psys = context.particle_system
|
|
if psys is None:
|
|
return False
|
|
if psys.settings is None:
|
|
return False
|
|
if psys.settings.is_fluid:
|
|
return False
|
|
phystype = psys.settings.physics_type
|
|
if phystype in {'NO', 'KEYED'}:
|
|
return False
|
|
return (
|
|
psys.settings.type in {'EMITTER', 'REACTOR'} or (
|
|
(psys.settings.type == 'HAIR') and
|
|
(psys.use_hair_dynamics or psys.point_cache.is_baked)
|
|
)
|
|
)
|
|
|
|
def draw(self, context):
|
|
psys = context.particle_system
|
|
|
|
point_cache_ui(self, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS')
|
|
|
|
|
|
class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel):
|
|
bl_label = "Velocity"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if particle_panel_poll(PARTICLE_PT_velocity, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
|
|
if settings.type == 'HAIR' and not settings.use_advanced_hair:
|
|
return False
|
|
return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
|
|
else:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
col.prop(part, "normal_factor")
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "tangent_factor", text="Tangent")
|
|
sub.prop(part, "tangent_phase", slider=True, text="Tangent Phase")
|
|
|
|
col.separator()
|
|
|
|
col.prop(part, "object_align_factor")
|
|
|
|
col.separator()
|
|
|
|
if part.emit_from == 'PARTICLE':
|
|
col.prop(part, "particle_factor")
|
|
else:
|
|
col.prop(part, "object_factor", slider=True)
|
|
col.prop(part, "factor_random", text="Randomize")
|
|
|
|
# if part.type=='REACTOR':
|
|
# sub.prop(part, "reactor_factor")
|
|
# sub.prop(part, "reaction_shape", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel):
|
|
bl_label = "Rotation"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if particle_panel_poll(PARTICLE_PT_rotation, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
|
|
if settings.type == 'HAIR' and not settings.use_advanced_hair:
|
|
return False
|
|
return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
|
|
else:
|
|
return False
|
|
|
|
def draw_header(self, context):
|
|
psys = context.particle_system
|
|
if psys:
|
|
part = psys.settings
|
|
else:
|
|
part = context.space_data.pin_id
|
|
|
|
layout = self.layout
|
|
layout.prop(part, "use_rotations", text="")
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
if psys:
|
|
part = psys.settings
|
|
else:
|
|
part = context.space_data.pin_id
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys) and part.use_rotations
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "rotation_mode")
|
|
col.prop(part, "rotation_factor_random", slider=True, text="Randomize")
|
|
|
|
col.separator()
|
|
|
|
col.prop(part, "phase_factor", slider=True)
|
|
col.prop(part, "phase_factor_random", text="Randomize Phase", slider=True)
|
|
|
|
if part.type != 'HAIR':
|
|
col.prop(part, "use_dynamic_rotation")
|
|
|
|
|
|
class PARTICLE_PT_rotation_angular_velocity(ParticleButtonsPanel, Panel):
|
|
bl_label = "Angular Velocity"
|
|
bl_parent_id = "PARTICLE_PT_rotation"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
if psys:
|
|
part = psys.settings
|
|
else:
|
|
part = context.space_data.pin_id
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys) and part.use_rotations
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "angular_velocity_mode", text="Axis")
|
|
sub = col.column(align=True)
|
|
sub.active = part.angular_velocity_mode != 'NONE'
|
|
sub.prop(part, "angular_velocity_factor", text="Amount")
|
|
|
|
|
|
class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
|
|
bl_label = "Physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if particle_panel_poll(PARTICLE_PT_physics, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
|
|
if settings.type == 'HAIR' and not settings.use_advanced_hair:
|
|
return False
|
|
return psys is None or not psys.point_cache.use_external
|
|
else:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
layout.prop(part, "physics_type")
|
|
|
|
col = layout.column()
|
|
if part.physics_type != 'NO':
|
|
col = col.column()
|
|
col.prop(part, "mass")
|
|
col.prop(part, "use_multiply_size_mass", text="Multiply Mass with Size")
|
|
|
|
if part.physics_type == 'FLUID':
|
|
fluid = part.fluid
|
|
|
|
col.separator()
|
|
col.prop(fluid, "solver")
|
|
col.prop(fluid, "stiffness", text="Stiffness")
|
|
col.prop(fluid, "linear_viscosity", text="Viscosity")
|
|
col.prop(fluid, "buoyancy", text="Buoyancy", slider=True)
|
|
|
|
elif part.physics_type == 'KEYED':
|
|
|
|
sub = col.column()
|
|
sub.active = not psys or not psys.use_keyed_timing
|
|
sub.prop(part, "keyed_loops", text="Loops")
|
|
if psys:
|
|
col.prop(psys, "use_keyed_timing", text="Use Timing")
|
|
|
|
|
|
class PARTICLE_PT_physics_fluid_advanced(ParticleButtonsPanel, Panel):
|
|
bl_label = "Advanced"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type == 'FLUID'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
|
|
col = layout.column()
|
|
|
|
if fluid.solver == 'DDR':
|
|
sub = col.column()
|
|
sub.prop(fluid, "repulsion", slider=fluid.use_factor_repulsion)
|
|
sub.prop(fluid, "use_factor_repulsion")
|
|
|
|
sub.prop(fluid, "stiff_viscosity", slider=fluid.use_factor_stiff_viscosity)
|
|
sub.prop(fluid, "use_factor_stiff_viscosity")
|
|
|
|
sub = col.column()
|
|
sub.prop(fluid, "fluid_radius", slider=fluid.use_factor_radius)
|
|
sub.prop(fluid, "use_factor_radius")
|
|
|
|
sub.prop(fluid, "rest_density", slider=fluid.use_factor_density)
|
|
sub.prop(fluid, "use_factor_density")
|
|
|
|
if fluid.solver == 'CLASSICAL':
|
|
# With the classical solver, it is possible to calculate the
|
|
# spacing between particles when the fluid is at rest. This
|
|
# makes it easier to set stable initial conditions.
|
|
particle_volume = part.mass / fluid.rest_density
|
|
spacing = pow(particle_volume, 1.0 / 3.0)
|
|
|
|
sub.label(text="Spacing: %g" % spacing)
|
|
|
|
|
|
class PARTICLE_PT_physics_fluid_springs(ParticleButtonsPanel, Panel):
|
|
bl_label = "Springs"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
return part.physics_type == 'FLUID' and fluid.solver == 'DDR'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(fluid, "spring_force", text="Force")
|
|
|
|
|
|
class PARTICLE_PT_physics_fluid_springs_viscoelastic(ParticleButtonsPanel, Panel):
|
|
bl_label = "Viscoelastic Springs"
|
|
bl_parent_id = "PARTICLE_PT_physics_fluid_springs"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
return part.physics_type == 'FLUID' and fluid.solver == 'DDR'
|
|
|
|
def draw_header(self, context):
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
|
|
self.layout.prop(fluid, "use_viscoelastic_springs", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
|
|
col = layout.column()
|
|
col.active = fluid.use_viscoelastic_springs
|
|
col.prop(fluid, "yield_ratio", slider=True)
|
|
col.prop(fluid, "plasticity", slider=True)
|
|
|
|
col.separator()
|
|
|
|
col.prop(fluid, "use_initial_rest_length")
|
|
col.prop(fluid, "spring_frames", text="Frames")
|
|
|
|
|
|
class PARTICLE_PT_physics_fluid_springs_advanced(ParticleButtonsPanel, Panel):
|
|
bl_label = "Advanced"
|
|
bl_parent_id = "PARTICLE_PT_physics_fluid_springs"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
return part.physics_type == 'FLUID' and fluid.solver == 'DDR'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
|
|
sub = layout.column()
|
|
sub.prop(fluid, "rest_length", slider=fluid.use_factor_rest_length)
|
|
sub.prop(fluid, "use_factor_rest_length")
|
|
|
|
|
|
class PARTICLE_PT_physics_boids_movement(ParticleButtonsPanel, Panel):
|
|
bl_label = "Movement"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type == 'BOIDS'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
boids = part.boids
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(boids, "use_flight")
|
|
col.prop(boids, "use_land")
|
|
col.prop(boids, "use_climb")
|
|
|
|
col = layout.column()
|
|
|
|
col.active = boids.use_flight
|
|
sub = col.column()
|
|
sub.prop(boids, "air_speed_max")
|
|
sub.prop(boids, "air_speed_min", slider=True)
|
|
col.prop(boids, "air_acc_max", slider=True)
|
|
col.prop(boids, "air_ave_max", slider=True)
|
|
col.prop(boids, "air_personal_space")
|
|
row = col.row(align=True)
|
|
row.active = (boids.use_land or boids.use_climb) and boids.use_flight
|
|
row.prop(boids, "land_smooth")
|
|
|
|
layout.separator()
|
|
|
|
col = layout.column()
|
|
col.active = boids.use_land or boids.use_climb
|
|
col.prop(boids, "land_speed_max")
|
|
col.prop(boids, "land_jump_speed")
|
|
col.prop(boids, "land_acc_max", slider=True)
|
|
col.prop(boids, "land_ave_max", slider=True)
|
|
col.prop(boids, "land_personal_space")
|
|
col.prop(boids, "land_stick_force")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(part, "collision_collection")
|
|
|
|
|
|
class PARTICLE_PT_physics_boids_battle(ParticleButtonsPanel, Panel):
|
|
bl_label = "Battle"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type == 'BOIDS'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
boids = part.boids
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(boids, "health")
|
|
col.prop(boids, "strength")
|
|
col.prop(boids, "aggression")
|
|
col.prop(boids, "accuracy")
|
|
col.prop(boids, "range")
|
|
|
|
|
|
class PARTICLE_PT_physics_boids_misc(ParticleButtonsPanel, Panel):
|
|
bl_label = "Misc"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type == 'BOIDS'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
boids = part.boids
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(boids, "bank", slider=True)
|
|
col.prop(boids, "pitch", slider=True)
|
|
col.prop(boids, "height", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_physics_relations(ParticleButtonsPanel, Panel):
|
|
bl_label = "Relations"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
return psys and part.physics_type in {'KEYED', 'BOIDS'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
row = layout.row()
|
|
row.template_list("UI_UL_list", "particle_targets", psys, "targets",
|
|
psys, "active_particle_target_index", rows=4)
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.new_target", icon='ADD', text="")
|
|
subsub.operator("particle.target_remove", icon='REMOVE', text="")
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.target_move_up", icon='TRIA_UP', text="")
|
|
subsub.operator("particle.target_move_down", icon='TRIA_DOWN', text="")
|
|
|
|
key = psys.active_particle_target
|
|
|
|
if key:
|
|
if part.physics_type == 'KEYED':
|
|
col = layout.column()
|
|
# doesn't work yet
|
|
#col.alert = key.valid
|
|
col.prop(key, "object")
|
|
col.prop(key, "system", text="System")
|
|
sub = col.column(align=True)
|
|
sub.active = psys.use_keyed_timing
|
|
sub.prop(key, "time")
|
|
sub.prop(key, "duration")
|
|
elif part.physics_type == 'BOIDS':
|
|
sub = layout.column()
|
|
# doesn't work yet
|
|
#sub.alert = key.valid
|
|
sub.prop(key, "object")
|
|
sub.prop(key, "system", text="System")
|
|
layout.prop(key, "alliance")
|
|
|
|
|
|
class PARTICLE_PT_physics_fluid_interaction(ParticleButtonsPanel, Panel):
|
|
bl_label = "Fluid Interaction"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type == 'FLUID'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
|
|
row = layout.row()
|
|
row.template_list("UI_UL_list", "particle_targets", psys, "targets",
|
|
psys, "active_particle_target_index", rows=4)
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.new_target", icon='ADD', text="")
|
|
subsub.operator("particle.target_remove", icon='REMOVE', text="")
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.target_move_up", icon='TRIA_UP', text="")
|
|
subsub.operator("particle.target_move_down", icon='TRIA_DOWN', text="")
|
|
|
|
key = psys.active_particle_target
|
|
|
|
if key:
|
|
sub = layout.column()
|
|
# doesn't work yet
|
|
#sub.alert = key.valid
|
|
sub.prop(key, "object")
|
|
sub.prop(key, "system", text="System")
|
|
|
|
|
|
class PARTICLE_PT_physics_deflection(ParticleButtonsPanel, Panel):
|
|
bl_label = "Deflection"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type in {'NEWTON', 'FLUID'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
col = layout.column()
|
|
col.prop(part, "use_size_deflect")
|
|
col.prop(part, "use_die_on_collision")
|
|
|
|
col.prop(part, "collision_collection")
|
|
|
|
|
|
class PARTICLE_PT_physics_forces(ParticleButtonsPanel, Panel):
|
|
bl_label = "Forces"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type in {'NEWTON', 'FLUID'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "brownian_factor")
|
|
col.prop(part, "drag_factor", slider=True)
|
|
col.prop(part, "damping", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_physics_integration(ParticleButtonsPanel, Panel):
|
|
bl_label = "Integration"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type in {'NEWTON', 'FLUID'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "integrator")
|
|
col.prop(part, "timestep")
|
|
col.prop(part, "subframes")
|
|
|
|
if part.physics_type == 'FLUID':
|
|
col.prop(part, "use_adaptive_subframes", text="Adaptive")
|
|
sub = col.row()
|
|
sub.enabled = part.use_adaptive_subframes
|
|
sub.prop(part, "courant_target", text="Threshold")
|
|
|
|
|
|
class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
|
|
bl_label = "Boid Brain"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
engine = context.engine
|
|
|
|
if settings is None:
|
|
return False
|
|
if psys is not None and psys.point_cache.use_external:
|
|
return False
|
|
return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
boids = particle_get_settings(context).boids
|
|
|
|
layout.enabled = particle_panel_enabled(context, context.particle_system)
|
|
|
|
# Currently boids can only use the first state so these are commented out for now.
|
|
# row = layout.row()
|
|
# row.template_list("UI_UL_list", "particle_boids", boids, "states",
|
|
# boids, "active_boid_state_index", compact="True")
|
|
# col = row.row()
|
|
# sub = col.row(align=True)
|
|
# sub.operator("boid.state_add", icon='ADD', text="")
|
|
# sub.operator("boid.state_del", icon='REMOVE', text="")
|
|
# sub = row.row(align=True)
|
|
# sub.operator("boid.state_move_up", icon='TRIA_UP', text="")
|
|
# sub.operator("boid.state_move_down", icon='TRIA_DOWN', text="")
|
|
|
|
state = boids.active_boid_state
|
|
|
|
# layout.prop(state, "name", text="State name")
|
|
|
|
row = layout.row()
|
|
row.template_list("UI_UL_list", "particle_boids_rules", state,
|
|
"rules", state, "active_boid_rule_index", rows=4)
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator_menu_enum("boid.rule_add", "type", icon='ADD', text="")
|
|
subsub.operator("boid.rule_del", icon='REMOVE', text="")
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("boid.rule_move_up", icon='TRIA_UP', text="")
|
|
subsub.operator("boid.rule_move_down", icon='TRIA_DOWN', text="")
|
|
|
|
layout.prop(state, "ruleset_type")
|
|
if state.ruleset_type == 'FUZZY':
|
|
layout.prop(state, "rule_fuzzy", slider=True)
|
|
|
|
rule = state.active_boid_rule
|
|
|
|
if rule:
|
|
col = layout.column(align=True)
|
|
col.prop(rule, "use_in_air")
|
|
col.prop(rule, "use_on_land")
|
|
|
|
col = layout.column()
|
|
|
|
if rule.type == 'GOAL':
|
|
col.prop(rule, "object")
|
|
col.prop(rule, "use_predict")
|
|
elif rule.type == 'AVOID':
|
|
col.prop(rule, "object")
|
|
col.prop(rule, "use_predict")
|
|
col.prop(rule, "fear_factor")
|
|
elif rule.type == 'FOLLOW_PATH':
|
|
col.label(text="Not yet functional")
|
|
elif rule.type == 'AVOID_COLLISION':
|
|
col.prop(rule, "use_avoid")
|
|
col.prop(rule, "use_avoid_collision")
|
|
col.prop(rule, "look_ahead")
|
|
elif rule.type == 'FOLLOW_LEADER':
|
|
col.prop(rule, "object")
|
|
col.prop(rule, "distance")
|
|
col.prop(rule, "use_line")
|
|
sub = col.row()
|
|
sub.active = rule.use_line
|
|
sub.prop(rule, "queue_count")
|
|
elif rule.type == 'AVERAGE_SPEED':
|
|
col.prop(rule, "speed", slider=True)
|
|
col.prop(rule, "wander", slider=True)
|
|
col.prop(rule, "level", slider=True)
|
|
elif rule.type == 'FIGHT':
|
|
col.prop(rule, "distance")
|
|
col.prop(rule, "flee_distance")
|
|
|
|
|
|
class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
|
|
bl_label = "Render"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = particle_get_settings(context)
|
|
engine = context.engine
|
|
if settings is None:
|
|
return False
|
|
|
|
return engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.prop(part, "render_type", text="Render As")
|
|
|
|
if (
|
|
part.type == 'EMITTER' or
|
|
part.type in {'FLIP', 'SPRAY', 'BUBBLE', 'FOAM', 'TRACER',
|
|
'SPRAYFOAM', 'SPRAYBUBBLE', 'FOAMBUBBLE', 'SPRAYFOAMBUBBLE'} or
|
|
(part.render_type in {'OBJECT', 'COLLECTION'} and part.type == 'HAIR')
|
|
):
|
|
if part.render_type != 'NONE':
|
|
col = layout.column(align=True)
|
|
col.prop(part, "particle_size", text="Scale")
|
|
col.prop(part, "size_random", slider=True, text="Scale Randomness")
|
|
|
|
if psys:
|
|
col = layout.column()
|
|
if part.render_type not in {'OBJECT', 'COLLECTION', 'NONE'}:
|
|
# col.enabled = False
|
|
col.prop(part, "material_slot", text="Material")
|
|
col.prop(psys, "parent", text="Coordinate System")
|
|
|
|
if context.object:
|
|
layout.separator()
|
|
layout.prop(context.object, "show_instancer_for_render", text="Show Emitter")
|
|
|
|
|
|
class PARTICLE_PT_render_extra(ParticleButtonsPanel, Panel):
|
|
bl_label = "Extra"
|
|
bl_parent_id = "PARTICLE_PT_render"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type != 'NONE'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
col = layout.column()
|
|
col.prop(part, "use_parent_particles", text="Parent Particles")
|
|
col.prop(part, "show_unborn", text="Unborn")
|
|
col.prop(part, "use_dead", text="Dead")
|
|
|
|
|
|
class PARTICLE_PT_render_path(ParticleButtonsPanel, Panel):
|
|
bl_label = "Path"
|
|
bl_parent_id = "PARTICLE_PT_render"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type == 'PATH'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
col.prop(part, "use_hair_bspline")
|
|
col.prop(part, "render_step", text="Steps")
|
|
|
|
|
|
class PARTICLE_PT_render_path_timing(ParticleButtonsPanel, Panel):
|
|
bl_label = "Timing"
|
|
bl_parent_id = "PARTICLE_PT_render"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type == 'PATH'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "use_absolute_path_time")
|
|
|
|
if part.type == 'HAIR' or psys.point_cache.is_baked:
|
|
col.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time)
|
|
|
|
col.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time)
|
|
col.prop(part, "length_random", text="Random", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_render_object(ParticleButtonsPanel, Panel):
|
|
bl_label = "Object"
|
|
bl_parent_id = "PARTICLE_PT_render"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type == 'OBJECT'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "instance_object", text="Instance Object")
|
|
sub = col.column()
|
|
sub.prop(part, "use_global_instance", text="Global Coordinates")
|
|
sub.prop(part, "use_rotation_instance", text="Object Rotation")
|
|
sub.prop(part, "use_scale_instance", text="Object Scale")
|
|
|
|
|
|
class PARTICLE_PT_render_collection(ParticleButtonsPanel, Panel):
|
|
bl_label = "Collection"
|
|
bl_parent_id = "PARTICLE_PT_render"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type == 'COLLECTION'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "instance_collection", text="Instance Collection")
|
|
|
|
col.prop(part, "use_whole_collection")
|
|
sub = col.column()
|
|
sub.active = (part.use_whole_collection is False)
|
|
sub.prop(part, "use_collection_pick_random")
|
|
sub.prop(part, "use_global_instance", text="Global Coordinates")
|
|
sub.prop(part, "use_rotation_instance", text="Object Rotation")
|
|
sub.prop(part, "use_scale_instance", text="Object Scale")
|
|
|
|
|
|
class PARTICLE_PT_render_collection_use_count(ParticleButtonsPanel, Panel):
|
|
bl_label = "Use Count"
|
|
bl_parent_id = "PARTICLE_PT_render_collection"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type == 'COLLECTION'
|
|
|
|
def draw_header(self, context):
|
|
layout = self.layout
|
|
part = particle_get_settings(context)
|
|
|
|
layout.active = not part.use_whole_collection
|
|
|
|
layout.prop(part, "use_collection_count", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
layout.active = part.use_collection_count and not part.use_whole_collection
|
|
|
|
row = layout.row()
|
|
row.template_list("UI_UL_list", "particle_instance_weights", part, "instance_weights",
|
|
part, "active_instanceweight_index")
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.dupliob_copy", icon='ADD', text="")
|
|
subsub.operator("particle.dupliob_remove", icon='REMOVE', text="")
|
|
subsub.operator("particle.dupliob_move_up", icon='TRIA_UP', text="")
|
|
subsub.operator("particle.dupliob_move_down", icon='TRIA_DOWN', text="")
|
|
subsub.separator()
|
|
subsub.operator("particle.dupliob_refresh", icon='FILE_REFRESH', text="")
|
|
|
|
weight = part.active_instanceweight
|
|
if weight:
|
|
row = layout.row()
|
|
row.prop(weight, "count")
|
|
|
|
|
|
class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
|
|
bl_label = "Viewport Display"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = particle_get_settings(context)
|
|
engine = context.engine
|
|
if settings is None:
|
|
return False
|
|
return engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.prop(part, "display_method", text="Display As")
|
|
|
|
if part.display_method == 'NONE' or (part.render_type == 'NONE' and part.display_method == 'RENDER'):
|
|
return
|
|
|
|
path = (part.render_type == 'PATH' and part.display_method == 'RENDER') or part.display_method == 'PATH'
|
|
|
|
layout.separator()
|
|
|
|
col = layout.column()
|
|
col.prop(part, "display_color", text="Color")
|
|
if part.display_color in {'VELOCITY', 'ACCELERATION'}:
|
|
col.prop(part, "color_maximum", text="Fade Distance")
|
|
|
|
col = layout.column()
|
|
|
|
if path:
|
|
col.prop(part, "display_step", text="Strand Steps")
|
|
col.prop(part, "display_percentage", slider=True, text="Amount")
|
|
if part.display_method != 'RENDER' or part.render_type == 'HALO':
|
|
col.prop(part, "display_size", text="Size")
|
|
|
|
if part.display_percentage != 100 and psys is not None:
|
|
if part.type == 'HAIR':
|
|
if psys.use_hair_dynamics and psys.point_cache.is_baked is False:
|
|
layout.row().label(text="Display percentage makes dynamics inaccurate without baking")
|
|
else:
|
|
phystype = part.physics_type
|
|
if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked is False:
|
|
layout.row().label(text="Display percentage makes dynamics inaccurate without baking")
|
|
else:
|
|
layout.separator()
|
|
|
|
if context.object:
|
|
layout.separator()
|
|
layout.prop(context.object, "show_instancer_for_viewport", text="Show Emitter")
|
|
|
|
|
|
class PARTICLE_PT_children(ParticleButtonsPanel, Panel):
|
|
bl_label = "Children"
|
|
bl_translation_context = i18n_contexts.id_particlesettings
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.row().prop(part, "child_type", expand=True)
|
|
|
|
layout.use_property_split = True
|
|
|
|
if part.child_type == 'NONE':
|
|
return
|
|
|
|
col = layout.column()
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "child_nbr", text="Display Amount")
|
|
sub.prop(part, "rendered_child_count", text="Render Amount")
|
|
|
|
col.separator()
|
|
|
|
col.prop(part, "child_length", slider=True)
|
|
col.prop(part, "child_length_threshold", slider=True)
|
|
if psys:
|
|
col.prop(psys, "child_seed", text="Seed")
|
|
|
|
col.separator()
|
|
|
|
if part.child_type == 'INTERPOLATED':
|
|
col.prop(part, "virtual_parents", slider=True)
|
|
col.prop(part, "create_long_hair_children")
|
|
else:
|
|
col.separator()
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "child_size", text="Size")
|
|
sub.prop(part, "child_size_random", text="Randomize Size", slider=True)
|
|
|
|
if part.child_type == 'SIMPLE':
|
|
col.separator()
|
|
col.prop(part, "child_radius", text="Radius")
|
|
col.prop(part, "child_roundness", text="Roundness", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_children_parting(ParticleButtonsPanel, Panel):
|
|
bl_label = "Parting"
|
|
bl_parent_id = "PARTICLE_PT_children"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.child_type == 'INTERPOLATED'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = particle_get_settings(context)
|
|
is_virtual = part.virtual_parents > 0.0
|
|
|
|
layout.use_property_split = True
|
|
|
|
if is_virtual:
|
|
layout.label(text="Parting not available with virtual parents")
|
|
|
|
col = layout.column()
|
|
col.active = not is_virtual
|
|
col.prop(part, "child_parting_factor", text="Parting", slider=True)
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "child_parting_min", text="Min")
|
|
sub.prop(part, "child_parting_max", text="Max")
|
|
|
|
|
|
class PARTICLE_PT_children_clumping(ParticleButtonsPanel, Panel):
|
|
bl_label = "Clumping"
|
|
bl_parent_id = "PARTICLE_PT_children"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.child_type != 'NONE'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
|
|
sub = col.column()
|
|
|
|
sub.prop(part, "use_clump_curve")
|
|
if part.use_clump_curve:
|
|
sub.template_curve_mapping(part, "clump_curve")
|
|
else:
|
|
sub.prop(part, "clump_factor", slider=True)
|
|
sub.prop(part, "clump_shape", slider=True)
|
|
|
|
if part.child_type == 'SIMPLE':
|
|
col.prop(part, "twist")
|
|
col.prop(part, "use_twist_curve")
|
|
if part.use_twist_curve:
|
|
col.template_curve_mapping(part, "twist_curve")
|
|
|
|
|
|
class PARTICLE_PT_children_clumping_noise(ParticleButtonsPanel, Panel):
|
|
bl_label = "Clump Noise"
|
|
bl_parent_id = "PARTICLE_PT_children_clumping"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw_header(self, context):
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
self.layout.prop(part, "use_clump_noise", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
layout.use_property_split = True
|
|
layout.enabled = part.use_clump_noise
|
|
|
|
layout.prop(part, "clump_noise_size")
|
|
|
|
|
|
class PARTICLE_PT_children_roughness(ParticleButtonsPanel, Panel):
|
|
bl_label = "Roughness"
|
|
bl_parent_id = "PARTICLE_PT_children"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.child_type != 'NONE'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "use_roughness_curve")
|
|
if part.use_roughness_curve:
|
|
sub = col.column()
|
|
sub.template_curve_mapping(part, "roughness_curve")
|
|
sub.prop(part, "roughness_1", text="Roughness")
|
|
sub.prop(part, "roughness_1_size", text="Size")
|
|
else:
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "roughness_1", text="Uniform")
|
|
sub.prop(part, "roughness_1_size", text="Size")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "roughness_endpoint", text="Endpoint")
|
|
sub.prop(part, "roughness_end_shape")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "roughness_2", text="Random")
|
|
sub.prop(part, "roughness_2_size", text="Size")
|
|
sub.prop(part, "roughness_2_threshold", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_children_kink(ParticleButtonsPanel, Panel):
|
|
bl_label = "Kink"
|
|
bl_parent_id = "PARTICLE_PT_children"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.child_type != 'NONE'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "kink", text="Kink Type")
|
|
col = layout.column()
|
|
col.active = part.kink != 'NO'
|
|
|
|
if part.kink == 'SPIRAL':
|
|
|
|
sub = col.column()
|
|
sub.prop(part, "kink_amplitude", text="Amplitude")
|
|
sub.prop(part, "kink_amplitude_random", text="Randomize Amplitude", slider=True)
|
|
|
|
col.separator()
|
|
|
|
sub = col.column()
|
|
sub.prop(part, "kink_axis")
|
|
sub.prop(part, "kink_axis_random", text="Randomize Axis", slider=True)
|
|
|
|
col.separator()
|
|
|
|
col.prop(part, "kink_frequency", text="Frequency")
|
|
col.prop(part, "kink_shape", text="Shape", slider=True)
|
|
col.prop(part, "kink_extra_steps", text="Steps")
|
|
|
|
elif part.kink in {'CURL', 'RADIAL', 'WAVE', 'BRAID', 'WAVE'}:
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "kink_amplitude")
|
|
sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True)
|
|
col.prop(part, "kink_flat", slider=True)
|
|
col.prop(part, "kink_frequency")
|
|
col.prop(part, "kink_shape", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_field_weights(ParticleButtonsPanel, Panel):
|
|
bl_label = "Field Weights"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
part = particle_get_settings(context)
|
|
effector_weights_ui(self, part.effector_weights, 'PSYS')
|
|
|
|
if part.type == 'HAIR':
|
|
row = self.layout.row()
|
|
row.prop(part.effector_weights, "apply_to_hair_growing")
|
|
row.prop(part, "apply_effector_to_children")
|
|
row = self.layout.row()
|
|
row.prop(part, "effect_hair", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel):
|
|
bl_label = "Force Field Settings"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
col.prop(part, "use_self_effect")
|
|
col.prop(part, "effector_amount", text="Effector Amount")
|
|
|
|
|
|
class PARTICLE_PT_force_fields_type1(ParticleButtonsPanel, Panel):
|
|
bl_label = "Type 1"
|
|
bl_parent_id = "PARTICLE_PT_force_fields"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
if part.force_field_1:
|
|
col = layout.column()
|
|
col.prop(part.force_field_1, "type", text="Type 1")
|
|
basic_force_field_settings_ui(self, part.force_field_1)
|
|
|
|
|
|
class PARTICLE_PT_force_fields_type2(ParticleButtonsPanel, Panel):
|
|
bl_label = "Type 2"
|
|
bl_parent_id = "PARTICLE_PT_force_fields"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
if part.force_field_2:
|
|
col = layout.column()
|
|
col.prop(part.force_field_2, "type", text="Type 2")
|
|
basic_force_field_settings_ui(self, part.force_field_2)
|
|
|
|
|
|
class PARTICLE_PT_force_fields_type1_falloff(ParticleButtonsPanel, Panel):
|
|
bl_label = "Falloff"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "PARTICLE_PT_force_fields_type1"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
if part.force_field_1:
|
|
basic_force_field_falloff_ui(self, part.force_field_1)
|
|
|
|
|
|
class PARTICLE_PT_force_fields_type2_falloff(ParticleButtonsPanel, Panel):
|
|
bl_label = "Falloff"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "PARTICLE_PT_force_fields_type2"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
if part.force_field_2:
|
|
basic_force_field_falloff_ui(self, part.force_field_2)
|
|
|
|
|
|
class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
|
|
bl_label = "Vertex Groups"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if context.particle_system is None:
|
|
return False
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
ob = context.object
|
|
psys = context.particle_system
|
|
|
|
col = layout.column()
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
|
|
row.prop(psys, "invert_vertex_group_density", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
|
|
row.prop(psys, "invert_vertex_group_length", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
|
|
row.prop(psys, "invert_vertex_group_clump", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
|
|
row.prop(psys, "invert_vertex_group_kink", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
|
|
row.prop(psys, "invert_vertex_group_roughness_1", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
|
|
row.prop(psys, "invert_vertex_group_roughness_2", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
|
|
row.prop(psys, "invert_vertex_group_roughness_end", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_twist", ob, "vertex_groups", text="Twist")
|
|
row.prop(psys, "invert_vertex_group_twist", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
# Commented out vertex groups don't work and are still waiting for better implementation
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
|
|
# row.prop(psys, "invert_vertex_group_velocity", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
|
|
# row.prop(psys, "invert_vertex_group_size", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
|
|
# row.prop(psys, "invert_vertex_group_tangent", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
|
|
# row.prop(psys, "invert_vertex_group_rotation", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
|
|
# row.prop(psys, "invert_vertex_group_field", text="")
|
|
|
|
|
|
class PARTICLE_PT_textures(ParticleButtonsPanel, Panel):
|
|
bl_label = "Textures"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if context.particle_system is None:
|
|
return False
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = psys.settings
|
|
|
|
row = layout.row()
|
|
row.template_list("TEXTURE_UL_texslots", "", part, "texture_slots", part, "active_texture_index", rows=2)
|
|
|
|
col = row.column(align=True)
|
|
col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
|
|
col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
|
|
col.menu("TEXTURE_MT_context_menu", icon='DOWNARROW_HLT', text="")
|
|
|
|
if not part.active_texture:
|
|
layout.template_ID(part, "active_texture", new="texture.new")
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else:
|
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slot = part.texture_slots[part.active_texture_index]
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layout.template_ID(slot, "texture", new="texture.new")
|
|
|
|
|
|
class PARTICLE_PT_hair_shape(ParticleButtonsPanel, Panel):
|
|
bl_label = "Hair Shape"
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|
bl_options = {'DEFAULT_CLOSED'}
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|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
psys = context.particle_system
|
|
if psys is None:
|
|
return False
|
|
return particle_panel_poll(cls, context) and psys.settings.type == 'HAIR'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = psys.settings
|
|
|
|
layout.prop(part, "shape", text="Strand Shape")
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(part, "root_radius", text="Diameter Root")
|
|
col.prop(part, "tip_radius", text="Tip")
|
|
|
|
col = layout.column()
|
|
col.prop(part, "radius_scale")
|
|
col.prop(part, "use_close_tip")
|
|
|
|
|
|
class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, Panel):
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
_context_path = "particle_system.settings"
|
|
_property_type = bpy.types.ParticleSettings
|
|
|
|
|
|
classes = (
|
|
PARTICLE_MT_context_menu,
|
|
PARTICLE_PT_hair_dynamics_presets,
|
|
PARTICLE_UL_particle_systems,
|
|
PARTICLE_PT_context_particles,
|
|
PARTICLE_PT_emission,
|
|
PARTICLE_PT_emission_source,
|
|
PARTICLE_PT_hair_dynamics,
|
|
PARTICLE_PT_hair_dynamics_collision,
|
|
PARTICLE_PT_hair_dynamics_structure,
|
|
PARTICLE_PT_hair_dynamics_volume,
|
|
PARTICLE_PT_cache,
|
|
PARTICLE_PT_velocity,
|
|
PARTICLE_PT_rotation,
|
|
PARTICLE_PT_rotation_angular_velocity,
|
|
PARTICLE_PT_physics,
|
|
PARTICLE_PT_physics_boids_movement,
|
|
PARTICLE_PT_physics_boids_battle,
|
|
PARTICLE_PT_physics_boids_misc,
|
|
PARTICLE_PT_physics_forces,
|
|
PARTICLE_PT_physics_deflection,
|
|
PARTICLE_PT_physics_integration,
|
|
PARTICLE_PT_physics_relations,
|
|
PARTICLE_PT_physics_fluid_springs,
|
|
PARTICLE_PT_physics_fluid_springs_viscoelastic,
|
|
PARTICLE_PT_physics_fluid_springs_advanced,
|
|
PARTICLE_PT_physics_fluid_advanced,
|
|
PARTICLE_PT_physics_fluid_interaction,
|
|
PARTICLE_PT_boidbrain,
|
|
PARTICLE_PT_render,
|
|
PARTICLE_PT_render_path,
|
|
PARTICLE_PT_render_path_timing,
|
|
PARTICLE_PT_render_object,
|
|
PARTICLE_PT_render_collection,
|
|
PARTICLE_PT_render_collection_use_count,
|
|
PARTICLE_PT_render_extra,
|
|
PARTICLE_PT_draw,
|
|
PARTICLE_PT_children,
|
|
PARTICLE_PT_children_parting,
|
|
PARTICLE_PT_children_clumping,
|
|
PARTICLE_PT_children_clumping_noise,
|
|
PARTICLE_PT_children_roughness,
|
|
PARTICLE_PT_children_kink,
|
|
PARTICLE_PT_hair_shape,
|
|
PARTICLE_PT_field_weights,
|
|
PARTICLE_PT_force_fields,
|
|
PARTICLE_PT_force_fields_type1,
|
|
PARTICLE_PT_force_fields_type1_falloff,
|
|
PARTICLE_PT_force_fields_type2,
|
|
PARTICLE_PT_force_fields_type2_falloff,
|
|
PARTICLE_PT_vertexgroups,
|
|
PARTICLE_PT_textures,
|
|
PARTICLE_PT_custom_props,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|