forked from bartvdbraak/blender
71cd9f9fbb
Iterating over scene's objects while we modify those (through proxy to override conversion code) is call for problems (use after free etc.). Instead, all proxy objects need to be gathered first in a temporary list, and processed all at once in a second loop. |
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blender | ||
creator | ||
tools@7fd2ed908b | ||
CMakeLists.txt |