forked from bartvdbraak/blender
0eda51f2ea
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
383 lines
12 KiB
Python
383 lines
12 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8-80 compliant>
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import bpy
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from bpy.types import Menu, Operator
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class AddPresetBase():
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'''Base preset class, only for subclassing
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subclasses must define
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- preset_values
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- preset_subdir '''
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# bl_idname = "script.preset_base_add"
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# bl_label = "Add a Python Preset"
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bl_options = {'REGISTER'} # only because invoke_props_popup requires.
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name = bpy.props.StringProperty(
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name="Name",
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description="Name of the preset, used to make the path name",
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maxlen=64,
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)
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remove_active = bpy.props.BoolProperty(
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default=False,
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options={'HIDDEN'},
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)
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@staticmethod
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def as_filename(name): # could reuse for other presets
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for char in " !@#$%^&*(){}:\";'[]<>,.\\/?":
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name = name.replace(char, '_')
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return name.lower().strip()
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def execute(self, context):
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import os
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if hasattr(self, "pre_cb"):
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self.pre_cb(context)
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preset_menu_class = getattr(bpy.types, self.preset_menu)
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if not self.remove_active:
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name = self.name.strip()
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if not name:
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return {'FINISHED'}
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filename = self.as_filename(name)
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target_path = os.path.join("presets", self.preset_subdir)
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target_path = bpy.utils.user_resource('SCRIPTS',
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target_path,
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create=True)
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if not target_path:
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self.report({'WARNING'}, "Failed to create presets path")
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return {'CANCELLED'}
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filepath = os.path.join(target_path, filename) + ".py"
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if hasattr(self, "add"):
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self.add(context, filepath)
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else:
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file_preset = open(filepath, 'w')
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file_preset.write("import bpy\n")
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if hasattr(self, "preset_defines"):
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for rna_path in self.preset_defines:
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exec(rna_path)
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file_preset.write("%s\n" % rna_path)
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file_preset.write("\n")
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for rna_path in self.preset_values:
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value = eval(rna_path)
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# convert thin wrapped sequences to simple lists to repr()
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try:
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value = value[:]
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except:
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pass
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file_preset.write("%s = %r\n" % (rna_path, value))
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file_preset.close()
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preset_menu_class.bl_label = bpy.path.display_name(filename)
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else:
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preset_active = preset_menu_class.bl_label
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# fairly sloppy but convenient.
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filepath = bpy.utils.preset_find(preset_active, self.preset_subdir)
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if not filepath:
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filepath = bpy.utils.preset_find(preset_active,
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self.preset_subdir,
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display_name=True)
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if not filepath:
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return {'CANCELLED'}
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if hasattr(self, "remove"):
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self.remove(context, filepath)
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else:
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try:
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os.remove(filepath)
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except:
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import traceback
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traceback.print_exc()
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# XXX, stupid!
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preset_menu_class.bl_label = "Presets"
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if hasattr(self, "post_cb"):
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self.post_cb(context)
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return {'FINISHED'}
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def check(self, context):
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self.name = self.as_filename(self.name.strip())
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def invoke(self, context, event):
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if not self.remove_active:
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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else:
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return self.execute(context)
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class ExecutePreset(Operator):
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''' Executes a preset '''
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bl_idname = "script.execute_preset"
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bl_label = "Execute a Python Preset"
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filepath = bpy.props.StringProperty(
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name="Path",
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description="Path of the Python file to execute",
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maxlen=512,
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)
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menu_idname = bpy.props.StringProperty(
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name="Menu ID Name",
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description="ID name of the menu this was called from",
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)
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def execute(self, context):
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from os.path import basename
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filepath = self.filepath
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# change the menu title to the most recently chosen option
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preset_class = getattr(bpy.types, self.menu_idname)
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preset_class.bl_label = bpy.path.display_name(basename(filepath))
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# execute the preset using script.python_file_run
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bpy.ops.script.python_file_run(filepath=filepath)
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return {'FINISHED'}
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class AddPresetRender(AddPresetBase, Operator):
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'''Add a Render Preset'''
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bl_idname = "render.preset_add"
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bl_label = "Add Render Preset"
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preset_menu = "RENDER_MT_presets"
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preset_defines = [
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"scene = bpy.context.scene"
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]
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preset_values = [
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"scene.render.field_order",
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"scene.render.fps",
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"scene.render.fps_base",
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"scene.render.pixel_aspect_x",
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"scene.render.pixel_aspect_y",
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"scene.render.resolution_percentage",
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"scene.render.resolution_x",
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"scene.render.resolution_y",
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"scene.render.use_fields",
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"scene.render.use_fields_still",
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]
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preset_subdir = "render"
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class AddPresetSSS(AddPresetBase, Operator):
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'''Add a Subsurface Scattering Preset'''
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bl_idname = "material.sss_preset_add"
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bl_label = "Add SSS Preset"
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preset_menu = "MATERIAL_MT_sss_presets"
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preset_defines = [
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("material = "
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"bpy.context.material.active_node_material "
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"if bpy.context.material.active_node_material "
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"else bpy.context.material")
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]
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preset_values = [
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"material.subsurface_scattering.back",
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"material.subsurface_scattering.color",
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"material.subsurface_scattering.color_factor",
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"material.subsurface_scattering.error_threshold",
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"material.subsurface_scattering.front",
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"material.subsurface_scattering.ior",
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"material.subsurface_scattering.radius",
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"material.subsurface_scattering.scale",
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"material.subsurface_scattering.texture_factor",
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]
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preset_subdir = "sss"
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class AddPresetCloth(AddPresetBase, Operator):
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'''Add a Cloth Preset'''
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bl_idname = "cloth.preset_add"
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bl_label = "Add Cloth Preset"
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preset_menu = "CLOTH_MT_presets"
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preset_defines = [
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"cloth = bpy.context.cloth"
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]
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preset_values = [
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"cloth.settings.air_damping",
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"cloth.settings.bending_stiffness",
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"cloth.settings.mass",
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"cloth.settings.quality",
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"cloth.settings.spring_damping",
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"cloth.settings.structural_stiffness",
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]
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preset_subdir = "cloth"
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class AddPresetSunSky(AddPresetBase, Operator):
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'''Add a Sky & Atmosphere Preset'''
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bl_idname = "lamp.sunsky_preset_add"
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bl_label = "Add Sunsky Preset"
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preset_menu = "LAMP_MT_sunsky_presets"
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preset_defines = [
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"sky = bpy.context.object.data.sky"
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]
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preset_values = [
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"sky.atmosphere_extinction",
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"sky.atmosphere_inscattering",
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"sky.atmosphere_turbidity",
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"sky.backscattered_light",
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"sky.horizon_brightness",
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"sky.spread",
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"sky.sun_brightness",
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"sky.sun_intensity",
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"sky.sun_size",
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"sky.sky_blend",
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"sky.sky_blend_type",
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"sky.sky_color_space",
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"sky.sky_exposure",
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]
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preset_subdir = "sunsky"
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class AddPresetInteraction(AddPresetBase, Operator):
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'''Add an Application Interaction Preset'''
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bl_idname = "wm.interaction_preset_add"
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bl_label = "Add Interaction Preset"
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preset_menu = "USERPREF_MT_interaction_presets"
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preset_defines = [
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"user_preferences = bpy.context.user_preferences"
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]
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preset_values = [
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"user_preferences.edit.use_drag_immediately",
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"user_preferences.edit.use_insertkey_xyz_to_rgb",
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"user_preferences.inputs.invert_mouse_zoom",
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"user_preferences.inputs.select_mouse",
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"user_preferences.inputs.use_emulate_numpad",
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"user_preferences.inputs.use_mouse_continuous",
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"user_preferences.inputs.use_mouse_emulate_3_button",
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"user_preferences.inputs.view_rotate_method",
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"user_preferences.inputs.view_zoom_axis",
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"user_preferences.inputs.view_zoom_method",
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]
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preset_subdir = "interaction"
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class AddPresetKeyconfig(AddPresetBase, Operator):
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'''Add a Keyconfig Preset'''
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bl_idname = "wm.keyconfig_preset_add"
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bl_label = "Add Keyconfig Preset"
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preset_menu = "USERPREF_MT_keyconfigs"
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preset_subdir = "keyconfig"
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def add(self, context, filepath):
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bpy.ops.wm.keyconfig_export(filepath=filepath)
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bpy.utils.keyconfig_set(filepath)
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def pre_cb(self, context):
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keyconfigs = bpy.context.window_manager.keyconfigs
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if self.remove_active:
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preset_menu_class = getattr(bpy.types, self.preset_menu)
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preset_menu_class.bl_label = keyconfigs.active.name
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def post_cb(self, context):
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keyconfigs = bpy.context.window_manager.keyconfigs
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if self.remove_active:
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keyconfigs.remove(keyconfigs.active)
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class AddPresetOperator(AddPresetBase, Operator):
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'''Add an Application Interaction Preset'''
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bl_idname = "wm.operator_preset_add"
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bl_label = "Operator Preset"
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preset_menu = "WM_MT_operator_presets"
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operator = bpy.props.StringProperty(
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name="Operator",
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maxlen=64,
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options={'HIDDEN'},
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)
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# XXX, not ideal
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preset_defines = [
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"op = bpy.context.space_data.operator",
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]
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@property
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def preset_subdir(self):
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return AddPresetOperator.operator_path(self.operator)
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@property
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def preset_values(self):
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properties_blacklist = Operator.bl_rna.properties.keys()
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prefix, suffix = self.operator.split("_OT_", 1)
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op = getattr(getattr(bpy.ops, prefix.lower()), suffix)
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operator_rna = op.get_rna().bl_rna
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del op
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ret = []
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for prop_id, prop in operator_rna.properties.items():
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if not (prop.is_hidden or prop.is_skip_save):
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if prop_id not in properties_blacklist:
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ret.append("op.%s" % prop_id)
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return ret
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@staticmethod
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def operator_path(operator):
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import os
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prefix, suffix = operator.split("_OT_", 1)
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return os.path.join("operator", "%s.%s" % (prefix.lower(), suffix))
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class WM_MT_operator_presets(Menu):
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bl_label = "Operator Presets"
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def draw(self, context):
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self.operator = context.space_data.operator.bl_idname
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Menu.draw_preset(self, context)
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@property
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def preset_subdir(self):
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return AddPresetOperator.operator_path(self.operator)
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preset_operator = "script.execute_preset"
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