forked from bartvdbraak/blender
0ee0eec6c6
* Removed outdated properties from the presets. Note: it does not fail anymore, but needs an update for new settings probably.
868 lines
26 KiB
Python
868 lines
26 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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import os
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from bpy.types import Operator
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from mathutils import Vector, Matrix
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def CLIP_spaces_walk(context, all_screens, tarea, tspace, callback, *args):
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screens = bpy.data.screens if all_screens else [context.screen]
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for screen in screens:
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for area in screen.areas:
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if area.type == tarea:
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for space in area.spaces:
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if space.type == tspace:
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callback(space, *args)
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def CLIP_set_viewport_background(context, all_screens, clip, clip_user):
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def set_background(space_v3d, clip, user):
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bgpic = None
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for x in space_v3d.background_images:
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if x.source == 'MOVIE_CLIP':
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bgpic = x
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break
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if not bgpic:
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bgpic = space_v3d.background_images.new()
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bgpic.source = 'MOVIE_CLIP'
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bgpic.clip = clip
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bgpic.clip_user.proxy_render_size = user.proxy_render_size
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bgpic.clip_user.use_render_undistorted = True
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bgpic.use_camera_clip = False
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bgpic.view_axis = 'CAMERA'
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space_v3d.show_background_images = True
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CLIP_spaces_walk(context, all_screens, 'VIEW_3D', 'VIEW_3D',
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set_background, clip, clip_user)
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def CLIP_camera_for_clip(context, clip):
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scene = context.scene
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camera = scene.camera
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for ob in scene.objects:
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if ob.type == 'CAMERA':
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for con in ob.constraints:
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if con.type == 'CAMERA_SOLVER':
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cur_clip = scene.active_clip if con.use_active_clip else con.clip
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if cur_clip == clip:
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return ob
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return camera
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def CLIP_track_view_selected(sc, track):
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if track.select_anchor:
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return True
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if sc.show_marker_pattern and track.select_pattern:
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return True
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if sc.show_marker_search and track.select_search:
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return True
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return False
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def CLIP_default_settings_from_track(clip, track):
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settings = clip.tracking.settings
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width = clip.size[0]
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height = clip.size[1]
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pattern = track.pattern_max - track.pattern_min
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search = track.search_max - track.search_min
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pattern[0] = pattern[0] * width
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pattern[1] = pattern[1] * height
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search[0] = search[0] * width
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search[1] = search[1] * height
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settings.default_correlation_min = track.correlation_min
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settings.default_pattern_size = max(pattern[0], pattern[1])
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settings.default_search_size = max(search[0], search[1])
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settings.default_frames_limit = track.frames_limit
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settings.default_pattern_match = track.pattern_match
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settings.default_margin = track.margin
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settings.use_default_red_channel = track.use_red_channel
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settings.use_default_green_channel = track.use_green_channel
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settings.use_default_blue_channel = track.use_blue_channel
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class CLIP_OT_track_to_empty(Operator):
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"""Create an Empty object which will be copying movement of active track"""
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bl_idname = "clip.track_to_empty"
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bl_label = "Link Empty to Track"
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bl_options = {'UNDO', 'REGISTER'}
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def _link_track(self, context, clip, tracking_object, track):
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sc = context.space_data
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constraint = None
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ob = None
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ob = bpy.data.objects.new(name=track.name, object_data=None)
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ob.select = True
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context.scene.objects.link(ob)
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context.scene.objects.active = ob
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for con in ob.constraints:
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if con.type == 'FOLLOW_TRACK':
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constraint = con
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break
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if constraint is None:
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constraint = ob.constraints.new(type='FOLLOW_TRACK')
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constraint.use_active_clip = False
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constraint.clip = sc.clip
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constraint.track = track.name
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constraint.use_3d_position = False
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constraint.object = tracking_object.name
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constraint.camera = CLIP_camera_for_clip(context, clip)
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def execute(self, context):
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sc = context.space_data
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clip = sc.clip
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tracking_object = clip.tracking.objects.active
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for track in tracking_object.tracks:
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if CLIP_track_view_selected(sc, track):
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self._link_track(context, clip, tracking_object, track)
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return {'FINISHED'}
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class CLIP_OT_bundles_to_mesh(Operator):
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"""Create vertex cloud using coordinates of reconstructed tracks"""
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bl_idname = "clip.bundles_to_mesh"
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bl_label = "3D Markers to Mesh"
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bl_options = {'UNDO', 'REGISTER'}
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return (sc.type == 'CLIP_EDITOR') and sc.clip
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def execute(self, context):
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from bpy_extras.io_utils import unpack_list
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sc = context.space_data
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clip = sc.clip
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tracking_object = clip.tracking.objects.active
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new_verts = []
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mesh = bpy.data.meshes.new(name="Tracks")
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for track in tracking_object.tracks:
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if track.has_bundle:
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new_verts.append(track.bundle)
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if new_verts:
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mesh.vertices.add(len(new_verts))
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mesh.vertices.foreach_set("co", unpack_list(new_verts))
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ob = bpy.data.objects.new(name="Tracks", object_data=mesh)
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context.scene.objects.link(ob)
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return {'FINISHED'}
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class CLIP_OT_delete_proxy(Operator):
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"""Delete movie clip proxy files from the hard drive"""
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bl_idname = "clip.delete_proxy"
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bl_label = "Delete Proxy"
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context):
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if context.space_data.type != 'CLIP_EDITOR':
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return False
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sc = context.space_data
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return sc.clip
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_confirm(self, event)
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def _rmproxy(self, abspath):
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import shutil
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if not os.path.exists(abspath):
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return
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if os.path.isdir(abspath):
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shutil.rmtree(abspath)
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else:
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os.remove(abspath)
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def execute(self, context):
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sc = context.space_data
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clip = sc.clip
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if clip.use_proxy_custom_directory:
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proxydir = clip.proxy.directory
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else:
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clipdir = os.path.dirname(clip.filepath)
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proxydir = os.path.join(clipdir, "BL_proxy")
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clipfile = os.path.basename(clip.filepath)
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proxy = os.path.join(proxydir, clipfile)
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absproxy = bpy.path.abspath(proxy)
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# proxy_<quality>[_undostorted]
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for x in (25, 50, 75, 100):
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d = os.path.join(absproxy, "proxy_%d" % x)
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self._rmproxy(d)
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self._rmproxy(d + "_undistorted")
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self._rmproxy(os.path.join(absproxy, "proxy_%d.avi" % x))
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tc = ("free_run.blen_tc",
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"interp_free_run.blen_tc",
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"record_run.blen_tc")
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for x in tc:
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self._rmproxy(os.path.join(absproxy, x))
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# remove proxy per-clip directory
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try:
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os.rmdir(absproxy)
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except OSError:
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pass
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# remove [custom] proxy directory if empty
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try:
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absdir = bpy.path.abspath(proxydir)
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os.rmdir(absdir)
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except OSError:
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pass
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return {'FINISHED'}
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class CLIP_OT_set_viewport_background(Operator):
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"""Set current movie clip as a camera background in 3D view-port """ \
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"""(works only when a 3D view-port is visible)"""
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bl_idname = "clip.set_viewport_background"
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bl_label = "Set as Background"
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context):
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if context.space_data.type != 'CLIP_EDITOR':
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return False
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sc = context.space_data
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return sc.clip
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def execute(self, context):
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sc = context.space_data
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CLIP_set_viewport_background(context, False, sc.clip, sc.clip_user)
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return {'FINISHED'}
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class CLIP_OT_constraint_to_fcurve(Operator):
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"""Create F-Curves for object which will copy \
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object's movement caused by this constraint"""
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bl_idname = "clip.constraint_to_fcurve"
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bl_label = "Constraint to F-Curve"
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bl_options = {'UNDO', 'REGISTER'}
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def _bake_object(self, scene, ob):
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con = None
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clip = None
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sfra = None
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efra = None
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frame_current = scene.frame_current
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matrices = []
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# Find constraint which would be converting
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# TODO: several camera solvers and track followers would fail,
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# but can't think about real work-flow where it'll be useful
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for x in ob.constraints:
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if x.type in {'CAMERA_SOLVER', 'FOLLOW_TRACK', 'OBJECT_SOLVER'}:
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con = x
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if not con:
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self.report({'ERROR'},
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"Motion Tracking constraint to be converted not found")
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return {'CANCELLED'}
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# Get clip used for parenting
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if con.use_active_clip:
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clip = scene.active_clip
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else:
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clip = con.clip
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if not clip:
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self.report({'ERROR'},
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"Movie clip to use tracking data from isn't set")
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return {'CANCELLED'}
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if con.type == 'FOLLOW_TRACK' and con.use_3d_position:
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mat = ob.matrix_world.copy()
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ob.constraints.remove(con)
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ob.matrix_world = mat
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return {'FINISHED'}
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# Find start and end frames
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for track in clip.tracking.tracks:
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if sfra is None:
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sfra = track.markers[0].frame
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else:
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sfra = min(sfra, track.markers[0].frame)
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if efra is None:
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efra = track.markers[-1].frame
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else:
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efra = max(efra, track.markers[-1].frame)
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if sfra is None or efra is None:
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return
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# Store object matrices
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for x in range(sfra, efra + 1):
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scene.frame_set(x)
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matrices.append(ob.matrix_world.copy())
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ob.animation_data_create()
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# Apply matrices on object and insert key-frames
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i = 0
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for x in range(sfra, efra + 1):
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scene.frame_set(x)
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ob.matrix_world = matrices[i]
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ob.keyframe_insert("location")
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if ob.rotation_mode == 'QUATERNION':
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ob.keyframe_insert("rotation_quaternion")
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else:
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ob.keyframe_insert("rotation_euler")
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i += 1
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ob.constraints.remove(con)
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scene.frame_set(frame_current)
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def execute(self, context):
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scene = context.scene
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# XXX, should probably use context.selected_editable_objects
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# since selected objects can be from a lib or in hidden layer!
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for ob in scene.objects:
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if ob.select:
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self._bake_object(scene, ob)
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return {'FINISHED'}
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class CLIP_OT_setup_tracking_scene(Operator):
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"""Prepare scene for compositing 3D objects into this footage"""
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bl_idname = "clip.setup_tracking_scene"
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bl_label = "Setup Tracking Scene"
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bl_options = {'UNDO', 'REGISTER'}
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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if sc.type != 'CLIP_EDITOR':
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return False
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clip = sc.clip
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return clip and clip.tracking.reconstruction.is_valid
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@staticmethod
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def _setupScene(context):
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scene = context.scene
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scene.active_clip = context.space_data.clip
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@staticmethod
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def _setupWorld(context):
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scene = context.scene
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world = scene.world
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if not world:
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world = bpy.data.worlds.new(name="World")
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scene.world = world
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world.light_settings.use_ambient_occlusion = True
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world.light_settings.ao_blend_type = 'MULTIPLY'
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world.light_settings.use_environment_light = True
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world.light_settings.environment_energy = 0.1
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world.light_settings.distance = 1.0
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world.light_settings.sample_method = 'ADAPTIVE_QMC'
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world.light_settings.samples = 7
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world.light_settings.threshold = 0.005
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@staticmethod
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def _findOrCreateCamera(context):
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scene = context.scene
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if scene.camera:
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return scene.camera
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cam = bpy.data.cameras.new(name="Camera")
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camob = bpy.data.objects.new(name="Camera", object_data=cam)
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scene.objects.link(camob)
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scene.camera = camob
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camob.matrix_local = (Matrix.Translation((7.481, -6.508, 5.344)) *
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Matrix.Rotation(0.815, 4, 'Z') *
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Matrix.Rotation(0.011, 4, 'Y') *
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Matrix.Rotation(1.109, 4, 'X'))
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return camob
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@staticmethod
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def _setupCamera(context):
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sc = context.space_data
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clip = sc.clip
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tracking = clip.tracking
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camob = CLIP_OT_setup_tracking_scene._findOrCreateCamera(context)
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cam = camob.data
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# Remove all constraints to be sure motion is fine
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camob.constraints.clear()
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# Append camera solver constraint
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con = camob.constraints.new(type='CAMERA_SOLVER')
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con.use_active_clip = True
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con.influence = 1.0
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cam.sensor_width = tracking.camera.sensor_width
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cam.lens = tracking.camera.focal_length
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@staticmethod
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def _setupViewport(context):
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sc = context.space_data
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CLIP_set_viewport_background(context, True, sc.clip, sc.clip_user)
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@staticmethod
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def _setupRenderLayers(context):
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scene = context.scene
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rlayers = scene.render.layers
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if not scene.render.layers.get("Foreground"):
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if len(rlayers) == 1:
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fg = rlayers[0]
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fg.name = 'Foreground'
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else:
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fg = scene.render.layers.new("Foreground")
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fg.use_sky = False
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fg.layers = [True] + [False] * 19
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fg.layers_zmask = [False] * 10 + [True] + [False] * 9
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fg.use_pass_vector = True
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if not scene.render.layers.get("Background"):
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bg = scene.render.layers.new("Background")
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bg.use_pass_shadow = True
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bg.use_pass_ambient_occlusion = True
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bg.layers = [False] * 10 + [True] + [False] * 9
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@staticmethod
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def _findNode(tree, type):
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for node in tree.nodes:
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if node.type == type:
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return node
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return None
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@staticmethod
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def _findOrCreateNode(tree, type):
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node = CLIP_OT_setup_tracking_scene._findNode(tree, type)
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if not node:
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node = tree.nodes.new(type=type)
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return node
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@staticmethod
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def _needSetupNodes(context):
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scene = context.scene
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tree = scene.node_tree
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if not tree:
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# No compositor node tree found, time to create it!
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return True
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for node in tree.nodes:
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if node.type in {'MOVIECLIP', 'MOVIEDISTORTION'}:
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return False
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return True
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@staticmethod
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def _offsetNodes(tree):
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for a in tree.nodes:
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for b in tree.nodes:
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if a != b and a.location == b.location:
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b.location += Vector((40.0, 20.0))
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def _setupNodes(self, context):
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if not self._needSetupNodes(context):
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# compositor nodes were already setup or even changes already
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# do nothing to prevent nodes damage
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return
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# Enable backdrop for all compositor spaces
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def setup_space(space):
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space.show_backdrop = True
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CLIP_spaces_walk(context, True, 'NODE_EDITOR', 'NODE_EDITOR',
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setup_space)
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|
|
|
sc = context.space_data
|
|
scene = context.scene
|
|
scene.use_nodes = True
|
|
tree = scene.node_tree
|
|
clip = sc.clip
|
|
|
|
need_stabilization = False
|
|
|
|
# create nodes
|
|
rlayer_fg = self._findOrCreateNode(tree, 'R_LAYERS')
|
|
rlayer_bg = tree.nodes.new(type='R_LAYERS')
|
|
composite = self._findOrCreateNode(tree, 'COMPOSITE')
|
|
|
|
movieclip = tree.nodes.new(type='MOVIECLIP')
|
|
distortion = tree.nodes.new(type='MOVIEDISTORTION')
|
|
|
|
if need_stabilization:
|
|
stabilize = tree.nodes.new(type='STABILIZE2D')
|
|
|
|
scale = tree.nodes.new(type='SCALE')
|
|
invert = tree.nodes.new(type='INVERT')
|
|
add_ao = tree.nodes.new(type='MIX_RGB')
|
|
add_shadow = tree.nodes.new(type='MIX_RGB')
|
|
mul_shadow = tree.nodes.new(type='MIX_RGB')
|
|
mul_image = tree.nodes.new(type='MIX_RGB')
|
|
vector_blur = tree.nodes.new(type='VECBLUR')
|
|
alphaover = tree.nodes.new(type='ALPHAOVER')
|
|
viewer = tree.nodes.new(type='VIEWER')
|
|
|
|
# setup nodes
|
|
movieclip.clip = clip
|
|
|
|
distortion.clip = clip
|
|
distortion.distortion_type = 'UNDISTORT'
|
|
|
|
if need_stabilization:
|
|
stabilize.clip = clip
|
|
|
|
scale.space = 'RENDER_SIZE'
|
|
|
|
rlayer_bg.scene = scene
|
|
rlayer_bg.layer = "Background"
|
|
|
|
rlayer_fg.scene = scene
|
|
rlayer_fg.layer = "Foreground"
|
|
|
|
add_ao.blend_type = 'ADD'
|
|
add_shadow.blend_type = 'ADD'
|
|
|
|
mul_shadow.blend_type = 'MULTIPLY'
|
|
mul_shadow.inputs["Fac"].default_value = 0.8
|
|
|
|
mul_image.blend_type = 'MULTIPLY'
|
|
mul_image.inputs["Fac"].default_value = 0.8
|
|
|
|
vector_blur.factor = 0.75
|
|
|
|
# create links
|
|
tree.links.new(movieclip.outputs["Image"], distortion.inputs["Image"])
|
|
|
|
if need_stabilization:
|
|
tree.links.new(distortion.outputs["Image"],
|
|
stabilize.inputs["Image"])
|
|
tree.links.new(stabilize.outputs["Image"], scale.inputs["Image"])
|
|
else:
|
|
tree.links.new(distortion.outputs["Image"], scale.inputs["Image"])
|
|
|
|
tree.links.new(rlayer_bg.outputs["Alpha"], invert.inputs["Color"])
|
|
|
|
tree.links.new(invert.outputs["Color"], add_shadow.inputs[1])
|
|
tree.links.new(rlayer_bg.outputs["Shadow"], add_shadow.inputs[2])
|
|
|
|
tree.links.new(invert.outputs["Color"], add_ao.inputs[1])
|
|
tree.links.new(rlayer_bg.outputs["AO"], add_ao.inputs[2])
|
|
|
|
tree.links.new(add_ao.outputs["Image"], mul_shadow.inputs[1])
|
|
tree.links.new(add_shadow.outputs["Image"], mul_shadow.inputs[2])
|
|
|
|
tree.links.new(scale.outputs["Image"], mul_image.inputs[1])
|
|
tree.links.new(mul_shadow.outputs["Image"], mul_image.inputs[2])
|
|
|
|
tree.links.new(rlayer_fg.outputs["Image"], vector_blur.inputs["Image"])
|
|
tree.links.new(rlayer_fg.outputs["Z"], vector_blur.inputs["Z"])
|
|
tree.links.new(rlayer_fg.outputs["Speed"], vector_blur.inputs["Speed"])
|
|
|
|
tree.links.new(mul_image.outputs["Image"], alphaover.inputs[1])
|
|
tree.links.new(vector_blur.outputs["Image"], alphaover.inputs[2])
|
|
|
|
tree.links.new(alphaover.outputs["Image"], composite.inputs["Image"])
|
|
tree.links.new(alphaover.outputs["Image"], viewer.inputs["Image"])
|
|
|
|
# place nodes
|
|
movieclip.location = Vector((-300.0, 350.0))
|
|
|
|
distortion.location = movieclip.location
|
|
distortion.location += Vector((200.0, 0.0))
|
|
|
|
if need_stabilization:
|
|
stabilize.location = distortion.location
|
|
stabilize.location += Vector((200.0, 0.0))
|
|
|
|
scale.location = stabilize.location
|
|
scale.location += Vector((200.0, 0.0))
|
|
else:
|
|
scale.location = distortion.location
|
|
scale.location += Vector((200.0, 0.0))
|
|
|
|
rlayer_bg.location = movieclip.location
|
|
rlayer_bg.location -= Vector((0.0, 350.0))
|
|
|
|
invert.location = rlayer_bg.location
|
|
invert.location += Vector((250.0, 50.0))
|
|
|
|
add_ao.location = invert.location
|
|
add_ao.location[0] += 200
|
|
add_ao.location[1] = rlayer_bg.location[1]
|
|
|
|
add_shadow.location = add_ao.location
|
|
add_shadow.location -= Vector((0.0, 250.0))
|
|
|
|
mul_shadow.location = add_ao.location
|
|
mul_shadow.location += Vector((200.0, -50.0))
|
|
|
|
mul_image.location = mul_shadow.location
|
|
mul_image.location += Vector((300.0, 200.0))
|
|
|
|
rlayer_fg.location = rlayer_bg.location
|
|
rlayer_fg.location -= Vector((0.0, 500.0))
|
|
|
|
vector_blur.location[0] = mul_image.location[0]
|
|
vector_blur.location[1] = rlayer_fg.location[1]
|
|
|
|
alphaover.location[0] = vector_blur.location[0] + 350
|
|
alphaover.location[1] = \
|
|
(vector_blur.location[1] + mul_image.location[1]) / 2
|
|
|
|
composite.location = alphaover.location
|
|
composite.location += Vector((200.0, -100.0))
|
|
|
|
viewer.location = composite.location
|
|
composite.location += Vector((0.0, 200.0))
|
|
|
|
# ensure no nodes were creates on position of existing node
|
|
self._offsetNodes(tree)
|
|
|
|
@staticmethod
|
|
def _createMesh(scene, name, vertices, faces):
|
|
from bpy_extras.io_utils import unpack_list
|
|
|
|
mesh = bpy.data.meshes.new(name=name)
|
|
|
|
mesh.vertices.add(len(vertices))
|
|
mesh.vertices.foreach_set("co", unpack_list(vertices))
|
|
|
|
nbr_loops = len(faces)
|
|
nbr_polys = nbr_loops // 4
|
|
mesh.loops.add(nbr_loops)
|
|
mesh.polygons.add(nbr_polys)
|
|
|
|
mesh.polygons.foreach_set("loop_start", range(0, nbr_loops, 4))
|
|
mesh.polygons.foreach_set("loop_total", (4,) * nbr_polys)
|
|
mesh.loops.foreach_set("vertex_index", faces)
|
|
|
|
mesh.update()
|
|
|
|
ob = bpy.data.objects.new(name=name, object_data=mesh)
|
|
|
|
scene.objects.link(ob)
|
|
|
|
return ob
|
|
|
|
@staticmethod
|
|
def _getPlaneVertices(half_size, z):
|
|
|
|
return [(-half_size, -half_size, z),
|
|
(-half_size, half_size, z),
|
|
(half_size, half_size, z),
|
|
(half_size, -half_size, z)]
|
|
|
|
def _createGround(self, scene):
|
|
vertices = self._getPlaneVertices(4.0, 0.0)
|
|
faces = [0, 1, 2, 3]
|
|
|
|
ob = self._createMesh(scene, "Ground", vertices, faces)
|
|
ob["is_ground"] = True
|
|
|
|
return ob
|
|
|
|
@staticmethod
|
|
def _findGround(context):
|
|
scene = context.scene
|
|
|
|
for ob in scene.objects:
|
|
if ob.type == 'MESH' and "is_ground" in ob:
|
|
return ob
|
|
|
|
return None
|
|
|
|
@staticmethod
|
|
def _mergeLayers(layers_a, layers_b):
|
|
|
|
return [(layers_a[i] | layers_b[i]) for i in range(len(layers_a))]
|
|
|
|
@staticmethod
|
|
def _createLamp(scene):
|
|
lamp = bpy.data.lamps.new(name="Lamp", type='POINT')
|
|
lampob = bpy.data.objects.new(name="Lamp", object_data=lamp)
|
|
scene.objects.link(lampob)
|
|
|
|
lampob.matrix_local = Matrix.Translation((4.076, 1.005, 5.904))
|
|
|
|
lamp.distance = 30
|
|
lamp.shadow_method = 'RAY_SHADOW'
|
|
|
|
return lampob
|
|
|
|
def _createSampleObject(self, scene):
|
|
vertices = self._getPlaneVertices(1.0, -1.0) + \
|
|
self._getPlaneVertices(1.0, 1.0)
|
|
faces = (0, 1, 2, 3,
|
|
4, 7, 6, 5,
|
|
0, 4, 5, 1,
|
|
1, 5, 6, 2,
|
|
2, 6, 7, 3,
|
|
3, 7, 4, 0)
|
|
|
|
return self._createMesh(scene, "Cube", vertices, faces)
|
|
|
|
def _setupObjects(self, context):
|
|
scene = context.scene
|
|
|
|
fg = scene.render.layers.get("Foreground")
|
|
bg = scene.render.layers.get("Background")
|
|
|
|
all_layers = self._mergeLayers(fg.layers, bg.layers)
|
|
|
|
# ensure all lamps are active on foreground and background
|
|
has_lamp = False
|
|
has_mesh = False
|
|
for ob in scene.objects:
|
|
if ob.type == 'LAMP':
|
|
ob.layers = all_layers
|
|
has_lamp = True
|
|
elif ob.type == 'MESH' and "is_ground" not in ob:
|
|
has_mesh = True
|
|
|
|
# create sample lamp if there's no lamps in the scene
|
|
if not has_lamp:
|
|
lamp = self._createLamp(scene)
|
|
lamp.layers = all_layers
|
|
|
|
# create sample object if there's no meshes in the scene
|
|
if not has_mesh:
|
|
ob = self._createSampleObject(scene)
|
|
ob.layers = fg.layers
|
|
|
|
# create ground object if needed
|
|
ground = self._findGround(context)
|
|
if not ground:
|
|
ground = self._createGround(scene)
|
|
ground.layers = bg.layers
|
|
else:
|
|
# make sure ground is available on Background layer
|
|
ground.layers = self._mergeLayers(ground.layers, bg.layers)
|
|
|
|
# layers with background and foreground should be rendered
|
|
scene.layers = self._mergeLayers(scene.layers, all_layers)
|
|
|
|
def execute(self, context):
|
|
self._setupScene(context)
|
|
self._setupWorld(context)
|
|
self._setupCamera(context)
|
|
self._setupViewport(context)
|
|
self._setupRenderLayers(context)
|
|
self._setupNodes(context)
|
|
self._setupObjects(context)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class CLIP_OT_track_settings_as_default(Operator):
|
|
"""Copy tracking settings from active track to default settings"""
|
|
|
|
bl_idname = "clip.track_settings_as_default"
|
|
bl_label = "Track Settings As Default"
|
|
bl_options = {'UNDO', 'REGISTER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
sc = context.space_data
|
|
|
|
if sc.type != 'CLIP_EDITOR':
|
|
return False
|
|
|
|
clip = sc.clip
|
|
|
|
return clip and clip.tracking.tracks.active
|
|
|
|
def execute(self, context):
|
|
sc = context.space_data
|
|
clip = sc.clip
|
|
|
|
CLIP_default_settings_from_track(clip, clip.tracking.tracks.active)
|
|
|
|
return {'FINISHED'}
|