blender/release/scripts/op
Campbell Barton 35422ac536 rna/api
move Object.update(...) to ID.update(). since depsgraph update function can now be called on ID types.

also changed how update flags work.

  obj.update(scene, 1, 1, 1)
... is now
  obj.update({'OBJECT', 'DATA', 'TIME'})

Don't pass scene anymore. This was used for recalculating text but I think this is better dont in a different function.
2011-01-03 09:09:30 +00:00
..
io_anim_bvh recent change to keyframe menu broke BVH import, now don't use the operator at all, instead assign the action manually. 2011-01-03 08:28:22 +00:00
io_mesh_ply pep8 cleanup 2011-01-01 07:20:34 +00:00
io_scene_3ds python api: rna array slices now return tuples rather then lists (fits with recent change made to mathutils). 2011-01-02 09:54:44 +00:00
io_scene_fbx rna/api 2011-01-03 09:09:30 +00:00
io_scene_obj python api: rna array slices now return tuples rather then lists (fits with recent change made to mathutils). 2011-01-02 09:54:44 +00:00
io_scene_x3d python api: rna array slices now return tuples rather then lists (fits with recent change made to mathutils). 2011-01-02 09:54:44 +00:00
io_shape_mdd pep8 cleanup 2011-01-01 07:20:34 +00:00
add_mesh_torus.py pedantic word ordering change. 2010-12-08 11:42:11 +00:00
animsys_update.py pep8 cleanup 2011-01-01 07:20:34 +00:00
console_python.py pep8 cleanup 2011-01-01 07:20:34 +00:00
console_shell.py small edits to text editor from writing a python editor extension. 2010-08-11 05:21:43 +00:00
fcurve_euler_filter.py use is rather then == when comparing against None. 2010-09-18 10:43:32 +00:00
image.py patch [#24251] Add missing tooltips for image operatios 2010-10-15 08:41:58 +00:00
mesh.py ran through pep8 checker 2010-09-07 15:17:42 +00:00
nla.py remove reload() from builtins since python3 no longer uses this. 2010-12-22 21:39:48 +00:00
object_align.py pep8 cleanup 2011-01-01 07:20:34 +00:00
object_randomize_transform.py pep8 cleanup 2011-01-01 07:20:34 +00:00
object.py geometry module 2011-01-02 02:11:38 +00:00
presets.py pep8 cleanup 2011-01-01 07:20:34 +00:00
screen_play_rendered_anim.py Fix for fix, not UnicodeEncodingError (where did I get that from?) but UnicodeDecodeError. 2010-10-13 22:20:34 +00:00
sequencer.py use is rather then == when comparing against None. 2010-09-18 10:43:32 +00:00
uv.py pep8 cleanup 2011-01-01 07:20:34 +00:00
uvcalc_follow_active.py - move more active properties into their collections: 2010-08-23 22:16:45 +00:00
uvcalc_smart_project.py geometry module 2011-01-02 02:11:38 +00:00
vertexpaint_dirt.py replace self.properties.foo --> self.foo 2010-09-09 18:03:57 +00:00
wm.py pep8 cleanup 2011-01-01 07:20:34 +00:00