.. |
KXNetwork
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clang/cmake - quiet warnings for external libs and reference moto as a system include.
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2013-07-15 08:26:16 +00:00 |
BL_Action.cpp
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_Action.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_ActionManager.cpp
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BGE: Finally adding support for additive layer blending.
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2013-08-14 23:31:49 +00:00 |
BL_ActionManager.h
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Fix build with GE and WITH_CXX_GUARDEDALLOC enabled…
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2013-08-19 15:02:28 +00:00 |
BL_BlenderShader.cpp
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Fix a few compiler warnings reported by clang.
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2013-08-18 14:15:51 +00:00 |
BL_BlenderShader.h
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Fix a few compiler warnings reported by clang.
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2013-08-18 14:15:51 +00:00 |
BL_Material.cpp
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add missing gpl headers
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2013-07-02 09:47:22 +00:00 |
BL_Material.h
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BGE: Adding support for the Cast Only material option.
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2014-03-19 23:57:49 -07:00 |
BL_Shader.cpp
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add missing gpl headers
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2013-07-02 09:47:22 +00:00 |
BL_Shader.h
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code cleanup: comment/remove unused defines
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2013-05-28 01:15:59 +00:00 |
BL_Texture.cpp
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add missing gpl headers
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2013-07-02 09:47:22 +00:00 |
BL_Texture.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
CMakeLists.txt
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BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
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2014-04-23 19:39:57 -07:00 |
KX_ArmatureSensor.cpp
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style cleanup
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2013-03-18 11:44:56 +00:00 |
KX_ArmatureSensor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_BlenderMaterial.cpp
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BGE: Adding support for the Cast Only material option.
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2014-03-19 23:57:49 -07:00 |
KX_BlenderMaterial.h
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BGE Rasterizer Cleanup: Removing the need to reference KX_BlenderMaterial or KX_PolygonMaterial in RAS_OpenGLRasterizer.
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2013-11-04 19:21:32 +00:00 |
KX_Camera.cpp
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
KX_Camera.h
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Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens.
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2013-08-07 05:24:47 +00:00 |
KX_CameraActuator.cpp
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BGE: getting rid of a few maybe-uninitialized warnings.
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2013-03-23 03:04:02 +00:00 |
KX_CameraActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_CameraIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_CameraIpoSGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_CharacterWrapper.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_CharacterWrapper.h
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BGE: Some various changes to make moving the character physics type easier:
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2013-01-30 05:55:17 +00:00 |
KX_ClientObjectInfo.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConstraintActuator.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_ConstraintActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConstraintWrapper.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_ConstraintWrapper.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_Dome.cpp
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Code cleanup: Removing KX_KetsjiEngine::m_drawingmode
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2014-03-24 20:11:11 -07:00 |
KX_Dome.h
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BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
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2013-11-04 19:21:07 +00:00 |
KX_EmptyObject.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_EmptyObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_FontObject.cpp
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BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
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2013-11-04 19:21:07 +00:00 |
KX_FontObject.h
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BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
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2013-11-04 19:21:07 +00:00 |
KX_GameActuator.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_GameActuator.h
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_GameObject.cpp
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COmpilation error fix after recent cleanup in BGE
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2014-04-24 13:03:41 +06:00 |
KX_GameObject.h
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Game Engine: Level of detail support and tools
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2013-12-17 17:03:27 -08:00 |
KX_IInterpolator.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_IPO_SGController.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_IPO_SGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_IpoActuator.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_IpoActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_IpoConvert.cpp
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add PHY headers to cmake's ketsji (else some IDE's won't show)
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2013-02-26 23:08:42 +00:00 |
KX_IpoConvert.h
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Fix various warnings with clang build, and adjust cmake clang warnings flags
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2013-02-26 21:58:06 +00:00 |
KX_IPOTransform.h
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style cleanup
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2012-10-29 02:11:40 +00:00 |
KX_IScalarInterpolator.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_ISceneConverter.h
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BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
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2013-11-04 19:21:07 +00:00 |
KX_ISystem.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_KetsjiEngine.cpp
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
KX_KetsjiEngine.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
KX_Light.cpp
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BGE code cleanup: Removing an unused include in KX_Light.cpp
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2014-03-27 22:44:30 -07:00 |
KX_Light.h
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BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
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2014-03-27 22:32:06 -07:00 |
KX_LightIpoSGController.cpp
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BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
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2014-03-27 22:32:06 -07:00 |
KX_LightIpoSGController.h
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Code cleanup: RAS_ILightObject is class, not a struct.
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2014-04-12 20:12:07 +02:00 |
KX_MaterialIpoController.cpp
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add missing gpl headers
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2013-07-02 09:47:22 +00:00 |
KX_MaterialIpoController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_MeshProxy.cpp
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BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
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2014-04-23 19:39:57 -07:00 |
KX_MeshProxy.h
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style cleanup
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2013-03-29 06:21:28 +00:00 |
KX_MotionState.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_MotionState.h
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_MouseFocusSensor.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_MouseFocusSensor.h
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style cleanup
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2012-10-29 02:11:40 +00:00 |
KX_NavMeshObject.cpp
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
KX_NavMeshObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_NearSensor.cpp
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Fix T38539: Can't set near sensor distance above 100 via python
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2014-02-22 13:57:12 +11:00 |
KX_NearSensor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ObColorIpoSGController.cpp
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BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC.
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2013-02-23 01:17:01 +00:00 |
KX_ObColorIpoSGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ObjectActuator.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_ObjectActuator.h
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BGE: Some various changes to make moving the character physics type easier:
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2013-01-30 05:55:17 +00:00 |
KX_ObstacleSimulation.cpp
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fix memory leak in KX_ObstacleSimulation
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2013-08-04 17:20:03 +00:00 |
KX_ObstacleSimulation.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_OrientationInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_OrientationInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ParentActuator.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_ParentActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PhysicsEngineEnums.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PolyProxy.cpp
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
KX_PolyProxy.h
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code cleanup: remove unused define, correct header guard mismatch, add NULL check so DM_to_mesh() can have a NULL object passed (currently not used) and remove redundant NULL check.
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2013-08-03 23:58:17 +00:00 |
KX_PositionInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_PositionInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_PyConstraintBinding.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
|
2013-11-04 19:22:47 +00:00 |
KX_PyConstraintBinding.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PyMath.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_PyMath.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PythonInit.cpp
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Partial fix for T3817: BGE crashing when using LibNew.
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2014-02-23 12:44:33 -08:00 |
KX_PythonInit.h
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Style cleanup: BGE
|
2013-12-24 05:44:54 +11:00 |
KX_PythonInitTypes.cpp
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BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed.
|
2013-11-04 19:21:50 +00:00 |
KX_PythonInitTypes.h
|
style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_PythonMain.cpp
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code cleanup: remove $Id's that crept back in, also osl style edits
|
2012-10-23 11:47:23 +00:00 |
KX_PythonMain.h
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Fix T37488: Crash with --debug reading userpref.blend
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2013-11-18 18:13:23 +06:00 |
KX_PythonSeq.cpp
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python api internals: no need to set the stop-iter exception string.
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2013-11-17 15:09:57 +11:00 |
KX_PythonSeq.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_RadarSensor.cpp
|
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
|
2013-11-04 19:22:47 +00:00 |
KX_RadarSensor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_RayCast.cpp
|
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
|
2013-11-04 19:22:47 +00:00 |
KX_RayCast.h
|
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
|
2013-11-04 19:22:47 +00:00 |
KX_RayEventManager.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_RayEventManager.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_RaySensor.cpp
|
game engine: implement hitMaterial for collision and ray sensors
|
2014-01-24 02:10:45 -02:00 |
KX_RaySensor.h
|
game engine: implement hitMaterial for collision and ray sensors
|
2014-01-24 02:10:45 -02:00 |
KX_SCA_AddObjectActuator.cpp
|
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
|
2013-11-04 19:22:47 +00:00 |
KX_SCA_AddObjectActuator.h
|
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
|
2012-10-21 05:46:41 +00:00 |
KX_SCA_DynamicActuator.cpp
|
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
|
2013-11-04 19:22:47 +00:00 |
KX_SCA_DynamicActuator.h
|
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
|
2013-11-04 19:22:47 +00:00 |
KX_SCA_EndObjectActuator.cpp
|
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
|
2012-11-10 05:42:50 +00:00 |
KX_SCA_EndObjectActuator.h
|
style cleanup: also correct some doxy comments
|
2012-08-18 13:07:48 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ScalarInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_ScalarInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_ScalingInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_ScalingInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_Scene.cpp
|
BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
|
2014-04-23 19:39:57 -07:00 |
KX_Scene.h
|
Game Engine: Level of detail support and tools
|
2013-12-17 17:03:27 -08:00 |
KX_SceneActuator.cpp
|
style cleanup:
|
2013-03-26 07:29:01 +00:00 |
KX_SceneActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_NodeRelationships.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_NodeRelationships.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SoundActuator.cpp
|
Code Cleanup: whitespace / formatting
|
2013-11-24 15:23:38 +11:00 |
KX_SoundActuator.h
|
Audaspace:
|
2012-11-05 14:24:35 +00:00 |
KX_StateActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_StateActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_SteeringActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SteeringActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TimeCategoryLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeCategoryLogger.h
|
code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_TimeLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeLogger.h
|
code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_TouchEventManager.cpp
|
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
|
2013-11-04 19:22:47 +00:00 |
KX_TouchEventManager.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TouchSensor.cpp
|
Fix compilation error caused by 67f1fd2
|
2014-01-24 14:06:23 +06:00 |
KX_TouchSensor.h
|
game engine: implement hitMaterial for collision and ray sensors
|
2014-01-24 02:10:45 -02:00 |
KX_TrackToActuator.cpp
|
bge track-to actuator: reverse the order of the cross product rather then negating.
|
2013-01-13 03:48:48 +00:00 |
KX_TrackToActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_VehicleWrapper.cpp
|
add missing gpl headers
|
2013-07-02 09:47:22 +00:00 |
KX_VehicleWrapper.h
|
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
|
2013-02-21 18:30:11 +00:00 |
KX_VertexProxy.cpp
|
code cleanup: unused vars, make other vars static.
|
2013-04-10 22:49:50 +00:00 |
KX_VertexProxy.h
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
KX_VisibilityActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_VisibilityActuator.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_WorldInfo.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_WorldInfo.h
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Style cleanup: BGE
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2013-12-24 05:44:54 +11:00 |
KX_WorldIpoController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_WorldIpoController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
SConscript
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split bge includes for scons onto their own lines (for easier merging)
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2013-05-29 21:56:55 +00:00 |