blender/release/scripts/freestyle/style_modules/contour.py
2012-12-11 23:05:04 +00:00

43 lines
1.6 KiB
Python

#
# Filename : contour.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws each object's visible contour
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
#############################################################################
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from PredicatesU1D import *
from shaders import *
Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D() ) )
bpred = SameShapeIdBP1D();
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
ConstantThicknessShader(5.0),
IncreasingColorShader(0.8,0,0,1,0.1,0,0,1)
]
Operators.create(TrueUP1D(), shaders_list)