blender/extern/glew
Dalai Felinto d875f4927e patch [#19796] GLEW update by Mitchell Stokes (Moguri)
GLEW update to version 1.5.1 [11-03-08]
this opens room for Geometry Shader support.

* - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
2009-11-21 20:36:03 +00:00
..
include/GL patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00
make Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
src patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00
CMakeLists.txt patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00
README.txt Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
SConscript patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00

See doc/index.html for more information.

If you downloaded the tarball from the GLEW website, you just need to:

    Unix:

        make

    Windows:

        use the project file in build/vc6/

If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make).  The extension data
is regenerated from the top level source directory with:

        make extensions