blender/release/scripts/io/export_ply.py
Campbell Barton e61c90e416 operators were copying the properties from the rna operator into the class instance.
however this meant the invoke function could not modify properties for exec to use (unless it called exec directly after)
since the popup for eg would re-instance the python class each time.

now use the operator properties directly through rna without an automatic copy.

now an operator attribute is accessed like this...
self.path --> self.properties.path
2009-11-19 17:12:08 +00:00

307 lines
9.4 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
__author__ = "Bruce Merry"
__version__ = "0.93"
__bpydoc__ = """\
This script exports Stanford PLY files from Blender. It supports normals,
colours, and texture coordinates per face or per vertex.
Only one mesh can be exported at a time.
"""
# Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# Vector rounding se we can use as keys
#
# Updated on Aug 11, 2008 by Campbell Barton
# - added 'comment' prefix to comments - Needed to comply with the PLY spec.
#
# Updated on Jan 1, 2007 by Gabe Ghearing
# - fixed normals so they are correctly smooth/flat
# - fixed crash when the model doesn't have uv coords or vertex colors
# - fixed crash when the model has vertex colors but doesn't have uv coords
# - changed float32 to float and uint8 to uchar for compatibility
# Errata/Notes as of Jan 1, 2007
# - script exports texture coords if they exist even if TexFace isn't selected (not a big deal to me)
# - ST(R) should probably be renamed UV(T) like in most PLY files (importer needs to be updated to take either)
#
# Updated on Jan 3, 2007 by Gabe Ghearing
# - fixed "sticky" vertex UV exporting
# - added pupmenu to enable/disable exporting normals, uv coords, and colors
# Errata/Notes as of Jan 3, 2007
# - ST(R) coords should probably be renamed UV(T) like in most PLY files (importer needs to be updated to take either)
# - edges should be exported since PLY files support them
# - code is getting spaghettish, it should be refactored...
#
def rvec3d(v): return round(v[0], 6), round(v[1], 6), round(v[2], 6)
def rvec2d(v): return round(v[0], 6), round(v[1], 6)
def write(filename, scene, ob, \
EXPORT_APPLY_MODIFIERS= True,\
EXPORT_NORMALS= True,\
EXPORT_UV= True,\
EXPORT_COLORS= True\
):
if not filename.lower().endswith('.ply'):
filename += '.ply'
if not ob:
raise Exception("Error, Select 1 active object")
return
file = open(filename, 'w')
#EXPORT_EDGES = Draw.Create(0)
"""
is_editmode = Blender.Window.EditMode()
if is_editmode:
Blender.Window.EditMode(0, '', 0)
Window.WaitCursor(1)
"""
#mesh = BPyMesh.getMeshFromObject(ob, None, EXPORT_APPLY_MODIFIERS, False, scn) # XXX
if EXPORT_APPLY_MODIFIERS:
mesh = ob.create_mesh(True, 'PREVIEW')
else:
mesh = ob.data
if not mesh:
raise ("Error, could not get mesh data from active object")
return
# mesh.transform(ob.matrixWorld) # XXX
faceUV = len(mesh.uv_textures) > 0
vertexUV = len(mesh.sticky) > 0
vertexColors = len(mesh.vertex_colors) > 0
if (not faceUV) and (not vertexUV): EXPORT_UV = False
if not vertexColors: EXPORT_COLORS = False
if not EXPORT_UV: faceUV = vertexUV = False
if not EXPORT_COLORS: vertexColors = False
if faceUV:
active_uv_layer = None
for lay in mesh.uv_textures:
if lay.active:
active_uv_layer= lay.data
break
if not active_uv_layer:
EXPORT_UV = False
faceUV = None
if vertexColors:
active_col_layer = None
for lay in mesh.vertex_colors:
if lay.active:
active_col_layer= lay.data
if not active_col_layer:
EXPORT_COLORS = False
vertexColors = None
# incase
color = uvcoord = uvcoord_key = normal = normal_key = None
mesh_verts = mesh.verts # save a lookup
ply_verts = [] # list of dictionaries
# vdict = {} # (index, normal, uv) -> new index
vdict = [{} for i in range(len(mesh_verts))]
ply_faces = [[] for f in range(len(mesh.faces))]
vert_count = 0
for i, f in enumerate(mesh.faces):
smooth = f.smooth
if not smooth:
normal = tuple(f.normal)
normal_key = rvec3d(normal)
if faceUV:
uv = active_uv_layer[i]
uv = uv.uv1, uv.uv2, uv.uv3, uv.uv4 # XXX - crufty :/
if vertexColors:
col = active_col_layer[i]
col = col.color1, col.color2, col.color3, col.color4
f_verts= f.verts
pf= ply_faces[i]
for j, vidx in enumerate(f_verts):
v = mesh_verts[vidx]
if smooth:
normal= tuple(v.normal)
normal_key = rvec3d(normal)
if faceUV:
uvcoord= uv[j][0], 1.0-uv[j][1]
uvcoord_key = rvec2d(uvcoord)
elif vertexUV:
uvcoord= v.uvco[0], 1.0-v.uvco[1]
uvcoord_key = rvec2d(uvcoord)
if vertexColors:
color= col[j]
color= int(color[0]*255.0), int(color[1]*255.0), int(color[2]*255.0)
key = normal_key, uvcoord_key, color
vdict_local = vdict[vidx]
pf_vidx = vdict_local.get(key) # Will be None initially
if pf_vidx == None: # same as vdict_local.has_key(key)
pf_vidx = vdict_local[key] = vert_count;
ply_verts.append((vidx, normal, uvcoord, color))
vert_count += 1
pf.append(pf_vidx)
file.write('ply\n')
file.write('format ascii 1.0\n')
version = "2.5" # Blender.Get('version')
file.write('comment Created by Blender3D %s - www.blender.org, source file: %s\n' % (version, bpy.data.filename.split('/')[-1].split('\\')[-1] ))
file.write('element vertex %d\n' % len(ply_verts))
file.write('property float x\n')
file.write('property float y\n')
file.write('property float z\n')
# XXX
"""
if EXPORT_NORMALS:
file.write('property float nx\n')
file.write('property float ny\n')
file.write('property float nz\n')
"""
if EXPORT_UV:
file.write('property float s\n')
file.write('property float t\n')
if EXPORT_COLORS:
file.write('property uchar red\n')
file.write('property uchar green\n')
file.write('property uchar blue\n')
file.write('element face %d\n' % len(mesh.faces))
file.write('property list uchar uint vertex_indices\n')
file.write('end_header\n')
for i, v in enumerate(ply_verts):
file.write('%.6f %.6f %.6f ' % tuple(mesh_verts[v[0]].co)) # co
"""
if EXPORT_NORMALS:
file.write('%.6f %.6f %.6f ' % v[1]) # no
"""
if EXPORT_UV: file.write('%.6f %.6f ' % v[2]) # uv
if EXPORT_COLORS: file.write('%u %u %u' % v[3]) # col
file.write('\n')
for pf in ply_faces:
if len(pf)==3: file.write('3 %d %d %d\n' % tuple(pf))
else: file.write('4 %d %d %d %d\n' % tuple(pf))
file.close()
print("writing", filename, "done")
if EXPORT_APPLY_MODIFIERS:
bpy.data.remove_mesh(mesh)
# XXX
"""
if is_editmode:
Blender.Window.EditMode(1, '', 0)
"""
from bpy.props import *
class ExportPLY(bpy.types.Operator):
'''Export a single object as a stanford PLY with normals, colours and texture coordinates.'''
bl_idname = "export.ply"
bl_label = "Export PLY"
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
path = StringProperty(name="File Path", description="File path used for exporting the PLY file", maxlen= 1024, default= "")
use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True)
use_normals = BoolProperty(name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True)
use_uvs = BoolProperty(name="Export UVs", description="Exort the active UV layer", default= True)
use_colors = BoolProperty(name="Export Vertex Colors", description="Exort the active vertex color layer", default= True)
def poll(self, context):
return context.active_object != None
def execute(self, context):
# print("Selected: " + context.active_object.name)
if not self.properties.path:
raise Exception("filename not set")
write(self.properties.path, context.scene, context.active_object,\
EXPORT_APPLY_MODIFIERS = self.properties.use_modifiers,
EXPORT_NORMALS = self.properties.use_normals,
EXPORT_UV = self.properties.use_uvs,
EXPORT_COLORS = self.properties.use_colors,
)
return ('FINISHED',)
def invoke(self, context, event):
wm = context.manager
wm.add_fileselect(self)
return ('RUNNING_MODAL',)
bpy.ops.add(ExportPLY)
import dynamic_menu
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".ply")
self.layout.item_stringO(ExportPLY.bl_idname, "path", default_path, text="Stanford (.ply)...")
menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_export, menu_func)
if __name__ == "__main__":
bpy.ops.export.ply(path="/tmp/test.ply")