blender/source/gameengine
Erwin Coumans 7432e4485e >humm, .. this seems to define USE_BULLET for 1400 > _MSC_VER
>e.g.  my msvc6 and gcc in linux. right?
>BM

thanks bjornmose, is was a typo
(it only disabled bullet for Visual Studio 2006, which is not even in planning stage :)
Should be fixed now
2005-07-29 06:08:02 +00:00
..
BlenderRoutines Added OPENGL includes to this one as well. 2005-04-05 15:06:41 +00:00
Converter - added debug line drawing in gameengine (handy for debugging physics problems) 2005-07-27 09:30:53 +00:00
Expressions Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
GameLogic more preparations for bullet physics, and some eol issues with SCA_Joystick* 2005-07-18 05:41:00 +00:00
GamePlayer - added debug line drawing in gameengine (handy for debugging physics problems) 2005-07-27 09:30:53 +00:00
Ketsji >humm, .. this seems to define USE_BULLET for 1400 > _MSC_VER 2005-07-29 06:08:02 +00:00
Network Big patches: 2005-03-25 10:33:39 +00:00
Physics - added debug line drawing in gameengine (handy for debugging physics problems) 2005-07-27 09:30:53 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer - added debug line drawing in gameengine (handy for debugging physics problems) 2005-07-27 09:30:53 +00:00
SceneGraph big warning hunt commit 2005-03-09 19:45:59 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00