forked from bartvdbraak/blender
3fbd8abcfd
after objects are deleted until another big object is added. There's no good reason to do this, or to think that our pool is somehow much faster than using the OpenGL API to allocate and free buffers. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |