blender/source
Brecht Van Lommel 3fbd8abcfd OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory
after objects are deleted until another big object is added. There's no good reason
to do this, or to think that our pool is somehow much faster than using the OpenGL
API to allocate and free buffers.
2013-08-09 19:55:43 +00:00
..
blender OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory 2013-08-09 19:55:43 +00:00
blenderplayer Fix for own commit, stub functions all use the STUB_ASSERT macro now. 2013-07-25 16:04:26 +00:00
creator _MSV_VER should be _MSC_VER 2013-07-21 17:16:04 +00:00
gameengine Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens. 2013-08-07 05:24:47 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests test operator script, add ability to load files from a path while testing operators. 2013-06-28 16:30:34 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00