blender/source/gameengine/Rasterizer/RAS_LightObject.h
Kester Maddock b468bf726c Lighting updates:
Added specular after texture.
Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
2004-06-07 11:01:31 +00:00

68 lines
1.6 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_LIGHTOBJECT_H
#define __RAS_LIGHTOBJECT_H
#include "MT_CmMatrix4x4.h"
struct RAS_LightObject
{
enum LightType{
LIGHT_SPOT,
LIGHT_SUN,
LIGHT_NORMAL
};
bool m_modified;
int m_layer;
float m_energy;
float m_distance;
float m_red;
float m_green;
float m_blue;
float m_att1;
float m_att2;
float m_spotsize;
float m_spotblend;
LightType m_type;
MT_CmMatrix4x4* m_worldmatrix;
bool m_nodiffuse;
bool m_nospecular;
};
#endif //__RAS_LIGHTOBJECT_H