blender/source/gameengine/Physics
Campbell Barton c1b41b20b0 r19455 to Re-enable vertex welding for soft-bodies failed even on simple cases like a cube with scrambled mesh data.
Please test before committing.

m_vertexArray has no doubles now and is not aligned to 3, using m_triFaceArray to get the verts for each face.
2009-03-30 00:40:19 +00:00
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BlOde BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) 2008-10-01 07:55:02 +00:00
Bullet r19455 to Re-enable vertex welding for soft-bodies failed even on simple cases like a cube with scrambled mesh data. 2009-03-30 00:40:19 +00:00
common Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera) 2009-03-09 05:01:16 +00:00
Dummy Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint. 2008-10-10 05:12:57 +00:00
Sumo * removed typedefs that were not used (from anonymous enums and structs) 2009-02-21 12:43:24 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00