forked from bartvdbraak/blender
7503a7edfb
decided it's better to render objects as either surface or volume. This may break the volume rendering patch, but shaders with volume closures still get tagged as having volume closures, so it should be fixable without too many changes.
70 lines
1.6 KiB
CMake
70 lines
1.6 KiB
CMake
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# OSL node shaders
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set(osl_sources
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node_add_closure.osl
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node_attribute.osl
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node_background.osl
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node_blend_texture.osl
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node_bump.osl
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node_clouds_texture.osl
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node_convert_from_color.osl
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node_convert_from_float.osl
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node_convert_from_normal.osl
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node_convert_from_point.osl
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node_convert_from_vector.osl
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node_diffuse_bsdf.osl
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node_distorted_noise_texture.osl
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node_emission.osl
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node_environment_texture.osl
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node_fresnel.osl
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node_geometry.osl
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node_glass_bsdf.osl
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node_glossy_bsdf.osl
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node_image_texture.osl
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node_light_path.osl
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node_magic_texture.osl
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node_mapping.osl
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node_marble_texture.osl
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node_math.osl
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node_mix.osl
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node_mix_closure.osl
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node_musgrave_texture.osl
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node_blend_weight_texture.osl
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node_noise_texture.osl
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node_output_closure.osl
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node_output_displacement.osl
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node_sky_texture.osl
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node_stucci_texture.osl
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node_texture_coordinate.osl
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node_translucent_bsdf.osl
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node_transparent_bsdf.osl
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node_value.osl
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node_vector_math.osl
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node_velvet_bsdf.osl
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node_voronoi_texture.osl
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node_ward_bsdf.osl
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node_wood_texture.osl)
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set(osl_headers
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node_texture.h
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stdosl.h)
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set(oso_sources)
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foreach(_file ${osl_sources})
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set(osl_file ${CMAKE_CURRENT_SOURCE_DIR}/${_file})
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string(REPLACE ".osl" ".oso" oso_file ${osl_file})
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string(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} oso_file ${oso_file})
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add_custom_command(
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OUTPUT ${oso_file}
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COMMAND ${OSL_COMPILER} -O2 ${osl_file}
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DEPENDS ${osl_file} ${osl_headers})
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list(APPEND oso_sources ${oso_file})
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endforeach()
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add_custom_target(shader ALL DEPENDS ${oso_sources} ${osl_headers})
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delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "${oso_sources}" ${CYCLES_INSTALL_PATH}/shader)
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