blender/source/gameengine/Physics
2012-12-26 01:50:01 +00:00
..
Bullet BGE: Don't set the character controller's gravity when creating the controller. The default from Bullet works much better than what we were using. 2012-12-26 01:50:01 +00:00
common BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping. 2012-12-26 01:25:53 +00:00
Dummy Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00